Solaris shines with greatness, but the greed of a tyrannical king is dimming its light.
Played | 134 times |
Cloned | 30 times |
Created | 96 days ago |
Last Updated | Yesterday |
Visibility | Public |

Aarakocra Meditation Perch
Perched atop the highest aarakocra house, this serene meditation spot offers breathtaking views of the surrounding skies and valleys. It is adorned with soft cushions made from cloud feathers and surrounded by gentle wind chimes that create a calming melody in the breeze.
Abyssal Veil Trench
The Abyssal Veil Trench is a foreboding chasm in the ocean depths, where sunlight dares to tread only at its surface. As adventurers descend, the water grows darker and more oppressive, filled with unsettling whispers and fleeting shadows, leading many to become lost in its eerie silence. Some ancient monster The Abyssal Veil Trench is a foreboding chasm in the ocean depths, where sunlight dares to tread only at its surface. As adventurers descend into its depths, the water grows darker and more oppressive, filled with unsettling whispers and fleeting shadows. Those who venture too far into the abyss often find themselves lost, swallowed by the depths and consumed by the eerie silence that pervades the trench. an ancient and extremely intelligent monster known to few as Aboleth inhabits the deepest waters of this place.

After the Fall - DM Only – Spoilers
Alistair erased all memories of King Solari with a powerful spell granted by Vecna. Riven, after aiding Alistair, was betrayed and cursed to sail the ghost ship Wailing Widow forever. Malachai Malvorn, Alistair’s son, was turned into a Thorned Abomination, a monstrous warrior devoted to his father. Alistair’s illegitimate son, Dorian, was never acknowledged. The Mercury Blades, led by the half-orc Birgitta, operate from the hidden village of Bracken Hollow. Selene Morvalis, leader of Whispering Woods Druid Camp, was kidnapped and enslaved in the Western Gold Mine. An Adult Gold Dragon who challenged Alistair was magically sealed in the Western Gold Mine. Only Maelrik can break the spell. The Western and Eastern Gold Mines are guarded by Blackguards and monsters, using slave labor. Alistair seeks to summon Vecna while maintaining control through memory suppression.

Arcane Confinement Chamber
Deep within the crumbled ruins of the Forsaken Citadel lies the Arcane Confinement Chamber, a sinister cell designed to hold powerful entities or dangerous prisoners. Enforced with shimmering magical barriers and reinforced iron bars, the chamber stands as a testament to the lengths taken to contain the threats that lurk in the shadows.

Aveline's Curiosities
Aveline's Curiosities is a quaint shop nestled between towering trees in a bustling market district. It serves as a vital supply hub for the Mercury Blades, offering maps, arcane artifacts, and potions to aid their secretive operations.

Before the Fall - DM Only – Spoilers
King Solari ruled Solaris with wisdom. His council included Alistair, Askar, Lisandra, Adam Farrel, and Maelrik Vordane. Alistair, manipulated by Vecna, conspired with Lady Crisalda and Captain Riven to seize the throne. Queen Tessalia was secretly pregnant. Askar and Lisandra foresaw Alistair’s betrayal and hid her son, Alfred Solari, in Duskwarren before being captured and corrupted. Askar and Lisandra were subjected to dark rituals, becoming Skara and Lis, with no memory of their past. Adam Farrel fled, hiding his family. His son, Tink, survived with two unfinished warforged, Faith and Fetch. Before his death, Adam Farrel hid King Solari’s crown inside the statue at the Shrine of the Nameless King. Maelrik went mad and vanished. Only his old friend Velarion, headmaster of Eldergrove Magic School, knows his fate. Before vanishing, Maelrik, already under the erasing spell, managed to resist and left some clues about the heir around the world, for someone someday discover it.

Birgitta's House
Birgitta's House is a sturdy, welcoming abode nestled in the heart of Bracken Hollow. As the home of the village's half-orc leader, it serves as a sanctuary for the humble inhabitants, where she hosts secret gatherings for the Mercury Blades, a resistance group dedicated to protecting the village and its people.

Blackguard Barracks
The Blackguard Barracks serve as the stronghold for King Alistair's elite soldiers, known for their feared and silent demeanor. This austere training ground, located in the lower levels of the palace, embodies cold stone and regimented discipline, echoing with the clang of armor and the precise rhythm of weapon drills.

Blackguards (DM Only – Spoilers)
Once the proud royal guards of King Solari, the Blackguards were twisted into lifeless husks by dark rituals following Alistair's coup. Encased in black armor with no visible faces, they are silent, emotionless enforcers of the king’s will, utterly loyal and devoid of free will. They patrol Solrend and its surroundings, ensuring Alistair’s oppressive rule remains unchallenged.

Bracken Hollow Entrance
A rocky and winding passage that leads to the eerie village of Bracken Hollow. The air is thick with mystery, and shadows seem to whisper secrets of the past, creating an unsettling atmosphere for any adventurer who dares to approach.

Bracken Hollow House
A quaint, two-story house nestled in the heart of Bracken Hollow, surrounded by lush greenery and vibrant wildflowers. The house is for sale at 400 gold pieces, with a weathered sign out front directing potential buyers to speak with Birgitta, the local real estate agent known for her keen eye for property and friendly demeanor.
Bracken Hollow´s Wooden Archway
Bracken Hollow is a charming village nestled in a lush valley, marked by a weathered wooden archway entwined with vibrant green vines and blooming wildflowers. A cobblestone path leads into the village, flanked by quaint cottages and the soothing sound of a bubbling brook nearby, creating a serene atmosphere for visitors.

Brandon's Canoe Dock
A quaint little dock where Master Brandon operates his ancient canoe, ferrying passengers across the Misty River for a few coins. The atmosphere is relaxed, with the gentle sounds of water lapping against the wooden posts and the distant calls of birds in the misty air, creating a calm escape from the world beyond. Master Brandon can take people to two locations: (1389,72) or (1532, -467) and he charges for it.
Broken Bridge
Once a grand structure connecting the region near Solrend to the northern territories, the Broken Bridge now lies in ruins—a testament to time’s passage and the perilous events that transpired. Its crumbling edges give way to a vast chasm, where unsettling echoes and unseen creatures lurk below, shrouding the area in an eerie sense of foreboding. To reach the Northwind Barrens, travelers must now find a way across the abyss that the bridge once safely spanned.

Cave of Blibdoolpoolp
Deep within the shadows of the Umbra Abyss, this small cave serves as a sacred gathering place for the Kuo-toa. Here, they worship their ominous entity, Blibdoolpoolp, surrounded by grotesque offerings of tentacles and other unidentifiable substances, all under the ghastly glow of bioluminescent algae.

Cave of Echoing Screams Entrance
The Cave of Echoing Screams is a foreboding cavern that emits eerie, echoing screams at night, drawing the curious and the foolhardy alike. As adventurers delve deeper, the cacophony intensifies, disorienting them with its deafening volume, while subterranean monsters lurk in the shadows, adapted to hunt in the darkness. DM note: the player can walk through this POI while being chased by the Minostalker and get to (-1,706) by either hiding, avoiding, running or defeating the Minostalker.

Crimson Colosseum
The Crimson Colosseum stands as a towering monument to the duality of honor and bloodshed in Solrend. Once a revered arena for noble competitions, it now pulsates with the savage cheers of a bloodthirsty crowd, drawn to the brutal gladiatorial combats orchestrated by the king's sinister ambitions. The arena is surrounded by the ominous Monster Cage Pits, where fearsome creatures are held captive (Saber-Toothed Tiger, Lion, Giant Hyena and even a Hydra), waiting to be unleashed in the arena for the entertainment of the masses.Gladiator (monster) are people who want to face the monsters or eachother for the prize.

Crystalshade Amphitheater
The Crystalshade Amphitheater is the cultural heart of Solrend, a breathtaking venue where residents gather for grand performances, public speeches, and lively festivals. Its stunning architecture embodies the spirit of the community, yet it is under constant surveillance by King Alistair's blackguards, who ensure that the themes presented are benign, focusing on 'bread and circuses' to prevent the populace from questioning their rulers.

Current State of Solaris
-Solaris is ruled by King Alistair Malvorn, an oppressive and sadistic tyrant. -The biggest source of income during King Alistair's reign is the gold mines. -The realm is divided into three regions: Sunset Coast (south) Golden Reach (central and largest) Northwind Barrens (north) -King Alistair dominates Golden Reach and Sunset Coast, but his influence is weak in Northwind Barrens. -Inhabitants have no memory of life before King Alistair, and many seem indifferent, as if their memories are veiled. -The oppressed display unease, which King Alistair views as a potential threat warranting capture or execution. -The Blackguards, the king’s royal guard, are mute, wear faceless black armor, and remain fiercely loyal.

