Noise is what kills most survivors. In a dead city, a gunshot brings a Zombie Pack, and an explosion or a car alarm brings a Zombie Horde. Walk carefully, talk low, and use melee weapons, bows and crossbows. Save guns for when there is no other choice.
A Booster Shot stops the Z-Virus only if it is used within 5 minutes of a bite or splash. Later than that, it only helps with the Turn save. A Booster costs 100 Credits and is hard to find. If you have one, keep it on your belt, not in your pack.
A zombie must grab you before it can bite. When it bites a guarded arm or leg, you roll a d20, and on 11 or higher the bite does not break the skin. Guards are cheap to make and they save lives.
Zombie blood and bile can infect through the eyes, the mouth or an open wound. Goggles or a gas mask give advantage on the save. Wear them near Bloater Zombies and Spitter Zombies.
Never let zombies surround you. Stand in a doorway, a narrow hall or a gap in a fence, so only one or two can reach you at a time.
A zombie falls for good only when its brain is destroyed. A critical hit counts as a head hit. Fire also ends them.
Anyone who dies infected rises again. Burn every body you can, even ones you think are safe. Fire also stops a zombie for good.
Noise can work for you. Throw a bottle or set off a noise maker far from where you want to go. The dead will walk toward the sound. Then move the other way.
You cannot beat a horde. If more than a few zombies are coming, leave. Go up, go into water, or get behind a strong door.
You have 5 minutes to use a Booster Shot. If you have none, you have 1 minute to cut off the bitten arm or leg, or to burn the wound. Each is painful and dangerous. If none of that works, tell your group. The Fever starts after 5 minutes, and the Turn comes in 24 to 48 hours.
Bullets are rare and cost a Chit each. Reloaded rounds can jam on a natural 1. Pick up spent brass, and use arrows and melee weapons when you can.
Zombies see worst at night, but so do you. Sleep behind a locked door, on a roof or on a boat. Keep one person on watch.
Every stronghold tests everyone at the gate with a Blood Test Kit. Mutated fail the test. Undead are banned and often shot. If someone in your group is Mutated or Undead, plan before you reach the gate.