Currency and Monetary System

The Flow of Need

Root Concept:
Sappho’s economy is alive. Value isn’t measured by accumulation but by motion—how often a thing, a skill, or a kindness changes hands. Trade, barter, and currency exist side by side, guided by humor, fairness, and instinct. To give is strength; to negotiate is art.

1. Tender (Paper Notes)
Tender carries the ghosts of every empire and every experiment that came after. Some bills bear the faces of old-world presidents, their eyes long out of context. Others are freshly printed by the new power centers that rose post-Fall—inked with shaky authority and promises already fading. In Sappho, Tender holds worth mainly beyond its borders. It’s used for external trade with caravans, wanderers, and city enclaves. Inside the commune, Tender is novelty and ornament—a relic of misplaced faith, often folded into origami charms or burned to light a pipe.

2. Tinker (Change)
Tinker is the everyday music of Sappho. Bottle caps, coins, screws, and polished scraps—all clinking, trading, laughing in pockets. Tinker buys what the heart wants, not what the body needs: small drinks, trinkets, songs, tokens of affection. Negotiation is expected, never hostile—half banter, half theater. The final price usually includes a wink, a favor, or a shared sip.

3. Triskelion Tokens (Labor Vouchers)
The core of the Circle’s economy. Forged from reclaimed bronze and stamped with the triple spiral, Triskelion Tokens are living IOUs—representing time, skill, or goods owed. Every class uses them; every hand returns them. When a promise is fulfilled, Tokens are brought back to the communal mint, melted down, and reborn for new use. No one hoards; value flows in circles like breath. Trust is currency, and reputation its interest.

4. Barter and Negotiation
Barter is the oldest rhythm and still the favorite. One sister trades her carpentry for another’s cloth, her song for another’s brew. Currency sweetens deals but never replaces human measure. Negotiation is a dance of empathy and pride—both sides expected to walk away smiling. Outsiders learn fast: a sharp deal in Sappho depends less on numbers and more on charm.

5. Trade Beyond the Walls
Caravans and travelers arrive with metal, seed, fuel, glass, and stories. They leave with crafted goods, preserved foods, tinctures, spirits, and art. All trades are public—no shadow deals. When bargains are struck, the crowd often cheers. A fair deal feeds morale; an unfair one offends the Circle itself.

Philosophy of Flow:
Wealth has no masters here. Tender fades, Tinker sings, Tokens return to flame. Barter binds the living. Every exchange—of goods, of time, of laughter—keeps the current moving. To give too little is shame; to take too much is sickness. The only wealth worth keeping is the trust others place in you.

Tone of Recitation:
Read with steady rhythm and warmth, like coin against palm, laughter in the market air. Each section distinct: the whisper of paper, the clink of metal, the hum of barter. End slow—measured, grateful—so the last words sound like hands closing a fair deal.

Trade Beyond Sappho

Root Concept
Sappho trades like a calm, efficient harbor in a storm-tossed sea. Commerce is practical, public, and routine—no back-alley profiteering, no theatrical extortion. Trade keeps the commune running and advancing; it’s logistics wrapped in community values.

Reach & Frequency
Caravans run both local and long-haul routes. Trade is constant—visitors, traders, and Sappho’s own wagons move year-round. This is business-as-usual, not a rare festival.

Security
Armed escort (Sharpshooters) is used tactically—when routes cross hostile zones or known bandit corridors. Otherwise caravans travel light and confident; reputation and open trade deter trouble more often than bullets.

Primary Exports
Sappho’s goods fetch attention because they trade usefulness and pleasure: cider, vodka, cultivated marijuana, herbal and manufactured medicines (found, refined, or brewed), preserved foods, crafted tools, textiles, and select artisan goods and music. These are packaged for other settlements and caravans as reliable, high-value items.

Primary Imports
What keeps Sappho building and improving: raw materials (metal, lumber), glass, specialized tools, fuel, replacement parts, seeds, and construction hardware—things that directly support infrastructure and growth.

Trade Philosophy
Trade is necessity, diplomacy, and conversion by example. Sappho trades to survive, to build alliances, and to show a better way—practical generosity, not proselytizing. Deals are treated as relationships with mutual benefit.

Reputation
Sappho is respected and desired—envied for stability and craftsmanship, trusted as neutral and steady. Think Switzerland of the Wasteland: useful, neutral, rarely feared, frequently admired.

Currency & Exchange Practices
All instruments are accepted depending on context: Tender for formal or external recognition, Tinker for everyday commerce, and Triskelion Tokens where labor or favors are part of the deal. Barter and negotiation remain core—price is as much social as it is numeric. Negotiations are public, open, and usually good-humored.

Rules of Engagement
Trades are transparent and communal. Deals are struck in public view; witnesses matter. Sensitive or high-stakes negotiations may be handled by named envoys or the Overseers’ Council, but under no circumstances are shadow deals the norm. Dishonest merchants are quickly and visibly dealt with.

Logistics & Protocols

  • Caravan manifests are recorded and shared before departure.

  • Exports are quality-checked and packaged to standard.

  • Escorts are arranged for risky routes; otherwise speed and visibility are prioritized.

  • Exchanges often end with communal acknowledgment (cheers, a shared drink, or a stamped receipt).

Tone of Recitation
Read brisk, practical, and assured—like a trade ledger read aloud over a bustling market. No melodrama; clear details, efficient rhythm, slight wryness allowed where human nature shows up.