• Overview
  • Map
  • Areas
  • Points of Interest
  • Characters
  • Races
  • Classes
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  • Monsters
  • Items
  • Spells
  • Feats
  • Quests
  • One-Shots
  • Game Master
  1. World Z
  2. Lore

Weapon Recipes

All melee weapons, bows, crossbows and the Nail Gun are Quiet. Guns are Loud unless they have a Makeshift Suppressor. Guns cannot be made, only found, bought or traded.

Breaks

Weapons with the breaks property break on a natural 1 attack roll. A Taped Grip lets a weapon ignore one break.

Melee weapons

  • Kitchen Knife. Damage: 1d4 piercing. Properties: simple melee, finesse, light, thrown range 20/60, breaks. Made from: Cannot be made. Found or bought. Workbench: No.

  • Hunting Knife. Damage: 1d4 piercing. Properties: simple melee, finesse, light. Made from: 1 Salvaged Blade + 1 Bone + 1 Sinew. Workbench: Yes.

  • Shiv. Damage: 1d4 piercing. Properties: simple melee, finesse, light, breaks. Made from: 1 Salvaged Blade or Bone + 1 Duct Tape. Workbench: No.

  • Machete. Damage: 1d6 slashing. Properties: martial melee, finesse, light. Made from: 1 Salvaged Blade + 1 Rope. Workbench: Yes.

  • Hatchet. Damage: 1d6 slashing. Properties: simple melee, light, thrown range 20/60. Made from: Cannot be made. Found or bought. Workbench: No.

  • Fire Axe. Damage: 1d12 slashing. Properties: martial melee, heavy, two-handed. Made from: Cannot be made. Found or bought. Workbench: No.

  • Crowbar. Damage: 1d6 bludgeoning. Properties: simple melee, advantage on checks to force doors. Made from: Cannot be made. Found or bought. Workbench: No.

  • Lead Pipe. Damage: 1d6 bludgeoning. Properties: simple melee, breaks. Made from: Cannot be made. Found or bought. Workbench: No.

  • Baseball Bat. Damage: 1d6 bludgeoning. Properties: simple melee, versatile (1d8), breaks. Made from: Cannot be made. Found or bought. Workbench: No.

  • Nail Bat. Damage: 1d8 piercing. Properties: simple melee, versatile (1d10), breaks. Made from: 1 Baseball Bat + 6 Nails. Workbench: No.

  • Saw Blade Bat. Damage: 1d10 slashing. Properties: martial melee, heavy, two-handed, breaks. Made from: 1 Baseball Bat + 1 Salvaged Blade + 1 Duct Tape. Workbench: Yes.

  • Sledgehammer. Damage: 2d6 bludgeoning. Properties: martial melee, heavy, two-handed. Made from: Cannot be made. Found or bought. Workbench: No.

  • Shovel. Damage: 1d6 bludgeoning. Properties: simple melee, versatile (1d8), breaks. Made from: Cannot be made. Found or bought. Workbench: No.

  • Spear. Damage: 1d6 piercing. Properties: simple melee, thrown range 20/60, versatile (1d8). Made from: 1 Wood + 1 Salvaged Blade or Bone + 1 Duct Tape. Workbench: No.

  • Riot Baton. Damage: 1d6 bludgeoning. Properties: simple melee, light. Made from: Cannot be made. Found or bought. Workbench: No.

  • Spiked Club. Damage: 1d8 piercing. Properties: simple melee, breaks. Made from: 1 Wood + 2 Bone + 1 Sinew. Workbench: No.

  • Pointed Stake. Damage: 1d6 piercing. Properties: simple melee, breaks. Made from: 1 Wood. Workbench: No.

  • Bone Knife. Damage: 1d4 piercing. Properties: simple melee, finesse, light, breaks. Made from: 1 Bone + 1 Sinew. Workbench: No.

  • Rebar Spear. Damage: 1d6 piercing. Properties: simple melee, thrown range 20/60, versatile (1d8). Made from: 1 Metal Pipe + 1 Duct Tape + 1 Cloth. Workbench: No.

  • Tomahawk. Damage: 1d6 slashing. Properties: simple melee, light, thrown range 20/60. Made from: 1 Salvaged Blade + 1 Wood + 1 Leather. Workbench: Yes.

  • Pipe Axe. Damage: 1d8 slashing. Properties: martial melee, versatile (1d10). Made from: 1 Metal Pipe + 1 Salvaged Blade + 2 Wire. Workbench: Yes.

  • Wall Pike. Damage: 1d10 piercing. Properties: martial melee, heavy, reach, two-handed. Made from: 2 Wood + 1 Salvaged Blade + 1 Wire + 1 Duct Tape. Workbench: Yes.

Ranged weapons

  • Slingshot. Damage: 1d4 bludgeoning. Properties: simple ranged, ammunition, range 30/120, light. Noise: Quiet. Made from: 1 Wood + 1 Rubber Tubing. Workbench: No.

