Aetheris is a sprawling world consisting of diverse races, kingdoms, and cultures.
Played | 25 times |
Cloned | 3 times |
Created | 52 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Thistlehollow
Nestled within a dense forest, this village specializes in herbal remedies and alchemy. Its villagers are skilled herbalists and healers.
Adruins Forest
Adruin’s Forest is a sprawling, ancient woodland shrouded in perpetual mist and mystery. Towering trees with silver-veined bark stretch high into the sky, their canopies so thick that sunlight barely pierces through. The forest is alive with the hum of strange creatures and the whisper of unseen spirits. Luminescent fungi and flowers glow softly in the underbrush, casting an eerie but beautiful light that guides travelers through the labyrinthine paths. Legends speak of ancient guardians, magical beasts, and ruins hidden deep within the forest. Almost everyone who entered Adruins Forest did not make it out. The name of the forest comes from a person named Adruin, who was the first and only Person to ever make it out alive, after he came out, his mind was twistet, he was mumbling things that no one understood and after some time, he entered the forest again and was never again seen.
Aerendell
Aerendell is famed for its elegant spires, moonstone bridges, and shimmering gardens. The town acts as a center of elven culture, housing libraries of ancient knowledge and guilds of spellweavers. Softly glowing lanterns illuminate the cobblestone streets at night, creating an otherworldly ambiance.
Amberbrook
A quaint farming village surrounded by golden fields of wheat and orchards. Amberbrook is known for its honey and cider, which are sought after across the kingdom.
Amberbrook Fields
The Fields of the Town Amberbrook
Braldunn
A small mining village. Braldunn produces fine iron and silver. The village's simple stone homes are sturdy against the region's fierce storms.
Briarshade
A quiet village on the edge of the large marsh. The people of Briarshade are skilled fishers and weavers, producing fine reed mats and baskets.
Brightspire
A vibrant town known for its grand temple dedicated to the goddess of light and life.
Crimson Harbor
A bustling pirate port built into the cliffs of a hidden cove. The city is a chaotic mix of taverns, black markets, and shipyards.
Dumgarrok
Located in a deep valley surrounded by jagged peaks, Dumgarrok is known for its stonecutters and masons. Massive statues of dwarven heroes and gods line the roads leading into town, showcasing the craftsmanship of its artisans.
Elariseth
A tranquil village nestled within the silverleaf forest, Elariseth is known for its beautiful, vine-covered homes and elven artisans who craft delicate jewelry and intricate wood carvings. The villagers worship the spirits of nature, and the air hums faintly with ancient magic.
Eldenwick
Situated on a hill overlooking the Verdant River, Eldenwick is known for its beautiful windmills and its role in grain production.
Empire of T’zarak
A serpent-dominated empire where Yuan-ti and Lizardfolk rule. The jungles are thick with primal energy, and the empire thrives on conquest and religious zeal. Their ziggurats are centers of power, and their armies are disciplined and fearsome. The Serpent-Emperor rules with an iron fist, commanding respect and fear.
Floating City of Zephyria
A kingdom in the sky, where Aarakocra and Air Genasi thrive. Zephyria floats high above the storms, its people valuing freedom and wisdom. Skylord Thalorian ensures balance, maintaining their connection to the elemental plane of air while protecting the skies of Aetheris. A magnificent city that floats among the clouds. Its spires are built from enchanted crystal, and the city drifts on the winds of the elemental plane of air.
Frosthaven
A resilient walled city nestled in a sheltered valley. Frosthaven is a beacon of warmth and hope in the harsh frozen lands.
Grimholt
Built near an underground spring, Grimholt is a quiet village where dwarves live alongside natural caverns. It is known for its ale-brewing traditions and as a refuge for travelers seeking rest.
Grumthar Hold
A sprawling stronghold built into the cliffs, filled with crude fortifications and dark forges. It serves as a rallying point for the Horde’s armies.
Iron Gate District.
The Iron Gate District is the district with the main Gate of Valcrest, It is a big and intimidating Iron Gate.
Khaz-Tharok
A colossal underground fortress carved into the heart of the mountains. Its grand halls and glowing forges are a testament to dwarven craftsmanship.
Khazdrun
A bustling town built into the side of a mountain, Khazdrun serves as a hub for miners and craftsmen. Its great halls echo with the sound of hammers striking anvils, and the town is famed for its expertly forged weapons and armor.
