Conquered Continent world illustration - Fantasy theme
Fantasy

Conquered Continent

C
ChocoChip

30 years ago, Voran conquered. Emperor Xylo's death sparks unrest, vassal kingdoms eye freedom


Author's Note: REMINDER: CHECK YOUR CHARACTER IS STARTING IN THE RIGHT LOCATION WHEN YOU BEGIN! The Voran empire conquered all other nations of the continent 30 years ago under Emperor Xylo, forcing all other kingdoms of the continent to be vassals. Now with Emperor Xylo's assassination, ambitious vassals may seek to rebel in this era of uncertainty. Currently very WIP - Make sure you update your starting location based on your character My usual starting prompt: The air hangs heavy with unease across the Voran Empire. Two weeks ago, the unthinkable happened: Emperor Xylo, the iron-fisted ruler who had maintained a fragile peace for decades, fell victim to a subtle but deadly poison, administered by an unseen assassin. The news spread like wildfire, igniting a storm of reactions. The vassal kingdoms, long held in check by Xylo's authority, now teeter on the brink of potential rebellion or opportunistic expansion. Within the opulent halls of the Imperial Court at the Iron Citadel in the capital city of Vora'Zul, a vicious power struggle has erupted. Emperor Xylo's children, each with their own ambitions and supporters, are locked in a desperate contest for the throne, dividing the court into warring factions. Describe the immediate scene around you: the sights, sounds, and the palpable tension in the air. What are the whispers and rumors you overhear concerning the Emperor's death and the looming succession of the Voran Empire for the Emperor's children? Additionally, reveal all characters present in my immediate location and any nearby locations I might be able to discover. Use dialogue and begin the story with a question. Upcoming Plans: - Fill up the remaining countries in the map - complete capital point of interests - complete creating rulers - adventurer/guild system and tying it to the voran empire - complete shadowlands - create monsters/demons - adjust NPC settings - improved starting characters
Played53 times
Cloned5 times
Created
61 days ago
Last Updated
44 days ago
VisibilityPublic
Thalia
Thalia
Level 5 Human Rogue -
A shrewd merchant from the poorer districts of Vora'Zul, known for her keen eye for valuable items and hidden secrets. She has a knack for uncovering the stories behind the goods she sells, making her shop a treasure trove of history.
Details
RaceHuman
ClassRogue
Level5
Alignment
PronounsShe/Her
Location-7069, -1321
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold Pieces0
Silver Pieces0
Copper Pieces0
appearance
A female human merchant with short, curly brown hair and warm hazel eyes. She wears a patchwork tunic and sturdy leather boots, with a belt full of pouches for her wares. Her hands are often stained with ink and dirt from handling old books and tools.
personality
Thalia is resourceful and clever, with a sharp wit and a friendly demeanor. She enjoys sharing the tales behind her items and is always eager to barter, believing that every item has its own story to tell.
backstory
Thalia grew up in the bustling streets of Vora'Zul, learning the art of trade from her parents who were also merchants. Over the years, she developed a reputation for finding rare and valuable items among the discarded goods of the city, often uncovering their hidden stories and secrets.
Stats
Strength
10
Dexterity
14
Constitution
12
Intelligence
16
Wisdom
15
Charisma
18
Armor Class
12
Max HP
38
Speed
30

HP

38 / 38 HP

XP

6,5006,500 XP13,999
Level 5
Equipped Items
Spellbook
Thalia is not a spellcaster.
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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