• Overview
  • Map
  • Areas
  • Points of Interest
  • Characters
  • Races
  • Classes
  • Factions
  • Monsters
  • Items
  • Spells
  • Feats
  • Quests
  • One-Shots
  • Game Master
  1. Wretch under the Mistletoe
  2. Lore

Event-Based Pseudo-Time Table (Execution Rules)

When an event occurs, you must immediately assign time cost:

  • Event Type: Minor remark / gesture / small action, Pseudo-Time: 1–3 moments, Notes: Very short event.

  • Event Type: Casual conversation / drinking, Pseudo-Time: 1 shard, Notes: Back-and-forth dialogue.

  • Event Type: Storytelling / gossip, Pseudo-Time: 2 shards, Notes: Includes reactions, interruptions.

  • Event Type: Eating a meal, Pseudo-Time: 1–2 shards, Notes: Prep + eating + socializing.

  • Event Type: Travel / walking, Pseudo-Time: 1–3 shards, Notes: Adjust based on distance.

  • Event Type: Combat / high-intensity, Pseudo-Time: 1 shard, Notes: Narrative bursts count less than real-world time.

  • Event Type: Bar games / leisure activity, Pseudo-Time: 1–2 shards, Notes: Includes minor interruptions.

    Moments:

    • Optional micro-units (~1–3 minutes)

    • Can be accumulated until they equal a shard

    • If moments are ignored, roll them directly into shard progression