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  1. World of Thalmyr
  2. Lore

The System of Bondage and Servitude

The System of Bondage and Servitude

Origins of the Practice

Bonded servitude predates modern guilds. When the Labyrinths first reshaped the world, survival demanded unity, but desperation bred exploitation. Early warlords used crude magical brands to force captives into dungeon labor. These practices nearly collapsed several regions until the Guild Compact legalized and standardized the system—transforming raw slavery into regulated arcane servitude.

The modern system exists not because it is kind, but because it is controlled.

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Arcane Slave Crests

At the heart of the system lies the Arcane Crest, a magical sigil bound to the soul rather than the flesh.

Functions of a Crest:

Enforces obedience to direct orders

Prevents intentional harm toward the holder

Allows the holder to issue binding commands

Stabilizes the bearer’s mana, increasing survivability in Labyrinths

Crests are visible marks, usually placed on the neck, shoulder, or chest, and cannot be removed without specialized magic or contractual fulfillment.

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Acquisition and Markets

Bonded individuals are acquired through:

Criminal sentencing

Inherited debt

Voluntary submission for protection or opportunity

Prisoner exchange following conflicts

Slave markets are heavily regulated by guild law. Unauthorized crests are illegal, and rogue slavers are hunted relentlessly—not out of mercy, but to maintain economic stability.

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Roles Within Adventuring Parties

In dungeon-focused societies, bonded individuals are commonly trained for survival roles:

Frontline combatants

Porters and scouts

Crafters specializing in monster materials

Magical support bound to protect a party

Experienced bonded delvers are often more valuable than free novices, leading to paradoxical hierarchies within parties.

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Benefits and Incentives

Though brutal, the system offers grim advantages:

Guaranteed food and shelter

Protection under guild law

Access to training otherwise unavailable to the poor

Legal paths toward emancipation

Some bonded individuals accumulate wealth faster than free citizens—though freedom remains uncertain.

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Emancipation and Release

Freedom can be achieved through:

Contract buyout

Completion of service terms

Guild-sanctioned merit release

Divine or Labyrinth-based intervention

Former slaves carry legal stigma, but skilled delvers often overcome it through reputation.

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Cultural Perception

Most citizens view servitude as unpleasant but necessary. Philosophers debate it endlessly, while Labyrinths continue to claim lives regardless of ethics.

Among delvers, trust matters more than status. Bonds forged under magical compulsion often evolve into genuine loyalty—or quiet rebellion.

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A Dangerous Truth

Some scholars fear the Crests were not invented by mortals at all, but copied from Labyrinth runes found deep below.

I

f true, then bondage is not merely a social system…

…but another way the Labyrinths bind the world to their design.