Cost: 30 gold per roll
Roll: 1d20
Result determines the pet received
Pets are generally tiny or small utility companions
They provide roleplay flavor and minor perks
They do not function as full combat summons unless specially upgraded later
Each player may roll once per visit unless the GM decides otherwise
1. Emberfin Salamander – can light fires
2. Mossback Tortoise – soothing presence
3. Whisperwing Bat – silent scout
4. Tideglass Crab – senses water and wet hazards
5. Gloomtail Cat – notices hidden movement at night
6. Prismfeather Finch – mimics sounds
7. Duskhorn Hare – senses danger
8. Cindercrest Chick – harmless sparks
9. Miniature Reef Drake – retrieves objects from water
10. Lantern Moth – glows like a lantern
11. Pebbletooth Ferret – chews through ropes/simple restraints
12. Cloudkip Fox – helps in fog, leaves few tracks
13. Starpool Frog – reacts to illusions/magic trickery
14. Bramblefang Pup – warns of hostile intent
15. Moonshell Gecko – glows under moonlight
16. Tempest Gull – predicts storms
17. Velvet Antler Fawn – calms animals
18. Ashwhisker Mink – slips through tight spaces
19. Sunscale Iguanet – provides warmth
20. Celestial Pseudodragon – rare magical companion, aids perception/insight/arcana