• Overview
  • Map
  • Areas
  • Points of Interest
  • Characters
  • Races
  • Classes
  • Factions
  • Monsters
  • Items
  • Spells
  • Feats
  • Quests
  • One-Shots
  • Game Master
  1. World of Thalmyr
  2. Lore

Demi-human

Demi-Humans of Thalmyr

Children of Adaptation, Not Design

Origin: Born of the Labyrinths

Demi-humans are not half-breeds in the traditional sense.

They emerged generations after the Labyrinths appeared, when prolonged exposure to:

Dense mana

Monster ecosystems

Arcane distortion

began altering unborn children.

Scholars classify them as Adaptive Lineages—mortals whose bodies reshaped themselves to survive dungeon reality.

> “The Labyrinth did not curse them.

It taught them.” —Guild Biologist’s Treatise

---

Physical Traits

Demi-humans possess:

Partial beast or monster traits (ears, tails, scales, claws, eyes)

Enhanced senses

Accelerated mana circulation

Slight resistance to Labyrinth corruption

They age slightly faster than humans but mature earlier.

Common lineages:

Wolf-kin (tracking, pack instincts)

Cat-kin (reflexes, night vision)

Lizard-kin (poison resistance, regeneration)

Insect-kin (climbing, silk production)

Chimera-bloods (unstable, rare)

---

Social Standing

Demi-humans occupy a contradictory position:

Highly valuable in Labyrinth work

Socially distrusted outside it

They are:

Overrepresented among bonded servitude

Underrepresented in nobility

Frequently recruited by guilds under “protective contracts”

Many free citizens consider them “Labyrinth-touched,” not fully mortal.

---

Demi-Humans and Bondage

The system exploits Demi-humans disproportionately.

Reasons:

Their traits make them ideal delvers

Their families often accrue debt

Laws treat them as functional assets

Yet paradoxically:

Demi-human contracts often include stronger survival clauses

Guilds protect them fiercely as investments

Some Demi-humans willingly enter bondage to:

Protect family lines

Access training

Escape persecution

---

Cultural Identity

Despite oppression, Demi-humans form tight communities.

Common traits:

Clan-based loyalty

Oral history

Labyrinth myths passed as lullabies

Ritual scarification or markings

They believe:

> “If we survive the depths, we earn the surface.”

---

Relationship with Other Races

Humans

Pragmatic, exploitative, dominant.

Elves

View Demi-humans as tragic proof of nature violated.

Elaris Glade refuses them entry, quietly fearing Labyrinth contagion.

Dwarves

Respect skill and resilience; often treat Demi-humans as equals underground.

Beastkin

See Demi-humans as kin—but weaker echoes of ancient adaptation.

---

Demi-Humans & the Cardinal Heroes

The revelation that two of the Cardinal Heroes possess Demi-human lineage (even subtly) causes:

Shock in the Empire

Hope among bonded populations

Political backlash from purist factions

Some scholars whisper:

> “The Labyrinth chose adaptability, not blood.”

---

The Dangerous Truth

Deep Labyrinth texts suggest Demi-humans may be proto-survivors— what mortals must become if the world fully synchronizes with dungeon reality.

If so, Demi-humans are not an offshoot…

They are a preview.