All melee weapons, bows, crossbows and the Nail Gun are Quiet. Guns are Loud unless they have a Makeshift Suppressor. Guns cannot be made, only found, bought or traded.
Weapons with the breaks property break on a natural 1 attack roll. A Taped Grip lets a weapon ignore one break.
Kitchen Knife. Damage: 1d4 piercing. Properties: simple melee, finesse, light, thrown range 20/60, breaks. Made from: Cannot be made. Found or bought. Workbench: No.
Hunting Knife. Damage: 1d4 piercing. Properties: simple melee, finesse, light. Made from: 1 Salvaged Blade + 1 Bone + 1 Sinew. Workbench: Yes.
Shiv. Damage: 1d4 piercing. Properties: simple melee, finesse, light, breaks. Made from: 1 Salvaged Blade or Bone + 1 Duct Tape. Workbench: No.
Machete. Damage: 1d6 slashing. Properties: martial melee, finesse, light. Made from: 1 Salvaged Blade + 1 Rope. Workbench: Yes.
Hatchet. Damage: 1d6 slashing. Properties: simple melee, light, thrown range 20/60. Made from: Cannot be made. Found or bought. Workbench: No.
Fire Axe. Damage: 1d12 slashing. Properties: martial melee, heavy, two-handed. Made from: Cannot be made. Found or bought. Workbench: No.
Crowbar. Damage: 1d6 bludgeoning. Properties: simple melee, advantage on checks to force doors. Made from: Cannot be made. Found or bought. Workbench: No.
Lead Pipe. Damage: 1d6 bludgeoning. Properties: simple melee, breaks. Made from: Cannot be made. Found or bought. Workbench: No.
Baseball Bat. Damage: 1d6 bludgeoning. Properties: simple melee, versatile (1d8), breaks. Made from: Cannot be made. Found or bought. Workbench: No.
Nail Bat. Damage: 1d8 piercing. Properties: simple melee, versatile (1d10), breaks. Made from: 1 Baseball Bat + 6 Nails. Workbench: No.
Saw Blade Bat. Damage: 1d10 slashing. Properties: martial melee, heavy, two-handed, breaks. Made from: 1 Baseball Bat + 1 Salvaged Blade + 1 Duct Tape. Workbench: Yes.
Sledgehammer. Damage: 2d6 bludgeoning. Properties: martial melee, heavy, two-handed. Made from: Cannot be made. Found or bought. Workbench: No.
Shovel. Damage: 1d6 bludgeoning. Properties: simple melee, versatile (1d8), breaks. Made from: Cannot be made. Found or bought. Workbench: No.
Spear. Damage: 1d6 piercing. Properties: simple melee, thrown range 20/60, versatile (1d8). Made from: 1 Wood + 1 Salvaged Blade or Bone + 1 Duct Tape. Workbench: No.
Riot Baton. Damage: 1d6 bludgeoning. Properties: simple melee, light. Made from: Cannot be made. Found or bought. Workbench: No.
Spiked Club. Damage: 1d8 piercing. Properties: simple melee, breaks. Made from: 1 Wood + 2 Bone + 1 Sinew. Workbench: No.
Pointed Stake. Damage: 1d6 piercing. Properties: simple melee, breaks. Made from: 1 Wood. Workbench: No.
Bone Knife. Damage: 1d4 piercing. Properties: simple melee, finesse, light, breaks. Made from: 1 Bone + 1 Sinew. Workbench: No.
Rebar Spear. Damage: 1d6 piercing. Properties: simple melee, thrown range 20/60, versatile (1d8). Made from: 1 Metal Pipe + 1 Duct Tape + 1 Cloth. Workbench: No.
Tomahawk. Damage: 1d6 slashing. Properties: simple melee, light, thrown range 20/60. Made from: 1 Salvaged Blade + 1 Wood + 1 Leather. Workbench: Yes.
Pipe Axe. Damage: 1d8 slashing. Properties: martial melee, versatile (1d10). Made from: 1 Metal Pipe + 1 Salvaged Blade + 2 Wire. Workbench: Yes.
Wall Pike. Damage: 1d10 piercing. Properties: martial melee, heavy, reach, two-handed. Made from: 2 Wood + 1 Salvaged Blade + 1 Wire + 1 Duct Tape. Workbench: Yes.
Slingshot. Damage: 1d4 bludgeoning. Properties: simple ranged, ammunition, range 30/120, light. Noise: Quiet. Made from: 1 Wood + 1 Rubber Tubing. Workbench: No.
Hunting Bow. Damage: 1d6 piercing. Properties: simple ranged, ammunition, range 80/320, two-handed. Noise: Quiet. Made from: 2 Wood + 2 Sinew. Workbench: Yes.
