Waterdeep world illustration - Fantasy theme
Fantasy

Waterdeep

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Waterdeep, also known as the City of Splendors or the Crown of the North.


Author's Note: I plan to include every single location I can find in any sourcebook in the city. After that is done, I will try to incorporate the Dragon Heist campaign. We will see whether it works. I know that images are missing. I will deal with them at a later point.
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 Beacon Tower

Beacon Tower

The Beacon Tower was a city building located in Waterdeep, City of Splendors, during the mid-to-late 14th century. The tower stood seven stories tall. The Beacon Tower was found in the north section of Waterdeep's City of the Dead along the perimeter wall.

Ahghairon's Tower

Ahghairon's Tower

Ahghairon's Tower was the home and eventually the final resting place of Ahghairon, the first Open Lord of Waterdeep. A series of six barriers were put in place to prevent entry into the tower. To successfully gain entry to the tower, all wards required keys. Opening each barrier gave a limited amount of time to open the next, as each would reactivate after a short time. According to song, Ahghairon slew five demons and closed a demonic portal during the Goreclipse. The tower was then constructed on the site of the portal. Upon his death in the Year of the Dusty Throne, 1256 DR, the tower became his tomb. His nine apprentices warded the entire tower to prevent intruders from disturbing the first Open Lord's final resting place. Only fifteen years later, in the Year of the Shattered Wall, 1271 DR, Melkar of Mirabar attempted to breach the tower's defenses.

Armory

Armory

This building was the armory of the City Guard in Waterdeep. This structure stood three stories tall and was directly connected to the city walls that separated Sea Ward from the Field Ward. Though this armory was primarily under the purview of the City Guard, the City Watch also had access to it.

Aurora's Realms Shop, High Road Catalogue Counter

Aurora's Realms Shop, High Road Catalogue Counter

An outlet of the Aurora's Emporium retail chain. It was one of six such outlets in the city. This shop sold the various items found in Aurora's Whole Realms Catalogue. It also sold a variety magic items, with expected delivery times of 10–30 days. Mril Juthbuck worked here as a counter clerk and Logros Hlandarr as a service-mage. In addition, there were four guards who worked shifts of two and two.

Aurora's Realms Shop, Singing Dolphin Counter

Aurora's Realms Shop, Singing Dolphin Counter

An outlet of the Aurora's Emporium retail chain. It was one of six such outlets in the city. It was selling magic items.

Bard inn

Bard inn

A cozy inn owned by a family of past adventurers, it appears to have been fixed up recently. Most of its visitors are sailors, but it has been known to house meetings between gangs in order to keep the peace. In the basement is a hidden underground fighting ring.

Barracks

Barracks

A guard barracks specifically dedicated for the safety of the palace.

Bell Tower

Bell Tower

The Bell Tower was a civic owned bell tower in the city of Waterdeep. The Bell Tower stood three stories tall. The Bell Tower's purpose was to signal the presence of fires or attacks on the city, as well as to call for assemblies at Piergeiron's Palace. At all times the Bell Tower was garrisoned by fifteen members of the City Guard. The Bell Tower was among some of the more notable and recognizable buildings in the Castle Ward, used by some locals as a landmark.

Berendarr's World of Words

Berendarr's World of Words

A bookshop well in excess of a century old, owned by Master Berendarr, a shield dwarf, who is now in his dotage. Its massive shelves are tall, and many are packed with books not out in the public in fifty years or more. It has no system of cataloguing, so shopping here is a little more like treasure-hunting.

Bhephel's Bottles

Bhephel's Bottles

Bhephel's Bottles was an alcohol store. The building housing this shop stood three stories tall. This shop sold all manner of drinkables, particularly exotic cordials and wines, rebottled from travel casks and kegs into exquisite, high quality bottles. These various bottles were consistently strong sellers for the shop. Some of them were even suitable for use as decanters and Bhephel's Bottles was more than willing to offer refills of their beverages to anyone that brought one of these decanters back. In the very status conscious city of Waterdeep, the exquisite bottles of the shop were highly prized, considered by many a laborer or shopkeeper to serve as an affordable "handsome gift" at any feast or wedding. This business was owned by the elven couple Suedlaurma and Vlorn Bhephel, who lived in the business with their son Rauvelore Bhephel.

