Crownlands of Solaris world illustration - Fantasy theme
Fantasy

Crownlands of Solaris

S
Sigaojao

Solaris is a land of splendor built on silence. No one recalls what came before — and no one questions it. The sun shines, the mines thrive, yet unease clings to the air like smoke. Wanderers feel it. Dreamers see it. Then they vanish. Step carefully. The ground remembers what minds forget. A golden kingdom forged in blood and shadow. Follow the light—or embrace the truth in darkness. In Solaris, forgetting is survival. Remembering… that’s when the real danger begins.


Author's Note: HEY PLAYER! Have you tried out my new one-shots? 👑 Crown Enemies 🕊️ Jailbird 🌩️ Riders on the Storm Recommended Starting Locations: 🌙 Duskwarren – Dorian and Faith ⛓️ Rotting Prison Cell – Zayn, Marek, Tor, Kaela, Rhazir and Skara 🚢 Black Thorn – Tink, Fetch and Tahlia 🪦 Silent Rest – Xander (evil playthrough) 🌊 Stormcall Landing – Grumli and Lup. NEW REGION 🌀 Stormcall Archipelago - recommended level: 10+ (area – new region) - Accessible by speaking with NPC Captain Rhogar “Stormlaugh” Vex at the Pier of the Mad Tempest POI in Sunset Coast.
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Marid
CR 7Large Elemental
Marid
HP Range95 - 115 (Avg: 105)
AC15
XP2900

Description

The Majestic Marid is a proud and powerful elemental being of water, known for its mastery over aquatic magic and its regal demeanor. It often resides in the depths of the ocean, where it commands respect from all who encounter it.

Details
SizeLarge
TypeElemental
CR7
XP2900
LanguagesAquan, Common
Defenses
Armor Class15
HP Range95 - 115 (Avg: 105)
Damage VulnerabilitiesLightning
Damage ResistancesCold, Fire
Damage ImmunitiesPoison
Condition ImmunitiesCharmed, Frightened
Actions

Aqua Blast

The Marid unleashes a powerful blast of water, dealing 4d10 bludgeoning damage to a target within 60 feet. The target must succeed on a DC 15 Strength saving throw or be knocked prone.

Illusory Mirage

The Marid can create shimmering illusions in the water, causing confusion. Each creature within 30 feet must succeed on a DC 16 Wisdom saving throw or be charmed until the end of their next turn.

Water Manipulation

The Marid can manipulate water in its vicinity, creating whirlpools or forming barriers. This ability can be used to hinder enemies or protect allies.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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