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  • Map
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  • Game Master
  1. Witcher
  2. Lore

1. Creature Types

  • Beasts – natural non-magical animals that roam the wilds. Even though predators are considered dangerous by most, large prey animals can be territorial and dangerous still.

  • Relict – creatures with strong ties to the natural world that came into existence within the wild. Some are primal and bestial while others are as intelligent as humans. Most such creatures are ancient. Very rarely do humans (mostly witches) are able to become relicts. However Dryads seem to be common type to shift to this state with age.

  • Necrophages – Creatures that feed on the dead. These, even with their often corpse like appearance, are living beings, and not undead themselves.

  • Vampires – a type of creatures that came from beyond, often needing to consume blood. Some of them are bestial in intelligence and appearance (often look like large bats) while others are humanoid in appearance. Higher Vampires often have special magical abilities unique to them.

  • Specters – Ghosts and wraiths bound to the material world by either tragedy, or some emotional distress when in demise. Sometimes specters appear even as an amalgamation of experiences, or summoned by such things.

  • Draconids – Reptilian creatures, often possessing wings and flying. Including dragons, wyverns, and basilisks. Most creatures of this class are bestial in their intelligence, with the exception of True Dragons, who are intelligent, and often able to use powerful magic.

  • Hybrids – Creatures combining features of different beasts (e.g., Griffins, Succubi, Doppler). It is sometimes surmised that these are results of experiments by beings from other worlds, and sometimes, like the cockatrice are a result of experiments of mages of this world.

  • Ogroids – vaguely humanoid creatures that are often large and brutish, of low intelligence, and often aggressive nature. Their classification of this class stems mostly from a biological feature that makes them susceptible to certain chemicals. Particularly, to ingredients that make the Ogroid oil.

  • Insectoids – Large bugs and arachnids.

  • Elementa – Beings constructed from or embodying elements (e.g., Golems, Gargoyles, Djinn).

  • Cursed Ones – Beings transformed by curses (e.g., Werewolves, Botchlings, Striga).

  • Demons – dangerous beings from beyond the normal world and usually manifest in this world by possession or mimicking of form. These are often fed by emotions, and haunt people that they leech from. These beings often possess certain intelligence sometimes higher than humans, and are able to manifest magic in strange ways.