Dawnrunner's Shipping Office
The office of Seraphine Dawnrunner is a majestic space located at the Harbor of Sunset Coast, where the salty air mingles with the scent of fresh parchment and ink. Large open windows allow the warm glow of the setting sun to illuminate the intricate wooden furniture, while maps of shipping routes and charts adorn the walls, and a large desk is cluttered with shipping manifests and quills, all set to the calming rhythm of waves lapping against the docks.

Dawnspire Bridge
The Dawnspire Bridge is a majestic stone structure that arches gracefully over the Misty River, connecting travelers from the surrounding lands to the grand Dawnspire Gate of Solrend. Adorned with intricate carvings of celestial motifs, the bridge serves as both a passage and a symbol of hope for those seeking entry into the vibrant city.

Dawnspire Gate
The Dawnspire Gate is a grand, towering structure adorned with intricate carvings that depict the sun rising over distant lands. It serves as the primary passage to Solaris, attracting adventurers and traders alike, while also standing as a formidable barrier to those lacking the necessary connections or wealth.
Depths of the Western Gold Mine
The lower depths of the Western Gold Mine glisten with untouched veins of gold, yet none who descend ever return. Even King Alistair Malvorn has abandoned efforts to extract its wealth, as those sent below vanish without a trace. The tunnels echo with eerie roars, and the abandoned remains of past expeditions hint at a deadly secret lurking in the darkness. The cavern holds 50,000 gold pieces and the legendary Furystride Boots—for those who dare to claim them. DM Notes: A trapped adult gold dragon resides in the deepest chamber, imprisoned by King Alistair Malvorn through an arcane barrier. The king likely saw its benevolent nature as a threat. The dragon is not hostile unless provoked. It can be spoken to and offers a deal: It will reveal a secret passage out of the mine. In return, the players must seek an arcanist capable of breaking its magical prison. Skill checks (Persuasion, Deception, Insight) affect negotiations. Warning: Do not touch its treasure.

Derrik's Forge
Beneath a seemingly ordinary blacksmith shop in Greystone Village, Derrik's Forge is a hidden sanctuary for the Mercury Blades. Here, Derrik Stonehelm crafts both standard and enchanted weapons, serving as a hub for secretive transactions and hushed whispers among trusted members.

Devourer´s Maw
A massive crater in the Plateau Expanse, surrounded by warped terrain and strange anomalies. The air shimmers with residual magic, and the ground is littered with fragments of failed summoning rituals. This site was one of Alistair’s early attempts to open a portal to Vecna’s realm, and its failure created a zone where abominations spawn uncontrollably. Key features include The Rift Scar, a crack in reality that occasionally spews aberrations and necrotic energy; The Guardian Behemoth, a massive abomination roaming the area; and The Ritual Stones, scattered remnants of the original portal apparatus, pulsing erratically with unstable magic.

Dreadspire Asylum
Dreadspire Asylum is a ruined building that stands ominously on a dark island off the Sunset Coast. It serves as a grim prison for those who oppose King Alistair's rule or remember the former king, where their sanity is systematically eroded through horrific ritualistic experiments designed to fuel a memory-erasing spell.

Dreadspire Barracks
The Dreadspire Barracks serve as the grim quarters for the blackguards of Dreadspire Keep, a fortress looming ominously within mist-shrouded mountains. The atmosphere is thick with the scent of damp stone and iron, where hardened warriors brood over the weight of their sinister duties, surrounded by flickering torches that cast eerie shadows on walls adorned with tattered banners and battle trophies.

Dreadspire Keep Prison Cells
The prison cells of Dreadspire Keep are dank, foreboding spaces echoing with muffled sounds of despair. Heavy iron bars line the narrow corridors, and the air is thick with mildew and stale sorrow, while flickering torches cast an eerie glow on the cold stone walls, revealing remnants of long-forgotten prisoners' struggles.

Driftwood Cup
The Driftwood Cup is a charming seaside teahouse and tavern, renowned for its spiced teas and freshly baked bread. With its warm, inviting atmosphere, it serves as a perfect retreat for weary travelers and locals alike, offering a space for relaxation, storytelling, and entertainment. Calla Veylor owns the place.

Duskwarren
Duskwarren is a grim and neglected slum located just outside the walls of Solrend, overshadowed by the grandeur of the Solcrest palace. The area is characterized by narrow, winding alleys filled with dilapidated shanties, where the stench of refuse and despair hangs heavy in the air, and the residents struggle to survive in the shadows of the opulent city.

Earth Chamber
The Chamber of Earth is an imposing arena surrounded by towering stone walls, with the ground shifting beneath your feet. The arena is filled with uneven, jagged stone surfaces and massive boulders that seem to move of their own accord, threatening to crush any who venture too close. The air is thick with dust, and the faint rumble of the earth’s deep power echoes through the chamber. Dao stands in the center of the arena, a towering djinn carved from living stone. His body is covered in ancient runes and veins of precious metals, and his eyes glow with the fierce light of greed. The Dao’s presence causes the ground to tremble, and he manipulates the very earth itself, causing earthquakes, shifting stone platforms, and summoning smaller earth elementals to fight by his side. Prize for Defeating Dao: Elemental Conqueror's Gloves

Eastern Abandoned Gold Mines
Abandoned Gold Mine stretches deep into the earth, its vast tunnels now echoing with the whispers of the past. Once a thriving source of wealth for King Alistair, the mine has since been stripped of its gold, leaving behind a dark and eerie atmosphere inhabited by strange creatures, including the elusive Mane, which lurk in the shadows, waiting for unsuspecting adventurers. The tunnels connect the west entrance (1430, -2057) to the east entrance (1969, -1796).

Eastgate of Solrend
The Eastgate of Solrend stands as a grand entrance to the eastern regions of Solaris, connecting the city to the Misty River. This bustling hub is filled with merchants, travelers, and adventurers, all exchanging stories and goods, preparing for their journeys into the mystical lands beyond.

Elder's Perch
Elder's Perch is a secluded meeting place for the village's council of elder Aarakocra, perched high above the ground on the cliffs. Accessible only by narrow bridges and ladders, this tranquil space serves as both a council chamber and a sanctuary for meditation, where respected leaders and seers gather to discuss important matters.

Eldergrove Bard School
Nestled within the picturesque Eldergrove Village, the Eldergrove Bard School serves as a sanctuary for aspiring bards seeking to hone their craft. With lush gardens, melodious fountains, and vibrant gatherings of students practicing music and storytelling, the school embodies the spirit of creativity and expression central to bardic traditions.

Eldergrove Central Plaza
Eldergrove Central Plaza is the vibrant heart of the village, where the community gathers to celebrate festivals filled with laughter, music, and the aroma of delicious food. The plaza is adorned with colorful banners and lively stalls, creating an atmosphere of joy and togetherness.

Eldergrove Council Hall
The Eldergrove Council Hall is a modest, medieval-style building where leaders from various races convene to discuss the governance of the unified city of Eldergrove. Unlike the elitist practices of Solrend, this hall embodies diplomacy and unity, fostering collaboration among its diverse inhabitants.

Eldergrove Docks
The Eldergrove Docks serve as a vital connection between Elderhaven, Eldergrove Village, and the Eldergrove Magic School. Lined with weathered wooden planks and bustling with activity, the docks are a hub for magical transport, where enchanted boats ferry students and villagers across the shimmering waters of Eldergrove Lake. The boats can be rented and they take people to (-2333, 2922).

Eldergrove Lake
Eldergrove Lake is a serene and mystical body of water renowned for its astonishing healing properties. Surrounded by lush greenery and ancient trees, it serves as a tranquil spot where clerics from the Church of Lathander gather to pray and offer their healing blessings, seeking divine inspiration and guidance.

Eldergrove Magic School Boardroom
The Eldergrove Magic School Boardroom is a place where the minds of the most powerful wizards gather to shape the future of magic education. Richly adorned with ancient tapestries that tell the history of the school, the air hums with the resonance of potent spells. The shopkeeper here sells: Scroll of Fireball, Scroll of Magic Missile, Scroll of Shield, Scroll of Detect Magic, Scroll of Counterspell, Scroll of Misty Step, Scroll of Dispel Magic, Scroll of Fly, Scroll of Invisibility, Scroll of Identify, Scroll of Feather Fall, Scroll of Hold Person, Scroll of Mirror Image, Scroll of Lightning Bolt, Scroll of Web, Scroll of Dimension Door, Scroll of Polymorph, Scroll of Silence, Scroll of Mage Armor, Scroll of Darkvision, Scroll of Comprehend Languages, and Scroll of Arcane Lock.

