A world where familiar images appear in a new, unexpected light. :)
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Created | 168 days ago |
Last Updated | Yesterday |
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Automaton
Automatons are intricate mechanical beings crafted from brass and copper, powered by a combination of gears, springs, and steam engines. Designed with a Steampunk aesthetic, these automatons can serve various functions, from mechanical animals to assistants, embodying both artistry and utility in their construction.
Forgotten God
Forgotten Gods are once revered deities who have lost their powers due to the decline of faith and worship. These beings, now appearing as half-elves, possess the remnants of their divine magic, granting them unique abilities, but they are haunted by the fear of mortality and a desperate desire to regain their former glory and dominion over the world. They still look young, but immortality has left them...
Dark Elf
Dark Elves, or Drow, are a mysterious and sophisticated race characterized by their pale or dark skin, pointed ears, and a deep connection to the night. Renowned for their mastery of magic and weaponry, they navigate a treacherous political landscape, often worshipping night spirits and forgotten deities, while exhibiting a cunning and distrustful nature towards other races.
Mermaid
A mermaid is a half-woman, half-fish creature with the upper body of a beautiful girl and a tail instead of legs. Known for their magical charm, mermaids often live in bodies of water - seas, rivers or lakes. Their singing enchants, luring people into the water. Some of them are friendly and help travelers, while others are dangerous, harming people or drowning their victims. Their images symbolize the beauty, mystery and power of nature, but can also personify the danger of temptation.
Centaur
A centaur is a creature with the body of a horse and the torso of a human, combining the strength of a beast and the mind of a human. Centaurs are connected to nature, usually living in forests and fields. They have enormous physical strength, agility and skill in archery. They have different characters: some of them are wise, noble and knowledgeable in magic or healing, while others are wild, unpredictable and prone to violence. They value freedom and avoid interference from people.
Goblin
Goblin is a mythical creature, short, ugly and cunning. Goblins have greenish or gray skin, long pointed ears, sharp teeth and a predatory gaze. They are known for their greed for gold, cunning and skill in creating mechanisms or weapons. They live in caves, dungeons, dark forests or magical settlements. Although goblins are not distinguished by physical strength, their cunning and anger make them dangerous enemies.
Fairy
Fairies are mythical creatures that look like incredibly beautiful women. They have long hair that shines like silver. With magical abilities. Fairies can enchant people with their singing and dancing, but their beauty is deceptive - an angry fairie becomes dangerous, causing storms, hail, or other elements.
Vampire
A vampire is an immortal creature that was once human. It feeds on the blood of humans or animals. It is characterized by pale, cold skin, sharp, retractable fangs, and a magnetic charisma. Vampires are known for their strength, speed, and unique abilities. They avoid sunlight, sacred objects, and can be destroyed by a stake through the heart. Vampires are forced to hide their true nature, because the fear and hatred of mortals will bring them destruction.
Werewolf
A werewolf is a person who can transform into a wolf, usually during a full moon. Known for their superhuman strength, speed, and keen instincts, werewolves often symbolize wild nature and primal instincts. A werewolf bite transforms the victim into a werewolf. Their transformation is accompanied by painful changes to the body, and they may lose consciousness under the influence of their animalistic instincts.
House elf
House elves are humanoid magical creatures. They are small, usually bald, have large eyes and bat-like ears. They possess magic, but do without a magic wand. Most have gray or pink skin. House elves have magical masters. A house elf can become free only when the master gives him clothes.
Ghost
Ghosts are ethereal beings, remnants of once-living individuals who chose—or were bound—to linger in the mortal world. They appear as translucent, often faintly glowing figures, reflecting their appearance at the moment of death. Ghosts are bound to specific locations or objects of personal significance and can pass through solid matter effortlessly.
Half-giant
Half-giants are a hybrid race that combines the strength and endurance of giants with the intelligence and agility of humans. They stand 2-2.5 meters tall, their skin often has a rough texture, and their muscles are impressive even without magic. Half-giants are friendly, but a bit clumsy due to their size. They are natural defenders, often using strength combined with wisdom to achieve their goals. They value simplicity, honesty, and sociability.
Feline
Feline – graceful cat-like creatures with soft fur, large almond-shaped eyes and sensitive ears. They value freedom, natural harmony and are known for their skill in magic, especially illusions and natural charms. Their movements are elegant, and their keen senses aid in combat and adventure. Felimor avoid direct conflicts, are stubborn and do not tolerate limitations.
Tiefling
Infernal heritage with a natural affinity for dark magics.
Human
The most versatile and varied of races, without specific strengths or weaknesses.
Half-Orc
Brute strength combined with human adaptability.
Halfling
Small, nimble and resourceful, able to easily evade danger.
Half-Elf
Sharing characteristics of both humans and elves, versatile and adaptable.
Gnome
Small, curious, and inventive, skilled in arcane arts.
Elf
Graceful and wise, with an affinity for nature and magic.
Dwarf
Stout and strong, skilled in metalwork and masonry.
Dragonborn
Born of dragons, these creatures are large and in charge, with a breath weapon.