The Ace is an expert driver, pilot, or operator who possesses a supernatural knack for communing with the machine spirits of vehicles. Whether at the helm of a void-capable shuttle or the controls of a rugged ground transport, they push engines beyond safety limits to achieve the impossible. Intimately familiar with their craft, they excel at diagnosing and operating complex technological systems, ensuring mobility across hostile terrain where others would stall. This makes them vital for reconnaissance, tracking, and ensuring safe passage through blockades. In combat, the Ace executes death-defying manoeuvres, using speed and precision to gain a tactical advantage. They turn transport into a weapon, executing high-speed pursuits or evasive patterns to ensure the rapid insertion and extraction of the warband from lethal danger.
Dedicated to the application of lethal, precise violence, the Assassin is the Inquisition's scalpel, viewing death as the definitive solution to any obstacle. They are masters of the shadows, conditioned to suppress empathy in favour of efficiency. Non-combat strengths lie in stealth, infiltration, and surveillance; they bypass security measures and blend into crowds to gather vital intelligence without leaving a trace. In combat, they eschew brawling for the rapid elimination of high-value targets. Assassins utilise stealth to secure ambush advantages and deliver extreme damage through precise targeting. Whether adept at silent, close-quarters killing with mono-edged blades or offering long-range support via sniper fire, they ensure the enemy leadership falls before the battle truly begins.
Devoted to the healing arts and the mastery of anatomy, the Chirurgeon views the human form as sacred yet capable of enduring immense pain. Their knowledge is a dual-edged blade; they are essential for medical research, diagnosing strange ailments, and treating toxins. Crucially, this biological expertise allows them to keep subjects alive indefinitely during torturous interrogation to extract hidden truths. Combat sees them as resilient support specialists, unfazed by gore and focused on the preservation of the warband. They provide life-saving first aid and critical wound treatment in the heat of battle, stitching flesh and administering combat stimms. Their presence ensures the cell can operate effectively even amidst the chaos of active warfare, preventing minor wounds from becoming fatalities.
The Crusader is a devoted martial protector utilised as a living shield against the Emperor's enemies. Armed with unyielding faith, they serve as a bastion against unnatural influence, specialising in resisting psychic corruption, fear, and insanity. Their stoic presence inspires allies with courage, acting as the spiritual anchor of the group. In battle, they are fearsome frontline fighters who excel in aggressive melee combat. The Crusader absorbs blows to protect weaker members of the warband, parrying attacks that would fell a lesser warrior. Their strikes are imbued with righteous zeal, enabling them to stand against and strike down daemonic foes or heretical sorcerers with increased lethality where others would falter or flee in terror.
A cunning survivalist, the Desperado thrives outside conventional law, navigating the criminal underworld with ease. They are the warband's essential contact for illicit trades, excelling at deception, gambling, and utilising black market connections to secure restricted goods or safe houses. Their ability to blend into the lower strata of society allows them to gather rumours and aid clandestine operations where official agents would stand out. In combat, they are highly agile fighters who prioritise survival through dirty fighting and the rapid application of force. As talented gunslingers, they frequently wield pistols or sawn-off weapons, using speed and environment to outmanoeuvre superior forces, quickly engaging and disengaging from conflicts before retribution can arrive.
Defined by obsessive belief, the Fanatic acts with the purity of utter certainty, viewing their specific cause as the only truth. This single-minded conviction drives them to extremes, whether scouring archives or hunting heretics, viewing the cessation of their duty as unthinkable. Non-combat strengths lie in their absolute refusal to entertain doubt, granting them immense resistance to mental assaults and the persistence to complete complex, repetitive tasks. They exhort others to similar focus, often terrifying allies with their intensity. In combat, their unwavering zeal makes them an unstoppable force. They inspire allies through sheer fearlessness and channel specific hatreds into lethal action, refusing to falter against overwhelming odds, pain, or terrifying daemons that would break a sane mind.
The Hierophant is a champion of the Imperial Creed, wielding the power of conviction to inspire the faithful and cast down the blasphemous. As master orators, they can sway vast crowds to righteous violence or pious servitude and navigate the labyrinthine bureaucracy of the Ministorum. Their immense willpower serves as a bastion against corruption and spiritual subversion, protecting the souls of those they guide. In combat, they act as a potent spiritual weapon, particularly effective against foes tainted by the Warp whose presence withers under their zeal. They use their authority to rally allies, chanting hymnals that steel nerves, and command lesser Imperial forces into acts of bravery and sacrifice that turn the tide of battle.
A conduit for the raw, eldritch power of the Warp, the Mystic is dedicated to tracing the signs and portents that guide destiny. Highly attuned to otherworldly energies, they serve as the primary source of esoteric and Forbidden Lore, using deep mental acuity to detect unnatural forces or invisible threats. They must constantly rely on mental discipline to resist the sanity-shattering consequences of their gifts. In combat, the Mystic wields destructive psychic forces, manifesting raw energy to blast enemies or using mind-bending abilities to terrify foes and influence the flow of battle. Their innate power augments both their defences and their destructive potential in ways conventional arms cannot replicate, bypassing armour and cover with the power of the mind.
Driven by the crushing necessity of atonement, the Penitent seeks redemption through physical and mental mortification, denying themselves the release of death until their soul is cleansed. Their non-combat strengths lie in grim endurance; they survive on minimal resources and act as a humble, steadying force within the group. Paradoxically, their intimate experience with self-inflicted wounds makes them adept healers, capable of mending torn flesh. In battle, their familiarity with pain enables them to ignore injuries like las-blasts and chainsword slashes that would incapacitate others. They lead the charge, eagerly accepting withering punishment to shield their allies, their immense determination keeping them fighting in a state of bloody fervour when others would have long since faltered.
A living repository of the Imperium’s labyrinthine knowledge, the Sage possesses a keen mind able to sift through endless data to unlock enigmas. They excel at investigation, research, and technical analysis, proficient at manipulating complex sanctioned technology, deciphering dead alien languages, and predicting enemy strategies based on accumulated lore. They always prioritise intellectual analysis before escalating to violence. While not typically frontline fighters, the Sage applies their mastery of systems and logic to the battlefield. They use their intellect to identify structural or tactical weaknesses in enemy defences, coordinate squad tactics, or manipulate battlefield technology to assist their allies, their strong mental focus making them surprisingly resistant to psychic attack.
The Seeker is a relentless hunter driven by the pursuit of hidden truths, preferring stealthy surveillance and quiet infiltration to brute force. Excelling at espionage, they are the eyes and ears of the warband, gathering intelligence and exposing secrets others wish to keep buried. They rely on keen observation and physical grace, able to move unnoticed or read subtle cues in a person's demeanour to extract secrets through clever questioning. Their ability to remain unnoticed makes them exceptional ambush predators, taking foes by surprise to ensure precise, incapacitating attacks. They are agile fighters, capable of quick evasion and spotting weak points in armour even while in protected cover, ensuring no quarry escapes their judgment.
Defined by combat, the Warrior is hardened in all forms of violence, viewing the direct application of force as the most reliable solution to problems. They possess immense physical strength, durability, and resolve, resilient enough to endure extreme environmental conditions or resist the effects of poisons. Their experience grants them practical knowledge of military history, logistics, and war tactics. Excelling in direct martial conflict, the Warrior dominates the frontline. They use superior training and heavy weaponry to inflict maximum damage, capable of engaging multiple opponents simultaneously without losing effectiveness. Their primary purpose is protecting allies and ensuring the absolute martial defeat of the Emperor's foes through superior firepower and discipline.