SETUP MOVE
For each unit, add its initiative to movement.
COMBAT – HIT TEST
Offensive Weapon Skill vs Defender’s Defensive Skill (use relevant 5e attack bonuses and AC).
Roll d20 + modifiers; compare to target number on the adapted table.
FOCUS ROLLS
Roll d20 as a Focus roll. Add modifiers as described below.
DISGRACED STATUS
Model’s WS/BS halved.
GLORY POINTS
The challenger that inflicted the most wounds wins. The winner gains bonus Resolution points.
CORE GAMBITS (Special Maneuvers)
Slice of Blows
Test the Foe
Gain Challenge advantage next round
Guard
Taunt & Bait
etc.
COMBAT RESOLUTION
Summarize the total Combat Resolution.
COMBAT AFTERMATH
Fall Back (if losing), Disengage, Hold, or immediately perform a pile-in move.
PERILS OF THE WARP → ARCANE BACKLASH (for spellcasters)
When rolling doubles to manifest a powerful spell:
Light: 6+ Cover, 7+ Lines of Sight
Heavy: 4+ Cover, Blocks Line of Sight
Difficult: Reduce Movement by 2"
1/6: Unbearable Saves test
2-5: Unit loses 1d6 models or suffers a D1 wound.
TERRAIN RULES
Light Cover: +2 AC or advantage on Dex saves.
Heavy Cover: +4 AC or advantage + half cover.
Difficult: Half movement.
Impassable: Blocks movement and line of sight.