Eldergrove Magic School Classrooms
The classrooms of Eldergrove Magic School are expansive spaces filled with the soft murmurs of students practicing spells. Each floor features a grand chamber dedicated to various magical disciplines, adorned with ornate diagrams and artifacts that shimmer with latent power.

Eldergrove Magic School Docks
The Eldergrove Docks serve as the primary entry point to the Eldergrove Magic School, nestled on a lush island in the Eldersea. Weathered wooden piers extend into the shimmering waters, bustling with students and merchants alike, while the air is filled with the scent of salt and the sound of seagulls.

Eldergrove Male Dormitory
The Eldergrove Male Dormitory is a cozy haven for young wizards in training, filled with laughter and the crackling of magic. Each room is uniquely decorated with enchanted trinkets and spell components, reflecting the personalities of its occupants, while shared spaces foster camaraderie and collaboration among aspiring spellcasters.

Eldergrove Sanctuary
The Eldergrove Sanctuary is a serene and sacred place dedicated to Lathander, the god of dawn and renewal. Nestled in the center of Eldergrove Lake, it serves as a refuge for weary travelers and devout worshipers, offering hope and rejuvenation amidst vibrant flora that flourishes with life, symbolizing Lathander's blessings.

Eldergrove Women's Dormitory
Nestled within the enchanted Eldergrove Magic School, the women's dormitory serves as a sanctuary for young sorceresses. Each room is uniquely decorated, reflecting the personality of its occupant, while the atmosphere is filled with laughter, whispers of spells, and the occasional shimmer of arcane energy.

Elderhaven Adventurers' Guild
Located in the heart of Elderhaven, the guild is a grand stone hall adorned with banners of a crossed sword and quill. Inside, adventurers gather to share stories, accept quests, and negotiate contracts. A massive job board dominates the main chamber, alongside a bar. Upstairs, private rooms serve for negotiations. Guild Leader: Rhasa FlamestrikeA brass dragonborn with golden scales, Rhasa is a battle-hardened warrior and shrewd businesswoman. She values skill and determination, requiring applicants to complete a trial mission before joining. Missions (Northwind Barrens): Easy (Lv 3-5): 100 gp (e.g., clear a goblin camp, escort caravan). Medium (Lv 6-8): 500 gp (e.g., hunt a beast, stop bandits). Hard (Lv 9-12): 1000 gp (e.g., slay a rogue mage, retrieve a relic). Elite (Lv 12-15): 1500 gp (e.g., defend a settlement, defeat a monstrous entity). DM Notes: Use existing POIs, balance rewards, and adjust difficulty based on party strength.

Elderhaven Bathhouse
The Elderhaven Bathhouse is a serene retreat, offering warm, mineral-rich waters sourced from ancient springs. Adorned with intricate mosaics depicting mythical creatures, the bathhouse provides a tranquil and rejuvenating escape for weary travelers and locals alike. The air is fragrant with herbs and soothing oils, inviting guests to unwind in its peaceful ambiance. The owner of the bathhouse is Rina Wood, sister of Sanni Wood who owns Starlit Roost.

Elderhaven Garden
The Gardens of Elderhaven is a tranquil oasis filled with lush greenery, vibrant flowerbeds, and elegant fountains. It features winding pathways and benches, providing a serene escape for the inhabitants of Elderhaven, where the sweet scent of blooming flowers and the gentle sound of flowing water create a peaceful atmosphere.

Elderhaven Library
The Elderhaven Library is an ancient repository of knowledge, where scholars and adventurers gather to study the arcane arts and the history of the realm. The air is thick with the smell of aged parchment and ink, and whispers of magic and lore fill the air, making it a place of both learning and wonder.

Emerald Zenith
Emerald Zenith is the hidden lair of an Adult Green Dragon, known for its treacherous swamps and mist-laden forests. The air is thick with a faint, sweet scent, reminiscent of blooming flowers, masking the danger that lurks within. Adventurers brave enough to enter must navigate treacherous paths that lead to the heart of the lair, where the dragon hoards vast treasures including 7,000 gold pieces and the legendary Dragonsunder Greataxe, a weapon of immense power forged to slay dragons.

Fayleaf's Herbarium
Fayleaf's Herbarium is a quaint, ivy-covered shop filled with the rich scents of dried herbs and fresh blooms. Inside, shelves overflow with jars of rare ingredients, potted plants, and colorful potions, while a bubbling cauldron in the corner reveals the magical work of Elindra, the shop's owner.

Fenric's Hideout
Once a royal guard, Fenric Gale now leads a secretive life as a rebel fighter for the Mercury Blades. His hideout is a sanctuary for those opposing King Alistair Malvorn, filled with trophies from past battles and mismatched pieces of armor that tell tales of defiance and courage.

Fey Clearing
A magical clearing where the Feywood community gathers to celebrate and socialize, surrounded by enchanting flora and gentle melodies of nature. The air shimmers with a light, almost palpable magic that enhances the joy and laughter of its inhabitants, creating an atmosphere of pure delight and whimsy.

Fire Chamber
The Chamber of Fire is a blazing, volatile arena with an ever-present heat that radiates from the cracks in the stone floor and the walls covered in glowing embers. The temperature fluctuates wildly, and the air is thick with smoke and the smell of sulfur. Flashes of intense flame erupt from the ground at unpredictable intervals, while geysers of molten lava shoot up from cracks in the arena’s floor. Efreeti, the fiery being, stands amidst the chaos, a towering creature made of living fire, its form shifting and flickering with an almost malevolent energy. The Efreeti revels in destruction, taunting challengers as they attempt to survive in this unforgiving arena. It summons infernal flames, creating fiery obstacles and using its mastery over fire to deal devastating ranged and melee attacks. Only those with unwavering resolve and a resistance to extreme heat can face this trial and live to tell the tale. Prize for Defeating Efreeti: Elemental Conqueror's Helm

Fisherman's Cove
Fisherman's Cove is a vibrant coastal community where hardy locals thrive on the rich bounty of the Sunset Coast. The air is filled with the salty tang of the ocean, and the lively sounds of fishermen sharing tales echo through the colorful wooden cottages that line the shore.

Fjord of Whispers
The Fjord of Whispers is a breathtaking natural wonder where the azure waters of the Azure Expanse Sea meet the ethereal currents of the Misty River. Towering cliffs adorned with lush greenery rise on either side, while the air is filled with the soft sounds of water lapping against the rocks and the distant calls of seabirds.

Forbidden Vein
A winding tunnel leads to a remote section of the mine, where a strange golden vein pulses with an unnatural glow. The Blackguards refuse to mine here, forcing slaves to dig instead. But whenever a pickaxe strikes the ore, the worker disappears without a trace. Tools and lanterns remain abandoned, left behind by those who never returned. DM Notes: This gold is infused with planar energy, a result of the Beholder’s warping influence. Those who touch it risk being pulled into a temporary pocket dimension—a void-like space of swirling shadows and whispers—before being violently expelled back, or lost forever.

Forsaken Lava Fields
The Forsaken Lava Fields is a treacherous landscape characterized by molten rivers that snake through deep cracks in the ground, creating a hellish vista. The air is thick with the acrid scent of sulfur, and the ground trembles with the heat of the earth's fury, making it a perilous domain for any who dare to enter. An Ancient Red Dragon dominates this place.

Frosspire Pinnacle
Nestled high above the icy tundra, Frosspire Pinnacle looms ominously with its jagged ice formations and treacherous cliffs. Inside, an Adult White Dragon makes its lair, fiercely guarding a hoard of glittering treasure, including 7000 gold pieces and the legendary Brightmane's Aegis. The air is thick with a biting chill, echoing the dragon's chilling presence.

Frostbane Cavern
The Frostbane Cavern is a mysterious ice cave nestled deep within the Glacial Mountains. Treacherous paths lead adventurers to secrets hidden within its frozen depths, where ancient monsters guard treasures long forgotten among glittering icicles and craggy ice formations.

Frostclaw Fortress
Deep within the frozen wastelands lies Frostclaw Fortress, a mysterious stronghold crafted entirely from enchanted ice. Its towering walls shimmer under the pale light of the moon, concealing the immense Frostwaker, a primitive creature that guards the fortress and its ancient secrets.
Frosthold Village
Nestled at the base of Pinnacle Heights, Frosthold Village is a small Goliath settlement carved into the mountainside. The villagers, clad in furs and bone armor, fiercely guard their frozen territory against perceived corruption from the south, led by the tyrannical King Alistair Malvorn. The impressive stone structures reflect their ancestral heritage, standing resilient against the harsh elements, while the villagers maintain a vigilant watch over their domain, honoring the traditions of their forebears.