Blushing Nymph

Blushing Nymph

The mage Zabbas Thuul rented rooms here. The backyard or alley behind the Blushing Nymph was the haunt of stray cats and garbage. The staff tossed drunks out the door here too. From an oubliette (in fact, a covered garbage pit) in the alley, a passage known as the Long Dark Stair led down into the first level of Undermountain.

Brianne's Tower

Brianne's Tower

Residence of Brianne Byndraeth, one of the Masked Lord of Waterdeep.

Bronzeleaf Bowyers Headquarters

Bronzeleaf Bowyers Headquarters

The Fellowship of Bowyers and Fletchers was a guild in the city Waterdeep made up of the city's bow-and-arrow crafters. Despite the high demand for their wares, they maintained a carefree outlook and were not overly concerned with intense mercantile competition. The fellowship maintained a strict inspection protocol that ensured the goods produced by its members were all of the highest quality. They kept an exclusive contract with the city to produce the shafts that were used with the city's siege ballistae. Guild livery consisted of white jackets and cloaks that were decorated with diagonal red stripes. The fellowship regularly accepted new members for an entrance fee of 5 golds. Their regular dues were a monthly fee of 8 silvers. Notable members: - Halassiter Ahrian: A skilled bowman who ran the Master of the Bow. - Zorondar "the Nimble": An expert on the crossbow and proprietor of Riautar's Weaponry-

Cookhouse Hall

Cookhouse Hall

Cookhouse Hall was a civic building located in Waterdeep during the mid-to-late 14th century DR. The building stood two storys tall.

Dandy Mops

Dandy Mops

Wig shop that provides access to the sewers and Lossar Miklave's lair.

Deepwater Beacon

Deepwater Beacon

Underwater lighthouse at the edge of Umberlee's Cache, lit by a magical light which guides the merfolk patrols and keeps the sea wraiths confined within the caverns below.

Demondraught

Demondraught

A watering-hole popular with Waterdeep's small tiefling population, who on their first arrival to the city were historically marginalised by the city's population - that's all in the past now but the cellars still carry a spiritual resonance of those tieflings.

Downybeard Tobacconist

Downybeard Tobacconist

Downybeard Tobacconist was a shop that specialized in the sale of tobacco products.

East Torch Tower

East Torch Tower

East Torch Tower was the formal name given to one of the major torchtowers of Waterdeep's Trollwall, located in the city's Dock Ward. This tower stood five stories tall. Being a torchtower, East Torch Tower had all the features that were common among them. This included a debriefing room, a small armory, holding cells, storage rooms for the holding of evidence or confiscated items, some bedchambers, and some garderobes. Additionally, being a major torchtower, it had six small holding cells that could hold up to ten people, which were used in times of trouble. Like all other torchtowers, this structure had three beacon-fires that were constantly kept on standby. East Torch Tower, like all torchtowers, was manned by members of the City Watch.

Endcliff Tower

Endcliff Tower

Endcliff Tower was one of the major torchtowers of Waterdeep's Trollwall, located in the city's North Ward. Endcliff Tower stood three stories tall. It was directly connected to the eastern Trollwall, right where it ended before Cliffwatch as a gap, a sheer 30 meters drop that presented a grand view of the countryside east and south of the city. Being a torchtower, Endcliff Tower had all the features that were common among them. This included a debriefing room, a small armory, holding cells, storage rooms for the holding of evidence or confiscated items, some bedchambers, and some garderobes. Additionally, it had six small holding cells that could hold up to ten people, which were used in times of trouble. Like all other torchtowers, this structure had three beacon-fires that were constantly kept on standby. Endcliff Tower, like all torchtowers, was manned by members of the City Watch, who carefully watched over the edge of Cliffwatch for any sign of invasion.

Fallen Stars Fish

Fallen Stars Fish

Fallen Stars Fish was a fresh fish shop. All of the fish sold here came from the Sea of Fallen Stars. Many customers were willing to pay the high prices for cleaned and gutted fish here because it was rumored that the owner used magic to ensure they were only several hours old after being caught and delivered. Gatos Firlack owned Fallen Stars Fish.

Farwatch Tower

Farwatch Tower

Farwatch Tower was one of the major torchtowers of Waterdeep's Trollwall, located in the city's North Ward. Farwatch Tower stood five stories tall and was directly connected to the Trollwall that bounded the city and separated North Ward from the Field Ward. Being a torchtower, Farwatch Tower had all the features that were common among them. This included a debriefing room, a small armory, holding cells, storage rooms for the holding of evidence or confiscated items, some bedchambers, and some garderobes. Behind an open doorway in the tower's southeastern wall, was a tall yet tiny bare sentry post with walls several feet thick, that was regularly monitored by the City Watch. Like all other torchtowers, this structure had three beacon-fires that were constantly kept on standby. Farwatch Tower, like all torchtowers, was manned by members of the City Watch.

