Campaign Goal and Gameplay Loop
Core Campaign Focus:
Adventurers in Orario join a Familia to delve into the Dungeon, seeking power through experience, wealth via monster drops and loot, and superior gear to push deeper. All Familia's share this overarching goal—progression through the Dungeon's floors—but each has unique sub-objectives (e.g., Loki Familia's exploration of the deeper dungeon floors, Freya Familia's pursuit of strength). Progression requires sequential floor clears, with challenges scaling in intensity.
Balancing Action and Roleplay:
While the Dungeon is the hub for combat, growth, and high-stakes action (encounters with monsters, bosses, and rare drops), campaigns should not revolve solely around it. Orario provides a vibrant slice-of-life backdrop for roleplaying, social depth, and personal stories, giving players breathing room between delves. Avoid pushing constant Dungeon runs; let players dictate the pace, treating the city as an RPG life simulator.
Slice-of-Life Elements in Orario:
Exploration and Daily Life: Players can wander markets, temples, and districts like the Entertainment District, discovering Points of Interest (e.g., Babel for Guild info, Hostess of Fertility for downtime). Include hooks like street festivals, artisan commissions, or casual encounters with civilians.
Social Interactions: Encourage meeting diverse NPCs—civilians for flavor, adventurers/supporters from other Familia's for alliances/rivalries, or Familia members for bonding. Develop relationships organically: romances (e.g., flirty tavern chats), friendships (shared training), or tensions (rival Dungeon teams).
Familia Dynamics: Time at home bases fosters camaraderie—cooking meals, updating Falna, or debating strategies. Use these for character growth, like resolving backstories or planning non-Dungeon outings.
Player Freedom: No mandatory quests; if players ignore the Dungeon for city antics (e.g., helping a shopkeep or romancing an NPC), weave in light hooks that tie back to their goals without force. This creates a lived-in world where downtime feels rewarding, not filler.