Frozen River of Wuthering Vale
The Frozen River of Wuthering Vale winds through a tranquil landscape of snow-covered trees and frosty hills, creating a serene yet haunting atmosphere. The thick ice glimmers under the pale winter sun, while the occasional sound of cracking ice hints at the mysterious world lurking beneath its surface.

Gate of Radiance
Once a grand entrance to Solcrest Palace, the Gate of Radiance now stands as a foreboding barrier, heavily guarded by blackguards. The air is thick with tension, and whispers of forgotten glory echo through its polished corridors, reminding all of the splendor that once was.

Gilded Veil
An opulent establishment hidden within Solrend’s winding alleys, The Gilded Veil is renowned for its allure, catering to nobles and wealthy merchants with extravagant rooms and enchanting hosts. Beneath the glamor, rumors swirl of espionage and secrets exchanged under its golden arches, making it a hub for intrigue and whispered conversations.

Glade of the Enchanted Trunks
The Glade of the Enchanted Trunks is a whimsical haven where mischievous fairies flit about, dwelling within the hollowed-out trunks of ancient trees. The air is filled with laughter and the sound of tinkling chimes, inviting wanderers to immerse themselves in this enchanting community.

Gnoll Camp of Desolation's Crossroad
Nestled within the stark arid landscape of Desolation's Crossroad, this gnoll camp serves as a hub of raucous activity and grim survival. The fierce gnolls operate from makeshift tents and fortified barricades, always on the lookout for intruders or prey, with the air thick with laughter, growling, and the distant echo of drums.
Goblin Camp of Sunset Forest
Nestled amidst the towering trees of Sunset Forest, this vibrant goblin camp buzzes with life. Colorful tents made of patchwork fabric are set up in a haphazard arrangement, and the air is filled with the savory aroma of roasted game, while goblin children scamper about and their elders trade goods, boasting about their latest captures and clever tricks.

Grak's House
Nestled in the serene Bracken Hollow, Grak's House is a modest dwelling adorned with trophies from battles won and monstrous foes vanquished. The house, while unassuming, radiates the strength and bravery of its owner, a warrior often away on daunting tasks, leaving neighbors to share tales of his valor and strength.

Greyfield House
The Greyfield House in Bracken Hollow is a sanctuary for the weary and wounded, run by the compassionate couple Helga and Tomas. The upper floor is an improvised infirmary, stocked with herbal remedies and makeshift medical equipment, reflecting their unwavering commitment to healing the sick and injured in their community.

Harbor of Solrend
The Harbor of Solrend is a bustling center of trade and culture, where merchants and adventurers gather to exchange goods and stories. The air is filled with the sounds of haggling and laughter, as majestic ships come and go, bringing treasures from distant lands.

Haven of the Forsaken
Nestled within the city of Elderhaven, the Haven of the Forsaken serves as a refuge for those who have escaped the tyrannical grip of King Alistair Malvorn. This hidden sanctuary is filled with orphaned children and traumatized individuals, fostering a strong sense of community as they support one another in rebuilding their lives through shared stories and newfound hope.

Helga's Infirmary
Nestled in the upper floor of her modest home, Helga Greyfield has transformed her living space into an infirmary for the wounded members of the Mercury Blades. The room is filled with medicinal herbs, bandages, and various potions, creating a refuge for the injured as Helga diligently cares for her patients with a strong commitment to the cause.

Hollow Graves
A haunting stretch of shallow, unmarked graves where the restless spirits of the buried rise to torment the living. Eerie moans echo through the mist, and glowing spectral figures hover just out of reach, while undead horrors stalk the area, ready to attack anyone who disturbs their uneasy slumber.

Hook & Tackle
A rustic shop dedicated to fishing gear and boating supplies, offering a functional space bustling with customers preparing for their next maritime adventure. The back corner features a workspace for the shopkeeper to repair gear, adding to the practicality of the shop. The shopkeeper here sells: Hempen Rope (50 ft.), Steel Harpoon, Reinforced Fishing Net, Waterproof Oil, Crab Trap, Glowing Bait Fish, Brass Compass, Azure Expanse Map, Fishing Rod, Small Rowboat and Sailcloth Repair Kit.

Howling Grove
Nestled deep within the Whispering Woods, the Howling Grove is a tranquil clearing surrounded by ancient trees. The eerie howling that echoes through the woods hints at the presence of unseen creatures, while the ground is carpeted with soft moss and dotted with vibrant fungi, creating a magical yet unsettling atmosphere.

Howling Pass
The Howling Pass is a treacherous passageway flanked by high, jagged cliffs, where the bones of fallen travelers serve as grim reminders of the dangers that lurk within. A massive winged predator, known as the Roc, makes its lair here, preying on the unwary who dare to traverse this cursed route. DM notes: if the player survives this they get to (40,1154)

Howling Pass Warning Sign
A peculiar, weathered sign stands at the entrance of Howling Pass, the rocky trail leading upward. Its surface is scratched and worn by time, yet the message remains clear: "If you take the high road, you might be prey. If you take the low road, you might be its lunch." The ominous warning hints at dangers lurking both above and below, leaving travelers to weigh their choices carefully. DM notes: This is a warning for the player to get to the northwind barrens going through the howling pass, they can go through the cave at (24,-99) or through the surface at (27,304);

Inn of Bracken Hollow
The Inn of Bracken Hollow is a cozy retreat for weary travelers and locals, offering a warm ambiance and hearty meals. The jovial halfling innkeeper entertains guests with tales of local folklore and the mysterious happenings in the surrounding forest.

Ironflame Foundry
Nestled in the heart of Elderhaven Open Market, Ironflame Foundry is a small but renowned shop run by Dorin, a master blacksmith with over a century of experience. The air is filled with the rhythmic clang of hammer on metal and the faint scent of molten steel, welcoming adventurers and craftsmen alike. The shopkeeper here sells: Anihilation Axe, Bastard Sword +1, Blacksmith´s Hammer, Azure Helmet, Blue Scale Armor, Blade of Forgiveness, Flamemaker, Glasswind Sword, Glasswind Bow, Gorilla Guerilla, Khopesh, Mace of Horus, Salamander Tongue, Storm Boots, Venomfang Dagger, Twin Black Scimitar, Twin White Scimitar,

Kara's Goods
Kara's Curiosities is a charming shop run by the jovial tabaxi, Kara Underbranch. The shop is filled with neatly organized wooden shelves brimming with everyday goods and adventuring supplies, creating a welcoming atmosphere for both locals and travelers.

Kobold Den
Tucked away beneath a grove of ancient, towering trees, this Kobold Den is a labyrinth of tunnels and chambers where clever Kobolds gather. The den is decorated with scavenged treasures and illuminated by flickering torchlight, filled with the sounds of activity as they plot their next cunning scheme or defend against intruders. A faint smell of smoke and roasted food wafts through the air, hinting at their evening celebrations.

Lower Floors of the Western Gold Mines
The air grows heavy with dust and the lingering scent of decay in the lower floors of the Western Gold Mine. Here, the golden veins are richer than ever, yet remain untouched—proof that even the Blackguards refuse to venture further. The miners speak in hushed tones of the horrors lurking below, and none dare descend past (-2385, -548). Still, on occasion, slaves are sent down—some as a desperate gamble for freedom, others as part of the Blackguards’ twisted amusements. No one has ever returned.

Lumina Lake
Nestled within the heart of Feywood Glaed, Lumina Lake radiates an otherworldly aura, its crystalline waters shimmering with a spectrum of colors. Known for its magical healing properties, the lake rejuvenates weary travelers, while ancient trees whisper secrets of the forest, their leaves glistening with dew under the glow of bioluminescent flora.

Main Gate of the Trials of Solaris
The Main Gate of the Trials of Solaris stands as a monumental archway adorned with intricate carvings of celestial bodies and ancient runes. Nythros the Eternal, a towering figure clad in shimmering armor, guards this sacred entrance, his piercing gaze assessing the worthiness of each visitor. Those deemed worthy may enter to face the elemental challenges within the Water, Fire, Wood, Metal, and Earth Chambers, each promising legendary equipment as a reward for success.

Main Places in Solaris
-Solrend: The capital, where King Alistair’s influence is strongest. -Elderhaven: A city built around an Elder Tree in northern Eldergrove, free from the king's influence, governed peacefully by a diverse council in the Eldergrove Council Hall. -Bracken Hollow: A small, quiet village to the east of Solrend. -Skyreach Village: A mountaintop settlement with suspended houses, inhabited by reclusive, neutral aarakocra. -Feywood Glade: An enchanted forest area where curious fey dwell. -Western Gold Mine and Eastern Gold Mine are the mains sources of gold for King Alistair -Additional locations include Frosthold Village, Eldergrove Village, Eldergrove Magic School, Sunset Shore, and Whispering Woods Druid Camp.