Flame of Hope

Flame of Hope

The Flame of Hope was a business located in Waterdeep. The building stood two stories tall. Run by the candle artisan Jastra Blynthard, this shop offers all her creations as well as complementary items to shed light.

Gerin's Breads

Gerin's Breads

A bakery. This structure stood two stories tall.

Golden Harp Inn

Golden Harp Inn

The Golden Harp inn stood two stories tall and was built from stone and slate. The interior was cheery and well-lit. A magical harp sometimes floated about the inn playing music for patrons.

Golden Horn Gambling House

Golden Horn Gambling House

The festhall stood three stories tall. Drugs could also be purchased within the Golden Horn. A doppelganger named Ptola posed as a courtesan at the Golden Horn Gambling House.

Guard Barracks

Guard Barracks

These Guard Barracks housed the City Watch of Waterdeep in the city's North Ward. This building stood three-stories tall. Like all barracks of the City Watch, it was built to be fireproof.

Guard Smithy

Guard Smithy

The Guard Smithy was a civic building located in Waterdeep during the mid-to-late 14th century DR. The building stood two storys tall. The Guard Smithy was located in the far southern section of Waterdeep's Castle Ward just northeast of Soldier's Street near its intersection with Soothsayer's Way.

Guard Tower

Guard Tower

This guard tower was one of the major torchtowers of Waterdeep's Trollwall, located in the city's graveyard district, the City of the Dead. This tower stood four stories tall. Being a torchtower, this structure had all the interior features that were common among them. This included a debriefing room, a small armory, holding cells, storage rooms for the holding of evidence or confiscated items, some bedchambers, and some garderobes. Like all other torchtowers, this structure had three beacon-fires that were constantly kept on standby. Like all torchtowers, this structure was manned by members of the City Watch. Four members of the Watch were always stationed inside of the tower, while one was posted outside to watch for any trouble in the nearby alleyways abutting the City of the Dead.

Halazar's Fine Gems

Halazar's Fine Gems

A jewelry shop. This shop stood two stories tall. The front of the store was a glistening black surface, kept pristine by the use of magic. An illusory gemstone the size of a human's head decorated the central part of the façade. Touching the illusion drained a very small portion of a creature's life energy, which was then converted to maintain the illusion. The finest gems could be found in the shop, expertly cut and presented in simple glass cases. Each gem was sold for four times the typical market value. This steep price was not an issue for the shop's operation, as the nobility of Waterdeep enjoyed boasting how much they could afford to spend. There were not entirely unfounded rumors that gargoyles worked security at the shop. By the mid‒14th century DR, the shop was owned by Stromquil Halazar, Guildmaster of Waterdeep's Jewelers' Guild. He was known by his sneering posture and soft voice, as well as his watchful eyes.

Harborwatch Tower

Harborwatch Tower

Harborwatch Tower was one of the major torchtowers of Waterdeep's Trollwall, located in the city's Deepwater Harbor and overlooking the naval harbor. Harborwatch Tower stood four stories tall and was directly connected to the western Trollwall. Being a torchtower, Harborwatch Tower had all the features that were common among them. This included a debriefing room, a small armory, holding cells, storage rooms for the holding of evidence or confiscated items, some bedchambers, and some garderobes. Additionally, being a major torchtower, it had six small holding cells that could hold up to ten people, which were used in times of trouble. Like all other torchtowers, this structure had three beacon-fires that were constantly kept on standby. Unlike other torchtowers, which were manned by members of the City Watch, this building was garrisoned by members of the City Navy.

High Flagon

High Flagon

The High Flagon was a gambling hall and inn just north of Waterdeep. The High Flagon on the Long Road was a country estate that suffered from having a series of owners that each expanded the structure in a different style and direction than the previous owner. The outer doors gave access to the lobby, which had another set of double doors, copper-clad and polished to a gleaming shine, that opened into a dimly lit gaming room with about a dozen gaming tables. The High Flagon had a rustic feel but presented a respectable facade for a place known for harboring gambling, drinking, brawling, prostitution, and drug sales. The room rate during the day was 3 silver for a basic room with no frills. The High Flagon used to host dice games and "live" games, but these led to an excess of brawling and were banned from the High Flagon by Drengar in the early 1370s DR. The High Flagon employed forty-six guards.