  • Hunting Bow. Damage: 1d6 piercing. Properties: simple ranged, ammunition, range 80/320, two-handed. Noise: Quiet. Made from: 2 Wood + 2 Sinew. Workbench: Yes.

  • Compound Bow. Damage: 1d8 piercing. Properties: martial ranged, ammunition, range 150/600, two-handed. Noise: Quiet. Made from: Cannot be made. Found or bought. Workbench: No.

  • Crossbow. Damage: 1d10 piercing. Properties: martial ranged, ammunition, range 100/400, loading, two-handed. Noise: Quiet. Made from: 2 Wood + 1 Springs + 1 Rope. Workbench: Yes.

  • Hand Crossbow. Damage: 1d6 piercing. Properties: martial ranged, ammunition, range 30/120, light, loading. Noise: Quiet. Made from: Cannot be made. Found or bought. Workbench: No.

  • Pistol. Damage: 1d8 piercing. Properties: martial ranged, ammunition, range 50/150, light. Noise: Loud. Made from: Cannot be made. Found or bought. Workbench: No.

  • Revolver. Damage: 1d10 piercing. Properties: martial ranged, ammunition, range 50/150. Noise: Loud. Made from: Cannot be made. Found or bought. Workbench: No.

  • Hunting Rifle. Damage: 1d12 piercing. Properties: martial ranged, ammunition, range 150/600, two-handed. Noise: Loud. Made from: Cannot be made. Found or bought. Workbench: No.

  • Scoped Rifle. Damage: 1d12 piercing. Properties: martial ranged, ammunition, range 200/800, two-handed, loading. Noise: Loud. Made from: Cannot be made. Found or bought. Workbench: No.

  • Assault Rifle. Damage: 1d10 piercing. Properties: martial ranged, ammunition, range 80/240, two-handed. Noise: Loud (bursts are Alarm). Made from: Cannot be made. Found or bought. Workbench: No.

  • Pump Shotgun. Damage: 2d6 piercing. Properties: martial ranged, ammunition, range 20/60, two-handed. Noise: Loud. Made from: Cannot be made. Found or bought. Workbench: No.

  • Double Barrel Shotgun. Damage: 2d6 piercing. Properties: martial ranged, ammunition, range 20/60, two-handed. Noise: Loud. Made from: Cannot be made. Found or bought. Workbench: No.

  • Sawed-Off Shotgun. Damage: 2d6 piercing. Properties: martial ranged, ammunition, range 10/30, light. Noise: Loud. Made from: 1 Double Barrel Shotgun. Workbench: Yes.

  • Nail Gun. Damage: 1d4 piercing. Properties: simple ranged, ammunition, range 20/60. Noise: Quiet. Made from: Cannot be made. Found or bought. Workbench: No.

  • Rope Sling. Damage: 1d4 bludgeoning. Properties: simple ranged, ammunition, range 30/120. Noise: Quiet. Made from: 1 Rope + 1 Cloth. Workbench: No.

  • Nail Darts. Damage: 1d4 piercing. Properties: simple ranged, finesse, thrown range 20/60. Noise: Quiet. Made from: 5 Nails + 1 Feathers + 1 Duct Tape (makes 5). Workbench: No.

  • Recurve Bow. Damage: 1d8 piercing. Properties: martial ranged, ammunition, range 120/480, two-handed. Noise: Quiet. Made from: 3 Wood + 2 Bone + 3 Sinew. Workbench: Yes.

Ammunition

  • Pistol Rounds. Price: 1 Chit. Made from: Cannot be made. Found or bought. Workbench: No.

  • Rifle Rounds. Price: 1 Chit. Made from: Cannot be made. Found or bought. Workbench: No.

  • Shotgun Shells. Price: 1 Chit. Made from: Cannot be made. Found or bought. Workbench: No.

  • Reloaded Rounds. Price: 5 Scrap. Made from: 5 Brass Casings + 1 Gunpowder + 1 Lead (makes 5). Workbench: Yes.

  • Arrows. Price: 3 Scrap. Made from: 1 Wood + 1 Feathers + 1 Scrap Metal or Bone (makes 5). Workbench: No.

  • Fire Arrows. Price: 1 Chit. Made from: 5 Arrows + 1 Cloth + 1 Animal Fat (makes 5). Workbench: No.

  • Crossbow Bolts. Price: 3 Scrap. Made from: 1 Wood + 5 Nails + 1 Plastic Sheet (makes 5). Workbench: No.

  • Sling Stones. Price: 2 Scrap. Made from: Cannot be made. Found or bought. Workbench: No.

  • Pistol Rounds fit a Pistol or Revolver. Rifle Rounds fit a Hunting Rifle, Scoped Rifle or Assault Rifle. Shotgun Shells fit every shotgun.

  • Reloaded Rounds are made for one kind of gun and work in it. They misfire on a natural 1.

  • Arrows fit a Hunting Bow or Compound Bow. Crossbow Bolts fit a Crossbow or Hand Crossbow. Sling Stones fit a Slingshot. The Nail Gun fires Nails.