Marvolo's Quarters
Marvolo's Quarters is a lavishly furnished chamber within Dreadspire Keep, showcasing ornate decorations and plush furniture that reflect the privileges of rank. The air is infused with a mix of old leather and polished wood, hinting at the quarters' age and the stories contained within its walls, while mementos from past conquests adorn the walls, adding warmth to the otherwise foreboding atmosphere.

Mercury Blades (DM Only – Spoilers)
Mercury Blades (DM Only – Spoilers) The Mercury Blades are the main rebel faction fighting Alistair’s tyranny. Their name symbolizes mercury’s ability to dissolve gold, a defiant stance against the kingdom's wealth-driven oppression. Led by the fierce half-orc Birgitta, they operate from a hidden base in Bracken Hollow, a quiet village far from the Blackguards' reach. Skilled in guerrilla tactics, they seek to restore Solaris' true ruler and shatter the king’s iron grip.
Metal Chamber
The Metal Chamber is a vast, echoing arena entirely constructed from gleaming metal, where the air hums with a palpable energy. At its center stands Ferron, a towering djinn forged from liquid mercury, radiating an overwhelming magnetic presence that bends metal to its will. Its expressionless face bears glowing eyes like molten steel, instilling dread in those who meet its gaze. Ferron commands the arena with an overwhelming magnetic presence, bending metal to its will, summoning enchanted weapons, and effortlessly disarming its foes. Prize for Defeating Ferron: Elemental Conqueror's Trousers.

Metal Gates of the Dreadspire Keep
These ancient gates, overgrown with vines and twisted briars, stand as a haunting reminder of the once-great fortress they protect. The air is thick with an unsettling silence, punctuated only by the distant cawing of ravens, serving as a warning to those who dare approach its remnants after a great calamity led to its abandonment.

Moonwhisper's Curios and Antiques
A charming stall brimming with unusual trinkets and artifacts, run by an elderly woman known for her vast knowledge of the arcane and the exotic. The air is filled with the scent of aged wood and sea salt, and the walls are adorned with shelves of rare seashells, enchanted pearls, and curios from distant lands, each with its own story to tell.

Noble District of Solrend
The Noble District of Solrend is a fortified enclave where the affluent and powerful reside, shielded by towering walls that reflect the opulence within. Here, the air is thick with intrigue as blackguards patrol the cobblestone streets, ensuring the safety of their wealthy patrons while whispers of betrayal and ambition echo through the lavish mansions.

Old Stock
Old Stock is a makeshift warehouse filled with discarded equipment and weaponry, serving as a grim reminder of battles lost and prisoners forgotten. The air is thick with the scent of rust and dampness, with flickering torches casting eerie shadows on the walls, illuminating half-finished workbenches and the belongings of those destined to rot in nearby dungeons.

Overseer’s Perch
Deep within the Eastern Gold Mine, a towering obsidian platform stands above the excavation pits, where the Blackguard overseers enforce their cruel rule. Below, shackled slaves dig relentlessly, their bodies weak from exhaustion. Watching over them, suspended in midair, is a Spectator, its many eyes constantly shifting, ensuring absolute obedience. DM Notes: The Spectator is a loyal servant of a Beholder that lurks deeper in the mine. It serves as both an enforcer and informant, reporting any signs of rebellion to its master. The Blackguards themselves seem uneasy under its gaze.

Prelude
Insert one of the Preludes from the Author’s Notes or create a custom one.

Refectory of Eldergrove Magic School
The Refectory of Eldergrove Magic School is a vibrant gathering place for students, filled with the sounds of laughter and the aroma of enchanted dishes. Long wooden tables, adorned with glowing plates and self-serving utensils, create an inviting atmosphere for sharing meals and magical knowledge beneath a vaulted ceiling that mimics a shifting sky.

Rotting Prison Cells
Deep within Dreadspire Keep, the rotting prison cells are a haunting reminder of the king's cruelty. Here, prisoners languish in despair, their cries echoing off the damp stone walls, as they await their grim fate—either a public execution or a dark ritual that will seal their doom.

Rowan Ashenveil's Cottage
Nestled in the heart of Bracken Hollow, this cottage serves as a warm refuge, cared for by Birgitta, a beloved community member. Surrounded by lush greenery and wildflowers, the gentle sound of a nearby brook enhances the tranquil atmosphere, while inside, the scent of herbs and fresh bread fills the air, reflecting the homely environment nurtured by Birgitta.

Royal Library of Lumina
Once a beacon of knowledge and enlightenment, the Royal Library of Lumina now stands as a haunting reminder of the kingdom's darker path. Dust-covered shelves line the vast hall, housing tomes filled with both noble wisdom and cursed rituals, where a gentle silence is broken only by the occasional rustle of pages whispering secrets of the past.

Ruggin's Nest
A warm and rustic wooden stall filled with soft glowing nests holding various creature eggs. The air smells faintly of moss and warm hay, and faint chittering or vibrations can sometimes be heard from within the eggs. Ruggin is often seen inspecting his wares, talking to them softly as if they could respond. The shopkeeper here sells: Griffon Egg, Hippogriff Egg, Wyvern Egg, Roc Egg, Hippocampus Egg, Beast-Growth Elixir, Tamer's Herb, Riding Saddle, Summoner's Whistle. He also offers: Hatchling Care service for 100 Gold Pieces per month, and the Creature Training service for 500 Gold Pieces

Shadow Spire
The Shadow Spire is a towering obsidian fortress hidden in the heart of the Northwind Barrens, where dark sorceries are birthed. Its labyrinthine interior is filled with echoes of failed experiments and pulsating arcane energies, creating an atmosphere thick with necrotic power and the remnants of abominable creatures, remnants of Alistair's unforgiving pursuit of immortality.

Shadow Trades
A dimly lit tent adorned with shimmering silks and glowing trinkets. Soft music plays from a hidden source, and the air smells faintly of exotic spices. Shadow specializes in rare and mystical items gathered during his travels, catering to adventurers seeking tools of subtle power and intrigue. The shopkeeper here sells: Amulet of Vital Currents, Whispering Winds Amulet, Wisdom Bracelet, Starlight Locket, Emberglow Ring, Silvered Path Anklet, Moonlit Shard, Echo Veil Cloak, Phaseglass Lens, Glimmering Token.

Shadow Vale Depths
The Shadow Vale Depths is a haunting forest filled with gnarled, dead trees that twist and writhe as if alive. Whispers of lost souls echo through the air, and ghostly apparitions flicker in the corners of vision, creating an atmosphere of dread. As one ventures deeper, the forest gives way to an eerie swamp, shrouded in mist, where the true horror lies in the end of this forest.(877,906).

Shadow Vale Entrance
The Misty River flows ominously into the Shadow Vale, shrouded in a thick, eerie fog that clings to the ground. The air is heavy with a sense of dread, and the sound of water lapping against the rocky shore is often accompanied by distant whispers, as if the vale itself is alive with secrets. From here foward, only the brave goes.
Shipwreck of the Umbra Abyss
The Shipwreck of the Umbra Abyss lies trapped in the depths of the dark sea, a haunting reminder of a once-great vessel swallowed by treacherous waters. The wreckage is encrusted with barnacles and glowing seaweed, casting an eerie light across the ocean floor, while strange creatures frolic around its remains, hinting at the mysteries and dangers that await those who dare to explore.

Shrine of Lathander
Nestled within the heart of Eldergrove Village, this small temple is dedicated to Lathander, the god of dawn and renewal. Its walls are adorned with vibrant murals depicting the rising sun and blooming flowers, creating a serene atmosphere for worshippers and visitors alike.
Shrine of the Nameless King
The Shrine of the Nameless King stands as a haunting relic of a bygone era, where no one remembers the king nor the glory that once adorned this place. Despite its forgotten status, tales linger of its former fame, yet now it is an empty shell, often overlooked by passersby. Shadows move amongst the crumbling stone, hinting at the lurking monsters that have claimed it as their domain. Carved in the stone it says "Veritas, Potestas, Libertas". A succesfull skill check can unlock the item Golden Crown of the Sun.

Skyreach Marketplace
Nestled atop a towering mountain, the Skyreach Marketplace is a vibrant hub for the aarakocra community. Vendors offer a dazzling array of goods, from rare herbs and magical trinkets to exquisite handcrafted items made from feathers, wood, and stone. The market buzzes with the latest gossip and community news, making it a lively gathering place for locals and travelers alike.The main merchant here is Olan Nightwing, specialized in maps, he claims to know every single region of Solaris. The shopkeeper here sells: Sunset Coast Map, Golden Reach Map and Northwind Barrens Map.