Hlethvagi's Coins

Hlethvagi's Coins

Hlethvagi's Coins was a moneychanging house. The building stood two stories tall. The business was owned by Hlethvagi Anteos.

Hriiat Fine Pastries

Hriiat Fine Pastries

Hriiat Fine Pastries was a popular bakery shop. The building of this establishment stood two stories tall. Hriiat's sold a variety of both savory and sweet pastries that were suitable for eating on the go along the streets of Waterdeep. In addition to food, the bakery sold fine cloth belt-towels, so that customers could clean themselves of any mess they made while eating on the go. The popularity of Hriiat Fine Pastries was such that crowds and crowded lines near constantly formed outside whenever the smell of a fresh batch of pastries wafted in the air. Hriiat Fine Pastries was among the many that Volothamp Geddarm highlighted in his book Volo's Guide to Waterdeep. This bakery was owned and operated by Relchoz Hriiat, the public speaker for the city's Baker's Guild. The jolly fellow often sampled his own wares and was known for offering sample bites to customers.

Inner Fort

Inner Fort

The Inner Fort was the main barracks and command center of the City Navy of Waterdeep. The Inner Fort was located on the eastern half of Deepwater Isle. This fortification stood three stories tall. It was connected to the heavily fortified Deepwater Wall that ran along the island's ridge.

Irbryth Authamaun's residence

Irbryth Authamaun's residence

Irbryth Authamaun, a human sage lives in this place. The house served as his home and office.

Jhural's Dance

Jhural's Dance

The festhall stood three stories tall.

Knight N' Shadow

Knight N' Shadow

The Knight N' Shadow is a two story tavern. The tavern is shabby and populated by criminals and others who wish to hide their business. The two burly half-orc bouncers must be either bribed or intimidated before allowing access to the lower level of the tavern. A rickety set of stairs through a sloped tunnel leads to the lower level of the tavern. From here one can enter to Downshadow via rope lift manned by a spellscarred half-orc. Tip well for smooth trip.

Krabbellor Silversmiths

Krabbellor Silversmiths

Krabbellor Silversmiths was a business located in Waterdeep during the mid-to-late 14th century DR. The building stood two stories tall.

Laran' Cartographers

Laran' Cartographers

A business. The building stood two stories tall. Ellis Adarbrent undertook his apprenticeship at Laran's Cartographers before moving on to Horizon's Sails.

Melvar's Chapbooks and Folios

Melvar's Chapbooks and Folios

An upscale tomeshop, with a wide variety of books, and a vast catalogue of those which do not fit in their shop, but which the business has access to.

Meraedos Fine Furs

Meraedos Fine Furs

Meraedos Fine Furs was a furrier shop operated by Shalrin Meraedos. The two-story building was a typical Waterdhavian row house. Meraedos Fine Furs specialized in expensive and fashionable fur creations, especially caps, vests, and cloaks with secret pockets. The proprietor also offered perfuming of furs. Rumor had it the shop was protected against intruders by a mysterious guardian. Some said one of Meraedos's furs was actually a living creature, either a great cat or some manner of furry cloaker. The proprietor, Shalrin Meraedos, was a high-ranking member of Waterdeep's Solemn Order of Recognized Furriers and Woolmen.

Mermaid on a Dolphin

Mermaid on a Dolphin

An expensive restaurant.

Mhair's Tower

Mhair's Tower

Domicile of the wizard Mhair Szeltune, leader of the Watchful Order of Magists and Protectors. This tower stood five stories tall. The structure was conical in shape and had an oval front door made of copper and mithril.

Mother Tathlorn's House of Pleasure

Mother Tathlorn's House of Pleasure

Mother Tathlorn's House of Pleasure and Healing was a festhall and spa. This festhall stood five stories tall, but had two underground levels.

North Gate

North Gate

Officially the city only starts at the south end of the Field Ward. Officials don't recommend to spend more time here than necessary. The City Watch is usually kind enough to escort travellers from this gate to the entrance of the North Ward.

Ohmtalakar's Fine Gems

Ohmtalakar's Fine Gems

A glittering and highly regarded store, a favorite of many nobles, stocking expensive but superior merchandise of all sorts. The owner is an aging guildsman Thanthrabbas Ohmtalakar, an unprepossessing man of impeccable reputation. His family is of Calishite blood but claims two generations of Waterdhavian heritage. It was founded by Thanthrabbas Ohmtalakar’s mother, Malaerha.

