This page also lists the gear, tools and trade goods that can be made.
Leather Jacket. Type: light armor, armor class 11, dexterity. Made from: 3 Leather + 1 Sinew. Workbench: Yes.
Padded Jacket. Type: light armor, armor class 12, dexterity. Made from: 3 Canvas + 2 Feathers. Workbench: Yes.
Scrap Armor. Type: medium armor, armor class 14, dexterity, max 2, stealth disadvantage. Made from: 6 Scrap Metal + 2 Leather + 1 Wire. Workbench: Yes.
Riot Armor. Type: medium armor, armor class 15, dexterity, max 2, stealth disadvantage. Made from: Cannot be made. Found or bought. Workbench: No.
Police Vest. Type: medium armor, armor class 13, dexterity, max 2. Made from: Cannot be made. Found or bought. Workbench: No.
Riot Shield. Type: shield, +2 armor class. Made from: Cannot be made. Found or bought. Workbench: No.
Car Door Shield. Type: shield, +2 armor class, heavy, strength 13, stealth disadvantage. Made from: 3 Scrap Metal + 1 Rope. Workbench: Yes.
Hubcap Buckler. Type: shield, +1 armor class. Made from: 1 Scrap Metal + 1 Leather. Workbench: No.
Bite Guards and Shin Guards are the only gear that stops a bite from infecting. Riot Armor counts as both.
Bite Guards. Slot: Gloves. What it does: Bite on the arm, roll d20. 11 or higher, no break in the skin, not Infected. Made from: 2 Leather + 2 Plastic Sheet. Workbench: Yes.
Shin Guards. Slot: Legs. What it does: Bite on the leg, roll d20. 11 or higher, no break in the skin, not Infected. Made from: 2 Plastic Sheet + 1 Leather. Workbench: Yes.
Motorcycle Helmet. Slot: Head. What it does: Critical hits on you become normal hits. No face bites. Disadvantage on hearing Perception. Made from: Cannot be made. Found or bought. Workbench: No.
Welding Mask. Slot: Head. What it does: Advantage on saves against fluids in eyes and mouth. Disadvantage on sight Perception. Made from: Cannot be made. Found or bought. Workbench: No.
Gas Mask. Slot: Head. What it does: Advantage on saves against fluids, smoke, gas and Hot Zone dust. Made from: Cannot be made. Found or bought. Workbench: No.
Goggles. Slot: Neck. What it does: Advantage on Constitution saves against fluids in the eyes. Made from: 1 Plastic Sheet + 1 Rubber Tubing + 1 Duct Tape. Workbench: No.
Leather Gloves. Slot: Gloves. What it does: Safe with glass, barbed wire and hot metal. Made from: 1 Leather + 1 Sinew. Workbench: Yes.
Hiking Boots. Slot: Feet. What it does: Nails, glass, Caltrops and Spike Boards cannot hurt your feet. Walk 2 more hours a day. Made from: Cannot be made. Found or bought. Workbench: No.
Rain Poncho. Slot: Back. What it does: Advantage on saves against cold, wet weather. Catches 1 Clean Water per hour of rain. Made from: 2 Plastic Sheet. Workbench: No.
Ghillie Wrap. Slot: Back. What it does: Advantage on Stealth to hide in woods, grass or brush while still. Made from: 1 Canvas + 3 Cloth. Workbench: No.
Prosthetic Arm. Slot: none. What it does: Holds a shield, bow, tool or two-handed grip. No fine work. Made from: 1 Metal Pipe + 1 Leather + 1 Springs. Workbench: Yes.
Makeshift Suppressor. What it does: Pistol, Hunting Rifle, Scoped Rifle or Assault Rifle shots are Quiet for 10 shots. Made from: 1 Metal Pipe + 2 Scrap Metal. Workbench: Yes.
Rifle Scope. What it does: Hunting Rifle or Assault Rifle. No disadvantage at long range. Made from: Cannot be made. Found or bought. Workbench: No.
Weapon Sling. What it does: Ready or stow the weapon as part of your move. It cannot be knocked away. Made from: 1 Canvas + 1 Rope. Workbench: No.
Taped Grip. What it does: A weapon that Breaks ignores its first break. Then the tape is used up. Made from: 1 Duct Tape + 1 Cloth. Workbench: No.
Bayonet. What it does: A rifle or shotgun can stab for 1d6 piercing, Quiet. The knife breaks on a natural 1. Made from: 1 Kitchen Knife + 2 Duct Tape. Workbench: No.
Lockpicks. What it does: Count as thieves' tools. Made from: 2 Wire. Workbench: Yes.
Backpack. What it does: Holds 30 pounds. Made from: 2 Canvas + 1 Rope. Workbench: Yes.
Sleeping Bag. What it does: Advantage on Constitution saves against cold while you sleep. Made from: 2 Canvas + 3 Feathers. Workbench: Yes.
Sleeping Bag. What it does: Advantage on Constitution saves against cold while you sleep. Made from: 2 Animal Hide + 1 Sinew. Workbench: Yes.
Tent. What it does: Two people. Keeps off rain and wind. Made from: 3 Canvas + 1 Rope. Workbench: Yes.
Grappling Hook. What it does: With 20 feet of rope. Reaches a ledge or roof up to 20 feet up. Made from: 1 Metal Pipe + 1 Rope. Workbench: Yes.
Fishing Kit. What it does: 1 hour and DC 12 Wisdom (Survival) catches 1d4 Raw Meat (fish). Made from: 1 Wire + 1 Lead + 1 Sinew. Workbench: No.
Climbing Spikes. What it does: Advantage on Athletics checks to climb walls, poles, trees and ice. Ice is not difficult terrain. Made from: 2 Scrap Metal + 1 Leather. Workbench: Yes.
Rope Ladder. What it does: A 20-foot ladder you can pull up behind you. Made from: 2 Rope + 3 Wood. Workbench: No.
Hide Waterskin. What it does: Holds 2 water and does not break. Made from: 1 Animal Hide + 1 Sinew + 1 Animal Fat. Workbench: Yes.
Bone Whistle. What it does: Action. Heard 300 feet away. Calls a crew or trained dogs. Loud where you stand. Made from: 1 Bone. Workbench: No.
Rain Catcher. What it does: Fills 2 Dirty Water on a day of rain. Made from: 1 Plastic Sheet + 1 Rope + 1 Glass Bottle. Workbench: No.
Fish Trap. What it does: Set in water at dusk. At dawn, 1 Raw Meat of fish on a 4 or higher on a d6. Made from: 2 Wire + 2 Wood. Workbench: No.
Candles. What it does: Burns 4 hours, bright light 5 feet. Hard to see from outside. Makes 4. Made from: 2 Animal Fat + 1 Cloth (makes 4). Workbench: No.
Every other tool is found or bought. The Toolbox is needed for every Workbench recipe.
Moonshine. What it does: Trade good. Counts as 1 Alcohol in any recipe. Made from: 3 Corn + 1 Sugar. Workbench: Yes.