Khurmerek
A village carved directly into the cliffs of a gorge, Khurmerek is famous for its network of bridges and winding staircases. The villagers are skilled rope-makers and craftsmen of intricate stone ornaments.
Kingdom of Lysara
A human kingdom known for its chivalry and strong military. Valcrest, the capital, is a shining beacon of culture and justice. King Alden Varros strives to maintain peace in a land fraught with conflict. However, the kingdom is beset by internal strife and external threats, including marauding orc clans.
Kingdom of Veyndral
A majestic elven realm where ancient magic flows freely. Towering trees form natural spires, and shimmering cities blend seamlessly into the forest. The elves value tradition and are known for their mastery of arcane arts. Veyndral is peaceful but vigilant, safeguarding ancient secrets hidden within the woods.
Lythandra
Lythandra is a village of soft lights and flowing architecture. Known for its peaceful gardens and ethereal beauty, it is said the waters of the stream hold minor restorative properties.
Mournveil Isles
A cursed archipelago shrouded in perpetual twilight, known for its eerie beauty and undead threats.
Necropolis of Kael’Zorath
A sprawling city of crypts and mausoleums shrouded in perpetual twilight. The air hums with necromantic energy, and spectral lights illuminate its dark streets.
Nerathis
A frozen, inhospitable continent harboring ancient secrets beneath the ice.
Sacred Grove of Lun’thera
The spiritual center of the wild pact tribes
Silverhold
A bustling mining town near the foothills of the Glimmering Peaks. Silverhold is rich in silver and gemstones, with a strong economy built on mining and trade. The town is fortified and serves as a defense point against potential threats from the wilds.
Silverleaf Forest
The Silverleaf Forest is an ancient woodland where the trees have shimmering silver leaves that glisten under moonlight. The forest is known for its serene beauty, quiet glades, and faint magical aura. Ethereal light filters through the canopy, creating an almost dreamlike atmosphere.
Skarnheim
A towering fortress city of ice and stone, located atop a glacial peak. Skarnheim is as cold and unyielding as its rulers.
Stonehearth
Built near a rocky outcrop, this village is known for its stone masons and simple yet sturdy architecture. Its people often trade stone and crafted goods with larger towns.
Syltorin
Hidden within the dense canopy of the Verdant Veil Forest, Syltorin is built seamlessly into the trees, with walkways and homes suspended among the branches. Known for its skilled archers and herbalists, the village serves as a quiet haven for travelers passing through the woodland.
Sylvaris
A breathtaking city where nature and magic coexist. Sylvaris is built among ancient trees, with glowing crystalline towers rising above the forest canopy.
Thal'Rendor
A vast, temperate continent known for its sprawling forests, ancient ruins, and mystical ley lines.
The Aerie of Winds
A crystalline spire atop Zephyria, open to the skies. The Aerie serves as both the ruler’s residence and a central hub for elemental magic.
The Ashen Horde
A brutal coalition of orcs, goblinoids, and ogres, united under Warlord Kraag Ironjaw. Their society values strength above all else. The Ashen Horde is relentless in its expansion, pillaging and conquering to secure dominance. Their capital, Grumthar Hold, is a fortress built on the bones of their enemies.
The Bastion of Light
A towering citadel within Frosthaven, the Bastion of Light is both a fortress and a temple. Its halls are adorned with symbols of divine protection and radiate warmth in the frigid landscape.
The Bleakfen
A vast, swampy region filled with murky waters, twisted trees, and treacherous terrain, the Bleakfen is a land of perpetual fog and danger. It is home to reclusive tribes, cunning swamp creatures, and rumored covens of witches who practice dark rituals. Few dare to venture deep into the Bleakfen without a guide.
The Bloodstone Wharf
The bustling heart of Crimson Harbor's maritime activity, Bloodstone Wharf is where ships of all kinds dock, from merchant vessels to pirate galleys. The district is named after the red-tinted stones that line the pier, rumored to be stained with the blood of countless naval battles. The air is filled with the scent of salt and the clamor of sailors unloading cargo or repairing their ships.
The Crimson Highlands
A rugged and rocky plateau known for its red-hued soil, the Crimson Highlands are home to hardy folk who thrive in its harsh conditions. The region is dotted with small, fortified settlements and is known for its skilled hunters and warriors. The Highlands are a natural barrier, often serving as a frontline defense against invading forces.