Outer Fort

Outer Fort

A base of the City Navy, located on the western half of Deepwater Isle.

Palace Stables

Palace Stables

The Palace Stables was a horse enclosure located in Waterdeep during the mid-to-late 14th century DR. The enclosure stood two stories tall. The Palace Stables were located in the western section of Waterdeep's Castle Ward just north of Piergeiron's Palace and south of Fetlock Court.

Peaktop Aerie

Peaktop Aerie

Atop its summit of Mount Waterdeep was the Peaktop Aerie, which housed the city's famed Griffon Cavalry, and its sea-facing flank featured 11 triple-catapults armed with rock and flammable pots.

Ragathan Furriers

Ragathan Furriers

Ragathan Furriers was a furrier shop. The building was a typical two-story Waterdhavian row house. The rooms above Ragathan Furriers were rented by the Netherese sorcerer Telbran Nelarn, who had disguised himself as a quiet book collector.

River Gate

River Gate

The River Gate was the eastern point of entrance through the Trollwall into Waterdeep, City of Splendors. The gate featured a single tower on either side of River Street. Each tower stood four stories tall. Any large caravan that wished to enter through River Gate had to register with one of the Magisters of Waterdeep, who was always accompanied by members of the City Guard. Small parties and individuals only had to register with one if their stay extended beyond a tenday. In both cases, discovery of a failure to do so would result in either a fine or being put to forced labor. Prior to the Year of Blue Fire, 1385 DR, as a defensive measure one of the Walking Statues of Waterdeep were stationed beneath the River Gate and hidden away on the Ethereal plane. It actively defended against ethereal intrusion, attacking any ethereal creatures it perceived within Waterdeep's bounds, but would ignore ethereal humanoids unless there was a group of ten or more of them.

Roaringhorn Villa

Roaringhorn Villa

Noble villa. Roaringhorn was a noble house of Waterdeep. Both the Waterdhavian and Cormyrean branches of the family had a historical reputation for being bold, impetuous, and living with a zest for life. Their detractors characterized them as reckless, boorish, and lustful. They bred horses in Amphail, where they owned an estate and had personal guards. The head of the family had six nieces, all of whom were wizards. These nieces used their magic to keep watch for thieves and other ill-doers. Notable Members: Zelraun Roaringhorn.

Roarke House

Roarke House

An imposing three-story bilding with a well-kept stone front. The interior has an atrium, and the tiles that cover the main floor are beautifully detailed in stars, moons, and pairs of eyes. Built by Volam Roarke, an exceedingly devout worshipper of Selune. Owned by Renaer Neverember and let out as a summer house, usually. It was used it as a gathering place for Renear's secret moonstars-like group, and several of Renaer's friends are intombed in a hall of doors hidden in the cellars below the property.

Ruldegost Villa

Ruldegost Villa

Ruldegost Villa was the family estate of the Waterdhavian noble house Ruldegost. There were four buildings within the walled estate with gardens and a small pond in between. The two larger buildings sat in the northeast and northwest corners of the estate. The buildings were three or four stories tall. The Ruldegost could trace their lineage back to the lost kingdom of Uthtower in the 2nd century DR. They had multilateral interests in bounty hunting, mercenary work, caravan mastering, and banking. Lady Kara Ruldegost was the matriarch of the family as of 1372 DR, having succeeded Lord Dethnar. Although the family maintained a public image of being peaceable and respectable to serve their banking and caravan business interests, the members were not above performing mercenary work and even bounty hunting for those that could afford their services. The Ruldegosts made their home in a large, walled compound of three- and four-story buildings that surrounded a garden area.

Sated Satyr

Sated Satyr

The Sated Satyr was a two-story, irregularly shaped building that fronted the streets or the alley on all sides but one. It adjoined the building next to it on Trollkill Street.

Sea Elf Trading Outpost

Sea Elf Trading Outpost

A trading outpost outside of the city limits, thus exempt from taxation. This gives the trade post freedom to decide what wares to bring into the city and what to transfer further inland to other cities instead.