Solace Sands
Solace Sands is a hidden desert beach, cherished by wanderers seeking refuge from life's harsh realities. Its serene atmosphere and untouched beauty provide a perfect retreat for introspection, relaxation, and intimate moments away from civilization.
Solrend Stables
A bustling stable located near the city gates, offering a range of mounts, carts, and services to travelers. The stables are well-kept, with rows of stalls housing sturdy horses, oxen, and other creatures. Staffed by experienced handlers, the establishment ensures high-quality care and reliable transportation for adventurers and merchants alike. Transportation Prices Within Solrend: 2 silver per trip (carriage service). To locations within Golden Reach: 5 gold per trip (distance and destination-based). The shopkeeper here sells: Riding Horse, Draft Horse, Pony, Mule, Ox, Warhorse, Saddlebags, Riding Saddle, Pack Saddle, Cart, Wagon, Feed (10 days), Stable Service (1 day), Bridle, Bit and Bridle, Horseshoes (set of 4).

Stoneforge
Stoneforge is the cornerstone of martial preparedness in Golden Thread Market. The forge itself is a grand structure of blackened stone with an open front that showcases the orange glow of molten metal and the rhythmic clanging of hammer on steel. Weapon racks and armor stands display a wide variety of finely crafted wares, while crates and barrels contain tools and raw materials for adventurers and craftsmen alike. The shopkeeper here sells: Longsword, Greatsword, Shortsword, Rapier, Scimitar, Battleaxe, Greataxe, Handaxe, Warhammer, Maul, Mace, Morningstar, Flail, War Pick, Pike, Halberd, Glaive, Trident, Spear, Lance, Javelin, Dagger, Light Hammer, Quarterstaff, Club, Sickle, Whip, Net, Heavy Crossbow, Light Crossbow, Hand Crossbow, Shortbow, Longbow, Sling, Arrows (20), Bolts (20), Chainmail, Splint Armor, Plate Armor, Breastplate, Half Plate, Ring Mail, Scale Mail, Studded Leather Armor, Leather Armor, Shield, Hammer, Crowbar, Grappling Hook

Stormshade Cove
Nestled within rocky cliffs, Stormshade Cove is a hidden sanctuary for pirates. The air is thick with the scent of saltwater and aged rum, filled with laughter and tales of adventure as campfires flicker along the beach, illuminating the rugged terrain.

Stormshade Cove Black Market
Nestled within the craggy cliffs of Stormshade Cove, this hidden black market thrives in the shadows of a notorious pirate fortress. Vendors hawk their illicit wares under the watchful eyes of mercenaries, while whispers of treachery and betrayal fill the salty air, creating an atmosphere thick with danger and intrigue.
Stormspire Nest
Perched atop the jagged cliffs of Stormspire Peak, this treacherous nest is home to a pair of adult blue dragons. The area is constantly buffeted by fierce winds and crackling lightning, creating an ominous atmosphere that deters most intruders.

Stream in Sunset Forest
A narrow stream with crystal-clear water flowing gently over smooth rocks, located in the heart of Sunset Forest. The sound of running water creates a soothing atmosphere, surrounded by lush greenery.

Sunhall Gardens
Once a vibrant paradise filled with golden flowers and sparkling fountains, the Sunhall Gardens now lie in eerie stillness. The air is heavy with an unsettling silence, broken only by the faint whispers of the king, echoing the kingdom's growing unease. Queen Tessalia spends most days here mourning for something she don´t even know, oblivious to the reality.

Sunset Coast Lighthouse
The Sunset Coast Lighthouse stands tall against the crashing waves, guiding lost sailors safely to shore. Its weathered stone structure is surrounded by a sandy beach dotted with seashells and rugged cliffs, casting a warm glow at twilight.
Sunspire Hall
Once the grandest room in Solcrest Palace, Sunspire Hall now stands as a testament to a kingdom's decline. Tarnished windows cast a muted glow over polished marble floors, creating an atmosphere of nostalgia and regret, while the towering throne, shaped like a radiant sun, looms at the end of the hall, its golden beams dulled by time. King Alistair sits on the throne now.

Sunsteel Vanguard Guildhall
The Sunsteel Vanguard is a prestigious guild hall located in Solaris, known for attracting the bravest adventurers. Its sprawling interior is adorned with banners celebrating past victories, and it serves as a bustling hub for contracts involving monster hunting and artifact retrieval, fostering both camaraderie and fierce competition among its legendary members. Current guild leader: Baldrik Ironstone.

Suspicious Cottage
This cottage serves as the strategic heart of the Mercury Blades, a rebel group led by the fierce Birgitta. The room is adorned with maps depicting enemy territories and battle plans, complemented by flickering candles that cast shadows across the stone walls. Birgitta often gathers her most trusted allies here, plotting their next moves against the tyranny that oppresses their land.

Syltharion's Forge
Syltharion's Forge is a legendary workshop nestled in the heart of the Elven city of Syltharion. Here, master craftsman Lirion, an elven mage, skillfully imbues weapons and armor with potent enchantments, granting them extraordinary magical properties and elemental attributes for those who can afford his services.

Talula's Enchanted Instruments
Talula's Enchanted Instruments is a whimsical shop run by Talula, a stunning fairy bard. The shop is filled with handcrafted musical instruments, each resonating with its own unique melody, designed to inspire aspiring musicians and bards alike.

Temple of Lathander
The Temple of Lathander in Elderhaven serves as a sanctuary for worshippers seeking guidance and healing. Its radiant ceremonies celebrate the dawn, symbolizing renewal and the endless possibilities of each new day.

Temple of the Radiant Justice
A massive fortress-like temple dedicated to Amaunator, radiating authority and order. Its polished white stone glistens under the sun, symbolizing purity and justice, while the interior features a harmonious layout where priests offer their prayers and guidance.

Temple of the Sky and Wind
Perched high on the cliffs of the plateau, the Temple of the Sky and Wind is a breathtaking structure dedicated to the deities of the sky and wind. Adorned with intricate feather motifs and symbols of the winds, its high spire reaches toward the clouds, while hauntingly beautiful wind chimes create an ethereal soundtrack during ceremonies led by the village leader.
The Abyssal Depths
In the heart of the Azure Expanse, The Abyssal Depths is a treacherous underwater region where the water turns murky and dark. Giant sharks circle ominously, guarding the secrets and treasures hidden in the depths, making it a perilous destination for any adventurer.

The Azure Marauder
The Azure Marauder is a legendary pirate ship that sails the treacherous waters of the Azure Expanse. Known for its daring raids on merchant vessels, the ship is said to be cursed, forever bound to the waves and its captain's restless soul, making it a fearsome sight for any who dare to cross its path. Its captain is Captain Lysara Tidecaller.

The Azure Monarch
The Azure Monarch is a legendary vessel that glides across the azure expanse, renowned for its opulent design and masterful craftsmanship. Adorned with golden accents and vibrant sails, it serves as a floating palace for grand celebrations and diplomatic missions, led by the charismatic Captain Sir Vesper, a loyal ally of King Alistair.

The Black Thorn
The Black Thorn is a heavily guarded prison vessel that sails the treacherous waters under the command of Captain Veylin Hallowgrave. Known for its ruthless treatment of prisoners, the ship transports captives destined for sacrifice, forced labor, or darker fates, all while maintaining a fearsome reputation among sailors and pirates alike.

The Broken Bridge Trail
A narrow passage in Feywood Glade leading to the ruins of an ancient broken bridge. Once a majestic structure connecting the whimsical forest to the Plateau Expanse, it now lies in disrepair, surrounded by overgrown vines and ethereal light filtering through the dense canopy above. The Riddleweaver, a mysterious being, blocks the passage, challenging travelers with riddles that must be answered correctly to proceed. After solving the riddle the traveler must be procceed to (-926, 1374).

The Cursed Cabin
Nestled deep within the twisted trees of the Wailing Woods, this ancient abandoned cabin serves as the lair of a cunning green hag. Locals often hear eerie whispers and chilling laughter emanating from the dilapidated structure, warning them to stay away, as the hag uses her dark magic to lure the unwary into her grasp.

The Dreadhold
The Dreadhold is an underground prison located beneath Solcrest Palace, infamous for its harsh conditions and the notorious individuals it houses. The air is thick with dread, filled with faint whispers that echo through the damp, dark halls, creating an unnerving atmosphere that strikes fear even into the hearts of the jailers. Spoiler: The king´s older brother is imprisoned here, Eryndor Malvorn.