The Crimson Keep
An imposing fortress overlooking Crimson Harbor, built into the cliffs. The Crimson Keep is both Lorna’s stronghold and her refuge, offering a commanding view of the seas.
The Crimson Tide
A turbulent and treacherous sea, the Crimson Tide is named for its red-tinged waters caused by a peculiar algae bloom. It borders the eerie Mournveil Isles, home to the Revenant Court and the Scarlet Brotherhood. The sea is notorious for its unpredictable storms, dangerous whirlpools, and haunting shipwrecks. Legends speak of a powerful leviathan dwelling in its depths, worshiped by a cult of sea-born creatures.
The Crystalward
A gleaming, upscale district known for its glittering streets, lined with structures made from polished ice and crystal. The wealthiest citizens of Frosthaven, including influential merchants and scholars, reside here. The district also hosts Frosthaven’s arcane research institutions, where scholars study ice magic and ancient Nerathian artifacts.
The Dawnspire Peaks
A towering mountain range that catches the first light of dawn, the Dawnspire Peaks are both majestic and treacherous. The region is home to isolated monasteries, ancient dragon lairs, and hidden passes. Few traverse the peaks without encountering challenges from the rugged terrain and its mysterious inhabitants.
The Eclipsed Hollow
A hidden, sacred grove deep within the Twilight Glades where the sky is perpetually cloaked in shadow, even during the day. It is said to be a nexus of fey magic, with ancient runestones marking the borders. The Hollow is guarded by a circle of druids and elusive fey creatures who protect its secrets. It is rumored that the hollow contains a portal to the Feywild.
The Elder’s Circle
Located within the Sacred Grove of Lun’thera, the Elder’s Circle is an ancient stone circle where Kithra and her advisors meet. It serves as both a spiritual center and a seat of leadership.
The Ember Coast
A rocky coastline with black sand beaches and towering cliffs, the Ember Coast is named for its fiery sunsets that light up the sky. Small fishing villages and pirate coves dot the coast, and the region is known for its thriving maritime trade. However, treacherous waters and hidden reefs make navigation perilous.
The Emberlane District
Tucked between the larger districts, Emberlane is a modest residential area known for its skilled artisans and vibrant street life. Cobblestone streets are lined with colorful row houses, and the air is filled with the scents of fresh bread, leather, and incense from the many workshops. Despite its small size, Emberlane is home to some of the finest craftspeople in Valcrest, producing everything from exquisite jewelry to intricate clockwork devices.
The Emerald Cascades
A breathtaking waterfall cascading down a series of emerald-green cliffs. The Cascades are a popular pilgrimage site, believed to be blessed by a nature deity. The area around the falls is rich in magical herbs and rare minerals, often sought by alchemists and healers.
The Frostbound Warrens
Beneath Frosthaven’s surface lies the Frostbound Warrens, a subterranean network of tunnels and chambers carved into the ice and stone. This district houses the city’s working-class citizens, as well as Frosthaven’s famed subterranean farms, where bioluminescent fungi and frost-resistant crops are grown.
The Frostspire Enclave
A cold and unyielding kingdom of frost giants and goliaths. Nestled within icy peaks, Skarnheim is both a fortress and a holy site. The enclave is driven by a prophecy of an eternal winter, with Jarl Hrothgar Icevein seeking godhood to fulfill their icy destiny.
The Frostveil Tundra
A vast, frozen expanse that stretches as far as the eye can see, the Frostveil Tundra is a harsh and unforgiving land. Snowstorms are frequent, and the winds howl across the icy plains, making travel perilous. The tundra is home to hardy nomadic tribes and reclusive creatures, such as frost giants and winter wolves. Rumors speak of ancient ruins buried deep beneath the ice, waiting to be uncovered by brave explorers.
The Glacial Market
A marketplace filled with rare goods, enchanted items, and priceless gems.
The Glacier Throne
Situated in the heart of Skarnheim, the Glacier Throne is a massive seat carved from pure ice. It serves as both Hrothgar’s palace and the spiritual center of the Frostspire Enclave.
The Glimmering Pools
A series of tranquil, reflective pools scattered throughout the forest. Their surfaces shimmer with an unnatural light, and they are believed to show glimpses of distant lands, hidden truths, or even possible futures. Pilgrims and adventurers often come here seeking guidance or insight.
