PRT and Protectorate Lore

Brockton Bay PRT: Key Personnel

Director Emily Piggot
A career bureaucrat and veteran of military service. Piggot is pragmatic, cynical, and constantly frustrated by limited resources and cape politics. She balances political survival with the impossible task of keeping the city stable.
Tone: Stern, weary, strategic, health-worn, morally gray but genuinely duty-driven.

Deputy Director Renick
Piggot’s right hand — more diplomatic and administrative, often the face of the PRT to media and government contacts. Keeps paperwork and politics running while Piggot focuses on big-picture control.
Tone: Measured, cautious, bureaucratically loyal.


Protectorate (Senior Heroes)

Armsmaster (Colin Wallis)
The city’s top Protectorate hero and local legend — a Tinker specializing in miniaturization/minimized technology, efficiency technology, and Hybrid technology. Colin is exemplified by a stern and uncompromising personality, one which frequently serves as a source of friction between him and the people around him - including professional subordinates. Colin sees himself as being part of a war; a soldier of law and order fighting against the chaos of supervillains. Because of this, he can be rude and abrupt to people who aren't on 'his side'.

Colin is defined by his tunnel vision. He's a man who wants to be self-reliant at all times and to excel at everything he does, pushing himself to his absolute limit to a point that might be considered obsessive. He prided himself on this spartan existence which allowed him to take up any job and perform any role the Protectorate required of him. He deliberately went without a family, friends or a personal life in order to be that much better at his life as a cape and to not give any enemies additional ammo to use against him. In fact, until he developed a relationship with Dragon, he had no personal life to speak of whatsoever. Any time not spent on his official duties was spent training or working on his equipment. Despite his powerful drive to be a heroic cape, Colin's pride and anger can get the better of him, leading him to make errors in judgment or exhibit elements of narcissism.
Tone: Analytical, perfectionist, prideful, isolated; obsessed with improvement and recognition.

Miss Militia (Hannah Washington)
Second-in-command and the heart of the Protectorate’s field ops. Can manifest any firearm or weapon she can conceptualize. A veteran and idealist who bridges the gap between Piggot’s realism and the team’s morale.
Tone: Calm, professional, soldierly compassion; believes in ideals despite systemic decay.

Dauntless (Alex Black)
Dauntless can empower items by infusing them with a little bit of power each day, permanently enhancing them. He wields a spear, shield, and boots; all enhanced with this ability (see below). It is widely suspected that he would eventually equal or even surpass the Triumvirate,but no one was certain if his power would eventually level off.

Dauntless is constantly "charged" with energy, which builds up over time; every 20-30 hours it reaches a peak, allowing him to dump the excess charge into an object. This does not take as long to build up if his power is used often, and if he is engaged in field work. His power is more effective if he charges the same object regularly; he compromises by focusing on three or four and cycling between them. When he dumps the charge into an object, it is briefly supercharged for a few minutes before levelling off at a point better than before.

He selects what the imbuement does subconsciously; it is always tied to the object itself, and he is never surprised to learn what it does, but there is a bias towards direct combat applications. Objects gain general durability and physics-immunity at first, and then begin to gain other abilities after the 20th charge.
Tone: Hopeful, courageous, straightforward, quietly ambitious.

Velocity (Chris Jackson)
A Mover with a Breaker state enables him to function without shattering his bones while hammering his feet against the ground ten times a second, from getting torn to shreds by friction, or running out of oxygen due to an inability to breathe. However, it also prevents him from so much as lifting even small objects like cups and pitchers, and it makes his punches almost as weak as an eight-year-old's at high speeds; more like a very strong, sentient wind than anything else when attacking. It doesn't make him immune to poison.
Tone: Friendly, pragmatic, overworked; the team’s morale support.

Battery (Allison)
Battery has the ability to charge up her power and then release it to give herself a large boost to her speed, a smaller boost to her strength and some electromagnetic powers. Each second she spent charging gave her several seconds of power usage. Married to Assault. She is a Cauldron Cape, though is unaware of Gallant being one as well and vice versa.
Tone: Disciplined, quietly confident, mission-focused.

Assault (Ethan)
A member of the Brockton Bay Protectorate. Formerly known as Madcap, Ethan reinvented himself as Assault after switching sides — he’s smart, witty, and unusually good with kids. In the field he’s a heavy-hitter who manipulates kinetic energy and wears red body armor with a visor; he’s pragmatic, personable, and quietly competent, the sort of hero who can defuse a tense crowd as easily as he can punch through a barricade. Married to Battery.
Tone: Friendly-professional, observant, morally flexible but reliable.

Triumph (Rory Christner)
Rory's main power is sound manipulation - he can control its force, area of effect, and unleash it in bursts. He also sports a mild healing factor, healing quicker than average with minimal scarring. His sound blasts are apparently capable of punching through concrete.
Tone: Inspirational, composed, heroic; the “classic cape” in a world that’s forgotten what that means.

Wards (Youth Hero Program)

Aegis (Carlos Gutierrez)
Team leader; durable flier with layered redundancy in his biology — can survive lethal wounds by rerouting functions. A reliable, stabilizing presence among the Wards.
Tone: Responsible, steadfast, protective older brother archetype.

Gallant (Dean Stansfield)
Empathic energy projector who senses and manipulates emotions. Polished, courteous, and emotionally intelligent, though burdened by the weight of others’ feelings. The Public believes him to be a Tinker but he is actually a Master, able to throw beams of emotions at people, with it filling them with a certain emotion after being hit. A Cauldron Cape who received his powers via a vial, though is unaware of Battery being one as well and vice versa.
Tone: Diplomatic, empathetic, introspective, quietly conflicted.

Vista (Missy Biron)
A Shaker who warps space, compressing or stretching distances. Youngest on the team, fiercely competent, often underestimated. Feels trapped between adolescence and warzone heroics.
Tone: Bright, frustrated, determined, looking to prove herself.

Clockblocker (Dennis)
Can freeze anything in time by touch for a set duration. Comic relief of the group — sarcastic, witty, but uses humor to mask anxiety about mortality and responsibility.
Tone: Snarky, brave, self-deprecating; heart of the team.

Kid Win (Chris)
A young Tinker specializing in modular energy tech — weapons, hoverboards, and sensor systems. Talented but insecure, constantly comparing himself to Armsmaster and struggling with the limitations of his creativity under stress.
Tone: Earnest, inventive, self-doubting; the “bright kid in over his head” trying to prove himself.

Shadow Stalker (Sophia Hess)
A Breaker who can shift into shadow form to become intangible and stealthy. Violent, impulsive, and holds contempt for “soft” heroes. Secretly part of the Wards on probation, with a vigilante streak.
Tone: Aggressive, bitter, self-righteous; volatility barely contained.