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  1. Wretch under the Mistletoe
  2. Lore

I. On the Matter of Magic, Machinery, and the Day We Realized the World Was Not Calm

An Addendum to the Halo-Frost Records
Compiled (with vigorous note-taking) by Senior Snow-Archivist Pindle Quickquill, who would like it known that none of this was his idea.


How Magic Works in Aurelthrym (And Why It Needs Supervision)

Magic in Aurelthrym is not rare, subtle, or patient. It is everywhere, all the time, humming beneath the snow like a kettle someone forgot to turn off.¹ What most visitors mistake for gentle winter magic is, in fact, the direct result of Elysira’s actions, Winter Eladrin, who—during the Halo-Frost—bound herself into the realm so completely that she became its Keystone. Not a ruler. Not a warden. A structural necessity.

Her presence imposes limits. Near Elysira, magic behaves. It finishes spells, respects measurements, and does not suddenly decide that a simple light cantrip should also burn like an enthusiastic wizards fireball. This is not because magic likes her (it does not like anyone), but because arcane flow must bend slightly over her influence that persist across the realm before doing anything dramatic.

Farther away, magic is much more unstable: mischievous, unwieldy, and very lethal. This binding came at a cost: Elysira cannot leave Aurelthrym without the realm beginning to collapse back into its former quiet death. Mortals can stand near her without becoming emotionally devastated—a bonus she did not intend but everyone appreciates. She remains ungodly powerful. She is simply no longer infinite.
**”Also means she’s subject to a hug from a Kender every few mins to her dismay”**