• Overview
  • Map
  • Areas
  • Points of Interest
  • Characters
  • Races
  • Classes
  • Factions
  • Monsters
  • Items
  • Spells
  • Feats
  • Quests
  • One-Shots
  • Game Master
  1. Wretch under the Mistletoe
  2. Lore

V. Children of Two Worlds

Time passed.

Children were born who never knew Midgard Prime.

To them, Aurelthrym was not strange or cold—it was simply home.

Many second-generation families pushed for legitimacy:

  • trade houses

  • shipping firms

  • entertainment venues

  • banking and exchange work

Parents who once worked at speakeasies now ran cafés.
Former fixers became “logistics consultants.”
(Some of these names fool no one.)

They wanted safety.
They wanted warmth.
They wanted their children far away from the shadows they once relied on.
"we Kender got lots more people to play with, some called us easy marks... whatever that means"