The Glowstone Caverns
Underground farms producing food and medicinal herbs.
The Grand Bazaar
A sprawling market where one can find everything from local produce to rare artifacts.
The Highspire Ward
The political and cultural heart of Valcrest, the Highspire Ward is home to the royal Valcrest Keep, as well as the city's most prestigious institutions. Cobblestone streets wind between grand halls, libraries, and temples dedicated to the kingdom’s patron deities. Nobles and influential figures reside here in elegant estates. The ward also houses the Council Chamber, where important decisions regarding the kingdom's future are made.
The Howling Wastes
A desolate and wind-swept desert of frost and snow, the Howling Wastes is a region where the sun rarely shines, and the winds never cease. This cursed land is marked by blizzards that can appear without warning, and it is said to be the domain of powerful ice elementals and spirits of the cold. Few survive in the Howling Wastes, as it is home to ancient spirits of vengeance who haunt travelers foolish enough to wander into their domain. The region is also dotted with ruined fortresses, relics of battles long past.
The Iceforge District
The industrial heart of Frosthaven, the Iceforge District is where the city's master smiths and artificers craft weapons, armor, and tools capable of withstanding the extreme cold. Massive forges fueled by enchanted ice-fire crystals burn day and night. The district is loud and bustling, with the clanging of hammers echoing through the frosty air.
The Icemist Fjords
A region of towering cliffs, deep fjords, and shimmering ice flows, the Icemist Fjords are an awe-inspiring and dangerous landscape. Jagged icebergs float in the dark waters, and great glaciers grind their way down to the sea. The fjords are home to isolated communities of goliaths, barbarians, and seafaring clans who are skilled in navigating the frozen waters. However, the area is also known for hidden ice caves filled with creatures that thrive in the cold depths.
The Iron Throne
A crude but imposing throne room within Grumthar Hold. The Iron Throne is built from the weapons of defeated foes, symbolizing the Horde’s might and unyielding nature.
The Ironclad Quarter
The industrial and mercantile hub of Valcrest, the Ironclad Quarter is a bustling district filled with forges, workshops, and market squares. It is the beating heart of the city's economy, where goods from across Velandros are crafted, traded, and sold. The streets are alive with the sounds of hammering metal and merchants shouting their wares.
The Ironcliff Yards
The industrial heart of Crimson Harbor, this district is filled with forges, foundries, and workshops. The Ironcliff Yards are where the city’s weapons, ships, and tools are crafted, powered by the endless labor of blacksmiths and artificers.
The Luminae Grove
The spiritual and cultural heart of Sylvaris, the Luminae Grove is a serene district built around an ancient grove of luminous trees. These trees glow softly in the dark, bathing the district in a perpetual twilight. It is a place of learning, healing, and worship, where druids, clerics, and scholars gather to study and honor nature and the gods.
The Moonglade Citadel
A majestic palace nestled in the heart of Sylvaris, surrounded by shimmering waterfalls and ancient oaks. Its halls are imbued with fey magic, making it a sanctuary for both rulers and scholars.
The Nightveil Alley
A hidden street known for its black-market dealings and clandestine meetings.
The Obsidian Spire
A towering black citadel in the center of Kael’Zorath. Its walls pulse with necromantic energy, and it serves as both a palace and a fortress of death.
The Revenant Court
A dark and eerie kingdom ruled by undead lords. It is a place where death and magic intertwine, with sprawling necropolises and misty marshlands. The Lich-King Zorathian oversees a society of necromancers, vampires, and spectral beings, enforcing his rule with iron will and ancient sorcery.
The Saltspire District
Located on the cliffs overlooking the harbor, Saltspire is the wealthiest district of Crimson Harbor, home to influential merchants and retired pirates who have turned their fortunes into power. Grand estates and fortified manors dominate the area, with a view of the sea that serves as both a reminder of their past and a symbol of their dominance.
The Scarlet Brotherhood
A loose confederation of pirates, exiles, and mercenaries. Crimson Harbor, their capital, is a bustling den of crime and freedom. The Scarlet Brotherhood is a pragmatic society where loyalty lies with gold and power. Captain Lorna Blackblade commands respect through cunning and ruthlessness.