The Dreadnought
The Dreadnought is a legendary pirate ship that haunts the Azure Expanse, feared by sailors for its black sails and the skull emblem of Captain Malakar. This floating fortress is rumored to be filled with treasures from the rich and corrupt, manned by a crew of ruthless pirates known for their cunning and alliances with noble houses.

The Echoing End
The Echoing End marks the end of the Cave of Echoing Screams, where the chilling howls of the past resonate through the air. This eerie chasm leads directly into the desolate expanse of the Northwind Barrens, a stark contrast to the damp darkness of the cave.

The Enchanted Lagoon
Nestled deep within the Whispering Woods, the Enchanted Lagoon is a serene oasis where beasts of all shapes and sizes gather to refresh and rejuvenate. The air is filled with a symphony of whispers, creating an otherworldly atmosphere that enchants travelers while warning of lurking dangers, as the water teems with magical creatures, each holding their own secrets.

The Firbolg Grove
A secluded and magical grove where a family of firbolgs has resided for decades. This enchanting location is protected by ancient magic, serving as a sanctuary for nature's guardians, with a mystical spring at its heart that grants clarity of mind to those who partake of its waters.
The Forsaken Gate
Once a vital passageway connecting Solrend to the treacherous Northwind Barrens, The Forsaken Gate now stands as a crumbling relic of a bygone era. Closed by King Alistair to deter the impoverished Duskwarren slum dwellers and restrict access to the dangerous wilderness beyond, the gate is shrouded in mystery and whispers of lost opportunities.

The Gilded Anchor
The Gilded Anchor is a bustling general store catering to sailors and travelers alike. Run by a gruff but friendly man named Old Man Jorvik, the shop is filled with everything from ropes and nets to exotic spices and maps of the surrounding seas.
The Great Eldertree
The Great Eldertree stands majestically in the heart of Elderhaven city, its massive trunk adorned with vibrant leaves that shimmer in various shades of green and gold. This ancient tree serves as a gathering place for the city's inhabitants, who seek wisdom and inspiration from its presence, often hearing the whispers of nature spirits harmonizing with the lively chatter of market vendors and townsfolk.

The Guild of Elderhaven
Located in the heart of Elderhaven, the guild is a grand stone hall adorned with banners of a crossed sword and quill. Inside, adventurers gather to share stories, accept quests, and negotiate contracts. A massive job board dominates the main chamber, alongside a bar. Upstairs, private rooms serve for negotiations. Guild Leader: Rhasa FlamestrikeA brass dragonborn with golden scales, Rhasa is a battle-hardened warrior and shrewd businesswoman. She values skill and determination, requiring applicants to complete a trial mission before joining. Missions (Northwind Barrens): Easy (Lv 3-5): 100 gp (e.g., clear a goblin camp, escort caravan). Medium (Lv 6-8): 500 gp (e.g., hunt a beast, stop bandits). Hard (Lv 9-12): 1000 gp (e.g., slay a rogue mage, retrieve a relic). Elite (Lv 12-15): 1500 gp (e.g., defend a settlement, defeat a monstrous entity). DM Notes: Use existing POIs, balance rewards, and adjust difficulty based on party strength.

The Hasty Tombstone
A small, improvised tombstone stands beside a larger, more ornate grave. Spoiler (can be revealed with successful skill checks): The rough stone bears the simple inscription 'Beloved' and 'A. Solari', suggesting a tale of loss and urgency. The grave itself is empty, evoking a haunting mystery and a lingering sorrow that permeates the area, leaving visitors to ponder the fate of the departed. Good results may let the player discover that it´s a sign left by someone that a possible heir of the former king still lives and his name starts with "A". Also reveals that the surname of the former royal famili was "Solari".

The Hollow Grove
Deep within the Golden Reach Forest, The Hollow Grove serves as a chilling sacrificial ground managed by Alistair. Here, public sacrifices are conducted under the guise of punishing transgressors against the crown, while the air is thick with unsettling energy and echoes of forgotten memories.

The Radiant Dawn
A serene sanctuary dedicated to Lathander, the deity of renewal and life. The temple features the Sunrise Altar where devotees gather to worship, and the Healing Pools, known for their magical properties that aid in healing and rejuvenation.

The Radiant Hearth
A bustling tavern known for its warm atmosphere and hearty meals, The Radiant Hearth is a favorite among travelers and locals alike. Evelyne Hearthstone, the owner and bartender, serves up hearty ales and comforting dishes while sharing tales of Solrend's rich history. The sound of laughter, clinking mugs, and lively music fills the air, creating a lively hub for adventurers seeking camaraderie and rest.The owner is Evelyne Hearthstone.
The Runic Abyss
The Runic Abyss is a deep and enigmatic region of the Eldersea, where the waters are alive with bizarre and beautifully grotesque creatures. Schools of rune-etched sharks glide through the liquid darkness, their forms enhanced by shimmering runes that pulse with an eerie light, while bioluminescent flora illuminates the depths, revealing glimpses of cryptic forms prowling the shadows.

The Scorching Sands
The Scorching Sands is a vast, arid desert that stretches endlessly, dotted with occasional rocky outcrops and sparse vegetation. Travelers must navigate its treacherous terrain, facing blistering heat by day and chilling winds by night, all while searching for the elusive path to Bracken Hollow.

The Seaside Mansion
The Seaside Mansion is a luxurious mansion nestled right on the sandy beach, offering breathtaking views of the ocean. Surrounded by tranquility and isolation, this opulent residence boasts spacious rooms, elegant furnishings, and a serene atmosphere, making it a perfect retreat for those seeking comfort and luxury. It is for sale, a mysterious old man spends the day sitting in a chair waiting for a possible buyer who will accept to pay 50,000 gold coins for this piece of perfection that he says he built alone.

The Shifting Thicket
The Shifting Thicket is a dense, foreboding area filled with twisted trees and brambles that appear to move of their own accord. Many who venture into this treacherous place vanish without a trace, leaving behind only torn scraps of clothing or broken weapons, hinting at the lurking dangers within.

The Starlit Roost
The Starlit Roost is Elderhaven's largest tavern and hotel, bustling with adventurers, merchants, and locals. It boasts a vibrant atmosphere, hearty meals, and a diverse selection of local brews and fine spirits, making it a favored gathering spot. Sanni Wood, sister of Rina Wood, owns this place.

The Sunken Homestead
Once a thriving farm, The Sunken Homestead now lies abandoned in the heart of the Misty River. Floodwaters have claimed the surrounding roads, isolating it from the nearby city and other regions, yet whispers of a lone figure attempting to restore the farm echo through the currents.

The Sunken Sanctum
The Sunken Sanctum is a sprawling network of underground ruins beneath Golden Reach, filled with ancient relics and powerful artifacts from a long-lost civilization. The air is thick with the scent of damp stone and echoes of distant growls, as various monsters, including Spectators and Chuuls, guard the treasures within. Rumors speak of a powerful artifact, the Wayfinder’s Stone, hidden deep within, capable of teleporting its user to places they have previously visited.

The Tempest's Wrath
The Tempest's Wrath is a fearsome pirate ship that roams the perilous waters of the Azure Expanse. Known for its cunning crew and legendary captain, it strikes fear into the hearts of merchants and naval forces, often vanishing into the mists after a daring raid. Its captain is Captain Kael “The Azure Blade” Darrow.

The Veil Chambers
A labyrinthine network of dark corridors beneath the palace, the Veil Chambers house secrets too dangerous to see the light. Mysterious meetings and ominous rituals unfold in these shadowed halls, thick with the scent of incense and old stone, a testament to the darker machinations of King Alistair’s reign. Spoiler: the strongest thorned abomination lies hidden here, Malachai Malvorn (monster), who is King Alistair´s own son.

The Verdant Threshold
The Verdant Threshold is a striking natural barrier where the vibrant greenery of the Misty River's lush surroundings abruptly transitions into the stark, barren landscapes of Desolation's Crossroad. This eerie stillness envelops the area, creating an unsettling atmosphere that warns travelers of the challenges that lie ahead.

The Wailing Widow
The Wailing Widow is a legendary ghost ship that haunts Stormbreaker Cove, rumored to be cursed with a desire for souls and to be forever trapped between the realms of the living and the dead. Who did this to them? WHat they did to deserve that? No one knows and no one dares to speak with the dead. Its captain is Captain Riven Hollowmoor.

