The After Life

Lore Page: The Truth of the Grave (Vol. I - The Cosmic Reality)

The Sundering did not just shatter the sun; it shattered the very cycle of life and death. Before the war of the gods, there may have been an orderly passage for souls, but that system is now broken beyond repair. There is no divine judgment, no benevolent paradise, and no single, fiery hell. Instead, there is a grim, cosmic process governed by decay, predation, and a desperate, fleeting chance for peace.

  • The Default Path: The Great Fade (The Slow Oblivion) For the vast majority of mortal souls—the common soldier, the farmer, the merchant—death is not an end, but the beginning of a slow, horrifying dissolution. When a mortal dies, their soul is pulled into a chaotic, non-physical realm, a spiritual scar left by the Sundering. Here, the soul is slowly eroded by a profound cosmic entropy. Its memories peel away one by one, becoming faint, meaningless echoes. Its personality, its passions, its love, and its hate all unravel, bleeding away into the vast, silent nothingness. The soul does not suffer pain, but the profound, existential terror of ceasing to be, of watching itself become a meaningless wisp of energy before dissolving completely into oblivion. This process can take decades or centuries, but the outcome is always the same. This is the default, and it is a terrifying one.

  • The Dominion of Echoes (The "Hells" of the Gods) The gods of the Corrupted Pantheon see mortal souls not as subjects to be judged, but as fuel to be consumed. They are cosmic predators, and the Great Fade is their hunting ground. Each of the gods has carved out a personal pocket-dimension within the spiritual chaos, a "Dominion" where they can ensnare and eternally preserve souls to feed their own divine power. This is the closest thing Veridia has to a Hell, and it is not a punishment for sin, but a harvest based on a soul's nature.

    • Malakor's Forge of War: The souls of the most brutal soldiers and conquerors are drawn here, forced to fight in an endless, spectral war, their raw, martial rage generating the very energy that sustains the Lord of Tyranny.

    • Valerion's Sea of Sorrow: The souls of those who died in the deepest despair are pulled into this realm, forced to eternally relive their greatest sorrows, their endless, weeping grief feeding the Weeping Lord's insatiable despair.

    • Corvus's Silent Archive: The souls of spies, scholars, and secret-keepers are claimed by Corvus, transformed into silent, spectral archivists in his infinite library, their memories and knowledge catalogued and consumed by the Keeper of Secrets. To be claimed by a god is to have your identity locked in place, forced to serve as a living, conscious battery for an eternity, your soul never allowed the mercy of fading into nothing.

  • The Stillness (The "Heaven" of Self-Sacrifice) In all of the cosmic chaos, there is one, slim hope for peace. It is not a paradise of joy and reunion, but a sanctuary of absolute tranquility, known as The Stillness. This is the closest thing Veridia has to a Heaven, and it is not a reward. It is a choice. To escape the slow decay of the Great Fade and the predatory grasp of the gods, a soul must perform a final, profound act of will: it must let go. It must willingly relinquish every memory, every attachment, every love, every hatred, every piece of its identity. If it can successfully purge itself of everything that made it a person, its pure life essence can slip free of the chaotic currents and find refuge in The Stillness. Here, the soul exists as a single, silent, peaceful mote of faint light in a sea of countless others. There is no thought, no memory, no pain, and no joy. There is only peace. It is a profound and tragic choice: to find eternal safety, one must sacrifice their very self.

Lore Page: The Truth of the Grave (Vol. II - The Beautiful Lies)

  • No society can function when faced with the horrifying truth you have just read. To motivate their soldiers, to give their people a reason to endure, the great factions have created their own manufactured afterlives. These are the powerful, beautiful, and necessary lies they tell to make dying for their cause seem not just acceptable, but desirable. Know these, and you will know the soul of every soldier's last prayer.

    • The Iron Tyranny's Promise: The Eternal Legion The Iron Creed preaches that the Great Fade is a fate for the weak and the disordered. For a soldier who dies with unwavering loyalty to the Emperor and Malakor, there is a greater calling. They are told that their soul will not be pulled into the chaotic currents to dissolve, but will instead be forged anew in Malakor's Forge of War. They will be reborn as a spectral warrior in the Eternal Legion, retaining their consciousness, their rank, and their honor. Instead of becoming a mindless echo, they are promised an eternity of glorious combat as a commander, an officer, a champion, fighting alongside Malakor himself. It is not an escape from Hell, but a promotion within it, a promise of eternal honor and purpose.

    • The Ashen Brotherhood's Promise: The Final Vigil The Ashen Brotherhood does not lie with promises of a joyful paradise. They accept the grim reality of the cosmos. Their incentive is not a better afterlife, but a better death. They believe that the slow, terrifying dissolution of the Great Fade is a curse born of a life without purpose. However, a soul that is expended in a final, meaningful act—dying to protect the innocent—achieves a state of grace. This soul does not fade; it burns out in a final, brilliant flash of defiance. The incentive is instant, painless oblivion. Instead of a centuries-long, terrifying process of losing oneself, the soul of a true Brother is annihilated in a single, honorable moment. It is the promise of a "clean death," a final, stoic peace that is the highest reward a member of the Brotherhood can hope for.

    • The Crimson Conclave's Promise: The Crimson Ascension The Conclave offers the most direct and tangible incentive: a way to cheat the afterlife entirely. They preach that the soul is merely a vessel for life essence, and the afterlife is a flawed system for recycling it. The only logical path is to transcend the system. The incentive is immortality. For a devoted Acolyte or a legendary Blood Knight, the ultimate reward for their service is the chance to undergo the Crimson Baptism. If they are worthy, they will not die. They will be reborn as an immortal Sanguinist, shedding their mortal frailties to join the ruling elite of the Conclave. For them, dying is failure; the only true victory is to never die at all.

    • The Sylvan Lament's Promise: The Great Weeping The followers of the Sylvan Lament believe that individuality is a form of suffering and that the Great Fade is a lonely, meaningless end. They offer a promise of eternal belonging. A devout follower who dies in service to the Gloomwood will have their soul bypass the Great Fade entirely. Instead, it will be drawn directly into the Weeping Heart, the sentient core of the forest. The soul will dissolve, but not into nothingness. It will be absorbed into the collective consciousness of the Gloomwood, becoming one with their goddess, Sylvana, and all the spirits who came before. Their sorrow will become the forest's sorrow, their strength will become the forest's strength. It is the loss of self, but the gain of an eternal, unified purpose.