Compound Bow. Damage: 1d8 piercing. Properties: martial ranged, ammunition, range 150/600, two-handed. Noise: Quiet. Made from: Cannot be made. Found or bought. Workbench: No.
Crossbow. Damage: 1d10 piercing. Properties: martial ranged, ammunition, range 100/400, loading, two-handed. Noise: Quiet. Made from: 2 Wood + 1 Springs + 1 Rope. Workbench: Yes.
Hand Crossbow. Damage: 1d6 piercing. Properties: martial ranged, ammunition, range 30/120, light, loading. Noise: Quiet. Made from: Cannot be made. Found or bought. Workbench: No.
Pistol. Damage: 1d8 piercing. Properties: martial ranged, ammunition, range 50/150, light. Noise: Loud. Made from: Cannot be made. Found or bought. Workbench: No.
Revolver. Damage: 1d10 piercing. Properties: martial ranged, ammunition, range 50/150. Noise: Loud. Made from: Cannot be made. Found or bought. Workbench: No.
Hunting Rifle. Damage: 1d12 piercing. Properties: martial ranged, ammunition, range 150/600, two-handed. Noise: Loud. Made from: Cannot be made. Found or bought. Workbench: No.
Scoped Rifle. Damage: 1d12 piercing. Properties: martial ranged, ammunition, range 200/800, two-handed, loading. Noise: Loud. Made from: Cannot be made. Found or bought. Workbench: No.
Assault Rifle. Damage: 1d10 piercing. Properties: martial ranged, ammunition, range 80/240, two-handed. Noise: Loud (bursts are Alarm). Made from: Cannot be made. Found or bought. Workbench: No.
Pump Shotgun. Damage: 2d6 piercing. Properties: martial ranged, ammunition, range 20/60, two-handed. Noise: Loud. Made from: Cannot be made. Found or bought. Workbench: No.
Double Barrel Shotgun. Damage: 2d6 piercing. Properties: martial ranged, ammunition, range 20/60, two-handed. Noise: Loud. Made from: Cannot be made. Found or bought. Workbench: No.
Sawed-Off Shotgun. Damage: 2d6 piercing. Properties: martial ranged, ammunition, range 10/30, light. Noise: Loud. Made from: 1 Double Barrel Shotgun. Workbench: Yes.
Nail Gun. Damage: 1d4 piercing. Properties: simple ranged, ammunition, range 20/60. Noise: Quiet. Made from: Cannot be made. Found or bought. Workbench: No.
Rope Sling. Damage: 1d4 bludgeoning. Properties: simple ranged, ammunition, range 30/120. Noise: Quiet. Made from: 1 Rope + 1 Cloth. Workbench: No.
Nail Darts. Damage: 1d4 piercing. Properties: simple ranged, finesse, thrown range 20/60. Noise: Quiet. Made from: 5 Nails + 1 Feathers + 1 Duct Tape (makes 5). Workbench: No.
Recurve Bow. Damage: 1d8 piercing. Properties: martial ranged, ammunition, range 120/480, two-handed. Noise: Quiet. Made from: 3 Wood + 2 Bone + 3 Sinew. Workbench: Yes.
Pistol Rounds. Price: 1 Chit. Made from: Cannot be made. Found or bought. Workbench: No.
Rifle Rounds. Price: 1 Chit. Made from: Cannot be made. Found or bought. Workbench: No.
Shotgun Shells. Price: 1 Chit. Made from: Cannot be made. Found or bought. Workbench: No.
Reloaded Rounds. Price: 5 Scrap. Made from: 5 Brass Casings + 1 Gunpowder + 1 Lead (makes 5). Workbench: Yes.
Arrows. Price: 3 Scrap. Made from: 1 Wood + 1 Feathers + 1 Scrap Metal or Bone (makes 5). Workbench: No.
Fire Arrows. Price: 1 Chit. Made from: 5 Arrows + 1 Cloth + 1 Animal Fat (makes 5). Workbench: No.
Crossbow Bolts. Price: 3 Scrap. Made from: 1 Wood + 5 Nails + 1 Plastic Sheet (makes 5). Workbench: No.
Sling Stones. Price: 2 Scrap. Made from: Cannot be made. Found or bought. Workbench: No.
Pistol Rounds fit a Pistol or Revolver. Rifle Rounds fit a Hunting Rifle, Scoped Rifle or Assault Rifle. Shotgun Shells fit every shotgun.
Reloaded Rounds are made for one kind of gun and work in it. They misfire on a natural 1.
Arrows fit a Hunting Bow or Compound Bow. Crossbow Bolts fit a Crossbow or Hand Crossbow. Sling Stones fit a Slingshot. The Nail Gun fires Nails.