The Water Chamber
The Water Chamberr is a vast, shifting expanse of water, with deep pools, rising and falling tides, and swirling whirlpools that seem to pulse with life. The chamber is filled with illusions of aquatic creatures and shimmering reflections that make it hard to determine reality. The air is damp, and the distant sound of crashing waves echoes throughout. In the heart of the chamber stands the Marid, a proud, arrogant genie of the waters, with skin like flowing water and eyes gleaming with the essence of the oceans. He mocks those who enter, testing their ability to withstand the elemental power of water. Prize for defeating Marid: Elemental Conqueror's Chestplate

The Webbed Clearing
Deep within the Sunset Forest lies a haunting clearing, shrouded in an eerie twilight glow. The ground is littered with the remnants of lost adventurers—skulls, rusted weapons, and tattered gear—ensnared in thick, glistening webs that shimmer like silver in the fading light.

The Whirring Workshop
A buzzing, clanking, and glowing workshop overflowing with bizarre contraptions. Shelves are lined with blinking gadgets, steam-powered tools, and other oddities. A sign at the entrance reads: “Test at Your Own Risk!”. Mira owns this shop. The shopkeeper here sells: Clockwork Familiar, Instant Fortress Cube, Self-Winding Crossbow, Steam-Powered Grappling Hook, Arcane Lockbox, Springstep Boots, Elemental Lantern, Auto-Scribe Quill, Rechargeable Arcane Battery, Sonic Tuner, Pocket Alarm Drone, Portable Alchemical Furnace, Repulsor Gauntlet, Arcane Blaster, Arcane Slingshot, Roc n’ Flow, Mirage Glasses, Smoke Escape Canister.

The Wise One's Hideout
Nestled deep within the frozen mountain, The Wise One's Hideout is a concealed sanctuary where a mysterious figure resides. It is said to be a place of ancient wisdom and hidden knowledge, drawing adventurers seeking enlightenment or forgotten secrets into the treacherous cold.

Thornbloom's Curiosities
Tamsin Thornbloom’s shop specializes in rare, magical roots that temporarily enhance physical and mental abilities. She is known for her eccentric nature and cryptic advice, offering these roots to those brave enough to seek her out. While some come for the powers they provide, others are drawn to the mystery of her products and the strange aura that surrounds her store. The shopkeeper here sells: Iron-Blooded Strength Root, Lurker’s Agility Tendril, Sage’s Wisdom Stalk, Sludge-Heart Resilience Bulb, Charred Vine Charisma Sap and Mindbloom Intellect Sprout.

Tombstone of the Nameless King
The Tombstone of the Nameless King stands solemnly amidst the overgrown weeds of the Forgotten Graves section of Solaris Graveyard. Once a place of reverence, it has been forsaken by the living, shrouded in a veil of indifference. The stone is cracked and weathered, its inscription eroded to the point of illegibility, as if the very memory of the king was vanishing from history. Ghostly tales whisper that the king's spirit lingers, longing to be remembered, while townsfolk pass by without a second glance. A strange trail of petals leads to another smaller tombstone at (-466, -620)

Tyrant’s Gaze
Tyrant’s Gaze Hidden within the lowest chambers of the Eastern Gold Mine, behind collapsed tunnels and guarded passages, lies a massive cavern where a Beholder reigns. The walls are laced with pristine gold, untouched by pickaxes out of fear. The creature hovers above a jagged throne, its central eye gleaming with eerie intelligence. This is the true master of the mine, keeping both slaves and Blackguards in line through sheer terror. DM Notes: The Beholder has an agreement with King Alistair, ensuring the mine remains operational. However, it has its own ambitions and may turn on its "allies" if it sees a greater opportunity.

Umbral Hollow
Umbral Hollow is a dark and foreboding cave, shrouded in perpetual gloom, where an Adult Black Dragon resides. The air is thick with the scent of damp earth and sulfur, and the echoes of dripping water resonate throughout the labyrinthine tunnels, leading to a hoard of treasures including 6000 gold pieces and the fabled Voidrend Greatsword, an artifact of immense power.

Venris Quickcoin's Curiosities
Tucked in a shadowy alley, Venris Quickcoin's store is an inconspicuous building with no signage and a heavy iron door. Inside, the store is dimly lit and cluttered with magical oddities. Shelves display strange trinkets, wands, and scrolls, while locked cases hold more valuable or dangerous items. Venris is always watchful, ensuring his "discreet clientele" feel secure during their transactions. The shopkeeper here sells: Ring of Silent Footsteps, Cloak of Shadows, Wand of Minor Illusion, Scroll of Arcane Lock, Amulet of False Aura, Gloves of Thieving, Vial of Truth Serum, Bag of Holding, Ring of Disguise, Deck of Shifting Fates.

Wailing Bog
A cursed portion of the swamp where the air is thick with foreboding. At night, echoing wails rise from the black waters, luring the curious and the foolhardy to their doom. This treacherous place hides lurking dangers, from monstrous amphibians to shadowy figures emerging from the murky depths, creating an atmosphere of constant unease and dread.

Western Abandoned Gold Mine
Once a thriving gold mine, the Desolate Gold Mine now lies in darkness, its tunnels echoing with the whispers of strange creatures. King Alistair's greed led to the exhaustion of its riches, leaving behind a haunting landscape filled with shadows and the eerie presence of the Mane, a creature that thrives in the depths of despair. The tunnels connect the west entrance (1430, -2057) to the east entrance (1969, -1796).

Western Gold Mine
The Western Gold Mine is a dark and oppressive place where the relentless pursuit of wealth has turned the once vibrant tunnels into a graveyard of hope. Slaves labor under the watchful eyes of guards, their spirits crushed by the weight of their toil, while the mine's riches flow into the coffers of King Alistair Malvorn, fueling his insatiable greed. DM notes: The leader of the druids of the whispering woods is enslaved here, her name is Selene Morvalis.

Westgate of Solrend
Westgate of Solrend is a bustling entryway that bridges the lively realm of Solrend and the enigmatic Whispering Wood. The gate is adorned with intricate carvings depicting the flora and fauna of both regions, serving as a reminder of the harmony and tension between civilization and nature.

Whispering Glade
Nestled at the edge of the Whispering Woods, the Whispering Glade is a serene clearing surrounded by towering trees that seem to hum with ancient secrets. The soft rustle of leaves and the gentle whispers of the wind create a calming atmosphere, making it an ideal spot for weary travelers to set up camp and rest.

Whispering Woods Druid Camp
Deep within the tranquil embrace of Whispering Woods, this secluded druidic sanctuary offers refuge to those who reject the clamor of civilization. The air is thick with the scent of wildflowers and damp earth, as druids perform ancient rites in harmony with the natural world. Yet, unease now grips the camp—Selene Morvalis, their revered leader, has vanished, leaving the druids lost and uncertain. DM Notes: The druids are desperate and fearful, as Whispering Woods has become overrun with malevolent creatures. Selene ventured out to uncover the cause but never returned. Unbeknownst to them, she has been captured and enslaved in the Western Gold Mines.

Wind’s Crest
At the summit of Howling Pass, Wind’s Crest is a jagged overlook where the howling winds reach their peak. Ancient stone markers stand as silent witnesses to countless travelers, offering breathtaking views of vast landscapes and the sky seemingly within reach, before the path descends into the treacherous Pinnacle Heights.

Wood Chamber
The Chamber of Wood is a lush, dense forest within an enclosed arena, with trees that seem to grow and shift in real time. The floor is covered in thick vines and overgrown roots that twist and curl around the stone floor, creating a maze-like environment. The air smells of rich earth and blooming flowers, and the sounds of the forest are constantly shifting, with whispers of movement just beyond your sight. Sylphir, a created elemental of wood, stands among the towering trees, his body blending seamlessly with the natural surroundings. His appearance is a mix of gnarled wood, twisting branches, and vibrant plant life, with glowing green eyes that seem to watch every movement in the arena. The Sylphir commands the forest to move, summoning animated trees, shifting vines, and illusions that disorient and entrap his challengers. Prize for Defeating Sylphir: Elemental Conqueror's Boots

Wreck of the Drowned Moon
The Wreck of the Drowned Moon is a sunken ship off the coast, now a dark altar for a coven of sea hags. Surrounded by the scent of brine and decay, the hags perform rituals around a shimmering artifact that controls the tides and minds of the unwary.

Wuthering Summit
At the peak of Wuthering Summit lies a mysterious pedestal, surrounded by swirling mists and the eerie howls of the wind. This ancient stone structure pulses with an otherworldly energy, closely guarded by a towering ethereal guardian that materializes and fades like a wisp of smoke, vigilantly watching over the pedestal. Legends whisper that the powerful Mjölnir resides somewhere in this enigmatic place, waiting for a worthy champion. But there is an ethereal guardian as well.