The Shadowwood
A rugged and rocky plateau known for its red-hued soil, the Crimson Highlands are home to hardy folk who thrive in its harsh conditions. The region is dotted with small, fortified settlements and is known for its skilled hunters and warriors. The Highlands are a natural barrier, often serving as a frontline defense against invading forces.
The Singing Branch Market
A lively market where merchants sell everything from fresh produce to handcrafted goods and enchanted trinkets.
The Starlight Glade
A large, open meadow within the forests of Thal’Rendor, where the night sky seems unusually bright and clear. The glade is often used for stargazing, rituals, and celebrations tied to celestial events. It is said that during rare alignments, visitors can commune directly with celestial beings.
The Stonemarket Commons
A lively, diverse district where common folk live, work, and socialize. The Stonemarket Commons is characterized by its close-knit community, bustling taverns, and vibrant street performers. It is a place where adventurers often find work, hear rumors, or simply relax after a long journey. Despite its lively atmosphere, the district has its share of shadowy dealings and underground activity.
The Stormforge Dominion
A mighty dwarven kingdom carved into the mountains. Known for its indomitable warriors and masterful craftsmanship, Stormforge thrives on trade and innovation. Their forges produce legendary weapons and armor infused with runic magic. The dwarves are fiercely loyal to their king and their mountain home. Nearly the whole Dominion is a single Mountain Range.
The Temple of the Eternal Coil
A grand ziggurat at the heart of Xal’Zathuun, dedicated to the serpent gods. The Serpent-Emperor resides in its uppermost chambers, where he communes with divine forces.
The Throne of Embers
A grand hall deep within Khaz-Tharok, illuminated by the eternal flame of the Stormforge. The Throne of Embers is both a symbol of power and a center for the Dominion's political and military decisions.
The Twilight Glades
A serene and mystical forest, the Twilight Glades are known for their eternal dusk, where the sun never fully sets but always hovers just above the horizon. This enchanting region is home to ancient elven shrines, glowing flora, and fey creatures that guard the hidden secrets of the land. The atmosphere is filled with a sense of both tranquility and danger, as the magical essence of the Glades attracts both scholars seeking wisdom and those wishing to exploit its power. It's a place where time seems to slow, and only the most trusted may wander through its depths without risking its capricious enchantments.
The Veiled Quarter
A shadowy district notorious for its clandestine operations and underground dealings. Narrow, winding alleys and dimly lit streets make the Veiled Quarter a haven for the city's criminal underworld. Assassins, thieves, and spies operate here under the protection of powerful figures.
The Verdant Highlands
A vast, elevated plateau of rolling hills and lush meadows, the Verdant Highlands are one of the most beautiful and fertile regions in Thal'Rendor. The highlands are home to small elven villages and settlements, known for their expert agriculture, fine craftsmanship, and deep connection to nature. The region thrives with an abundance of flora and fauna, some of which possess magical properties. However, the Verdant Highlands are not without their dangers, as wandering into the dense forests or mountain passes can lead to encounters with territorial creatures and ancient guardians that protect the region's most sacred sites.
The Verdant Vale
A lush and fertile valley nestled between two mountain ranges, the Verdant Vale is a haven for agriculture and trade. The region is dotted with small farming villages and vibrant market towns, supplying much of Velandros with food and goods. However, its wealth has also made it a target for raiders and bandits.
The Whispering Canopy
A dense section of the forest where the trees are so ancient and tall that their branches form a continuous canopy, creating a world of perpetual twilight below. The air is filled with a faint whispering sound, believed to be the voices of ancient spirits who inhabit the trees. This area is sacred to druids and rangers and is often avoided by the uninitiated.
The Whispering Docks
A quiet and somewhat secluded district along the city's western riverbank. The Whispering Docks serve as Valcrest's primary point for river trade and fishing. Unlike the bustling Ironclad Quarter, this area has a serene atmosphere, with small wooden piers and boats gently swaying in the current. It's a favored spot for fishermen, traders, and those seeking peaceful reflection by the water. However, after sunset, the docks take on a more secretive role, with shadowy figures conducting illicit trades under the cover of darkness.
The Wild Pact Tribes
A coalition of nomadic tribes living in harmony with nature. Tabaxi, Firbolgs, and other beastfolk roam the jungles, guided by ancient druidic traditions. They fiercely defend their lands from the Empire of T’zarak, using guerrilla tactics and primal magic to resist encroachment. The tribes move frequently, setting up temporary villages deep within the jungle.
