A world of fantasy where angels and demons battle endlessly as mortals struggle to survive.
Played | 42 times |
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Created | 41 days ago |
Last Updated | 4 days ago |
Visibility | Public |
Commoner
A Commoner is a person of ordinary social standing, working in fields, shops, or serving in various trades to support their community. They often live simple lives, focused on daily survival and providing for their families. While commoners may not have the same wealth or political power as nobles, they possess invaluable skills and knowledge of local customs, trades, and survival tactics. They are the backbone of any city or settlement, and their strength lies in their resilience and adaptabili
Noble
A Noble is an individual of high birth, usually tied to a powerful family with considerable land, wealth, or influence. They are often educated in the ways of politics, etiquette, and leadership, and they have a distinct sense of entitlement and responsibility. Nobles may be engaged in ruling over regions, managing estates, or maintaining political alliances. While some may be honorable and just, others may be selfish or power-hungry. Their status is recognized by others, and they often wield in
Diplomat
A Diplomat is a master of negotiation, politics, and diplomacy, tasked with maintaining peace, securing alliances, or brokering trade deals between nations and factions. Often well-educated and well-spoken, they possess a keen understanding of different cultures and the delicate art of persuasion. Diplomats are skilled at navigating tense situations, defusing conflicts, and ensuring that their interests are represented without resorting to violence. They may carry a sense of authority due to the
Merchant
A Merchant is a savvy and resourceful individual, skilled in trade and negotiation. They can be found in bustling markets or traveling between cities, dealing in everything from mundane goods to rare treasures. With a sharp eye for profit, they know how to haggle, barter, and make lucrative deals. Merchants often have a network of contacts, including other traders, craftsmen, and sometimes even adventurers. Their wealth and influence are often tied to their ability to spot trends, exploit opport
Sorcerer
Innate spellcasters with magical bloodlines.
Cleric
Divine spellcasters devoted to a deity, able to heal and harm.
Druid
Shapeshifting spellcasters connected to nature.
Paladin
Holy warriors imbued with divine magic.
Rogue
Stealthy, dexterous adventurers skilled in evasion and subterfuge.
Wizard
Learned mages who study and cast spells from spellbooks.
Barbarian
Masters of brute force, harnessing their rage to deliver powerful blows.
Fighter
Skilled in martial arts, versatile with weapons and armor.
Warlock
Spellcasters bound by a pact to supernatural entities.
Monk
Master of martial arts, using inner force and agility.
Ranger
Skilled hunter and tracker, proficient with ranged attacks.
Bard
Musical mages with a wide range of abilities and spells.