• Overview
  • Map
  • Areas
  • Points of Interest
  • Characters
  • Races
  • Classes
  • Factions
  • Monsters
  • Items
  • Spells
  • Feats
  • Quests
  • One-Shots
  • Game Master
  1. Wretch under the Mistletoe
  2. Lore

V. Closing Notes from the Archivist (Who needs a nice nap)

It is tempting to frame Aurelthrym’s magic as a battle between order and chaos. This is inaccurate.

  • Artificers keep the realm standing.

  • Wild Mages remind it that power exists.

  • Elysira holds it all together by staying when she could have left.

  • The Arcs wait.

Frankly? I think that’s beautiful and a very fun place to play in.

— Pindle Quickquill
Senior Snow-Archivist
(If you find a shiny device humming by itself, please bring it to me. Do not press it.)


Magic has its moods. It is like a cat, but with more explosions.
In Aurelthrym, "unasked-for" is a formal measurement of magical chaos.