The Winding Boughs
A vibrant residential and artisan district, the Winding Boughs is characterized by its beautifully crafted wooden homes and shops built into and around the towering trees. Bridges and walkways weave through the canopy, connecting various levels of the district. It’s a bustling hub of daily life, with markets, workshops, and cozy inns tucked among the foliage.
The Winterborn Alliance
A resilient human and aasimar kingdom standing against the harsh cold and the Frostspire Enclave. Frosthaven is a bastion of hope and light, where paladins and clerics gather to protect their people. High Templar Caelus Ardent leads with unwavering faith, seeking to preserve life in the frozen lands.
The Winterheart Quarter
The cultural and spiritual center of Frosthaven, the Winterheart Quarter is home to temples, community halls, and the city's main arena. Here, citizens gather to honor their deities, celebrate festivals, and watch grand contests of strength and skill. The district’s architecture features grand arches and sculptures carved from ice, lit by ever-burning magical torches.
The large Marsh
The Large Marsh of Lysara is a vast, mist-covered wetland stretching across the kingdom's southwestern border. It is a foreboding expanse of murky waters, twisting waterways, and islands of tall reeds and gnarled trees. The air is thick with humidity, and a constant haze hovers over the surface, making navigation treacherous. Strange sounds echo through the marsh—croaks, whispers, and the distant splash of unseen creatures. Travelers speak of shimmering lights, known as "Bogglow Lanterns", that lure the unwary deeper into the mire. Despite its dangers, the marsh is a haven for rare herbs, medicinal plants, and alchemical ingredients, drawing brave herbalists and adventurers to its depths.
Thuldarin
A fortified trading town built atop an underground crossroads. Thuldarin is a key stop for merchants and adventurers, offering goods ranging from precious gems to enchanted tools, all under the glow of ever-burning braziers.
Valcrest
A fortified city situated on a fertile plain, known for its grand castle and bustling trade. Valcrest is a symbol of Lysara’s strength and resilience.
Valcrest Barracks
The Valcrest Barracks is a sturdy, stone-walled military complex located near the northern edge of the city, close to the Iron Gate District. Serving as the heart of Valcrest's city guard and military operations, the barracks exude an aura of discipline and strength. Its courtyard is constantly bustling with soldiers training in swordplay, archery, and formation drills, the sounds of clashing steel echoing through the air. The barracks include an armory filled with well-maintained weapons and armor, a war room adorned with maps of Veyndral and neighboring territories, and sleeping quarters for the guards. Commanded by Captain Varyn Thornshield, a seasoned warrior known for his loyalty and sharp mind, the Valcrest Barracks is not only a center of defense but also a symbol of order and protection for the city’s citizens.
Valcrest Keep
A formidable castle at the heart of Valcrest. Its high walls and grand halls reflect Lysara’s strength and history. The keep serves as the royal family’s home and the kingdom's administrative center.
Velandros
A continent of rolling plains and ancient cities, dominated by warring human kingdoms and mercenary bands.
Verdant River
A river at the eastern border of Lysara
Verdant Veil Forest
The Verdant Veil Forest is a lush, emerald-green woodland shrouded in mist and vibrant life. Its towering trees form a dense canopy, with sunlight piercing through in dappled beams. The air is thick with the scent of moss and blooming flowers, and the forest hums with the sounds of unseen wildlife. Hidden paths and overgrown ruins hint at a long-lost civilization, while travelers speak of fleeting glimpses of elusive fey creatures in the shadows.
Whisperfen
A mysterious village located deep in Adruins Forest. Whisperfen is said to be protected by ancient forest spirits, and its inhabitants are wary of outsiders.
Windmere
A large coastal town with a bustling port. Windmere thrives on fishing, shipbuilding, and trade with neighboring kingdoms. It is also known for its annual maritime festival.
Xal’Zathuun
A massive ziggurat city surrounded by dense jungle. Xal’Zathuun serves as both a religious center and the seat of imperial power.
Zan’Rakash
A tropical land of dense jungles and ancient ziggurats, where primal magic reigns.
Zundrak
Nestled in the icy north of the Dominion, Zundrak is a hardy village known for its furs, carved bone tools, and frost-resistant forges. Its dwarves are experts at surviving the harsh cold while harvesting rare minerals.