Seaseyes Tower

Seaseyes Tower

Seaeyes Tower, also known as The Westwatch, was one of the major torchtowers of Waterdeep's Trollwall, located in the city's Sea Ward. This tower stood on Westwall Street, directly across from Seaeye's March and a few blocks down from West Gate. This tower stood five stories tall along the western wall of the Trollwall. Being a torchtower, Seaeyes Tower had all the features that were common among them. This included a debriefing room, a small armory, holding cells, storage rooms for the holding of evidence or confiscated items, some bedchambers, and some garderobes. Like all other torchtowers, this structure had three beacon-fires that were constantly kept on standby. The Seaeyes Tower, like all torchtowers, was manned by members of the City Watch.

Seawatch Tower

Seawatch Tower

Seawatch Tower was one of the major torchtowers of Waterdeep's Trollwall, located in the city's Sea Ward. This tower stood five stories tall along the western wall of the Trollwall. Being a torchtower, Seawatch Tower had all the features that were common among them. This included a debriefing room, a small armory, holding cells, storage rooms for the holding of evidence or confiscated items, some bedchambers, and some garderobes Like all other torchtowers, this structure had three beacon-fires they were constantly kept on standby. Seawatch Tower, like all torchtowers, was manned by members of the City Watch.

Selchoun's Sundries

Selchoun's Sundries

The building on Staghunter's Way was two stories tall and looked like a respectable business. It was L-shaped with the larger wing extending into the interior of the city block. Selchoun's Sundries sold toys and tourist treasure—small wooden shields that commemorated a child's visit to Waterdeep, child-sized tabards with whimsical slogans, and so on—but also carried everyday necessities like flint, kindling, twine, string, leather thongs, clay pipes, carrysacks, etc. Osbrin Selchoun started his shop at the Feather Street location sometime prior to 1357 DR. The building was consumed in a mysterious blaze in late 1367 DR and Osbrin was forced to relocate. The building on Staghunter's Way occupied the same location as the former stables of the ill-fated Deepwinter noble family. They all perished in various acts of treachery during the Guildwars of the mid–13th century DR, with some of them murdered in the stables.

Silavene's

Silavene's

Silavene's, formerly known as the Marblehearth, was a villa that had been converted into a rather popular festhall and gambling den. Silavene's was formerly a villa known as Marblehearth and was a three-story sprawling building made of stone. This festhall was a popular casino for various types of gambling. It also provided escorts and had courtesans on staff. As of the 1370s DR, Silavene's had human guards at the front doors and the back doors were enchanted to become three helmed horrors if the locks or hinges were tampered with, either by magical or forceful means. Sometime around the Year of the Banner, 1368 DR, Marblehearth was bought by Setara bint Aasim, a wealthy money-changer from far-off Zakhara who came to Waterdeep via Calimshan and established Silavene's. The mysterious owner of Silavene's, Setara bint Aasim, was rumored to have two genies at her beck and call.

Silmerhelve Villa

Silmerhelve Villa

Noble villa. Silmerhelve is one of the older noble houses; traditionally their trade and business interest include guardianship, warrior-training and pandering. The Silmerhelve's history seems almost charmed in comparison to so many of their fellows. The Wailing Years seem to have affected them almost not at all, with their businesses booming. Of course, the fact that their essential identity is centered around the idea of protecting folk just means they had more than enough work to keep them secure and prosperous. The wall surrounding Shieldwatch seems prepared for war: it is ten feet tall and of an imposing thickness. It is also dotted with arrow slit openings every ten feet. Interior: Through means of several enchanted mirrors and portraits, the Silmerhelve family were watched over in their estate by the male bronze dragon Nymmurh. These mirrors and portraits showed no sign of Nymmurh's presence, though he could manipulate the scrying magics to reveal his head just "beyond" them.

Slaked Sylph

Slaked Sylph

Patron's are a wide array of Waterdhavians, who enjoy dark ale, night black loaves, and shelves with broadsheets.

Smugglers' Bane Tower

Smugglers' Bane Tower

The pair of Harborwatch Tower. A sentry is watching over the Naval Harbor from here.

Snome Villa

Snome Villa

Snome Villa was the family estate of the Waterdhavian noble house Snome. Like many Waterdhavian villas in the North Ward, this was a walled estate featuring a landscaped garden with elaborate adornments. Inside the walls of the estate were two high-quality buildings that both stood two stories tall, one being a mansion and the other a guesthouse. The Snome's family primary interests were in brewing, distilling, importing, and exporting alcoholic beverages. The Snome family made their fortune by brewing beer, distilling spirits, and importing those same commodities to a thirsty Waterdeep. The family patriarch was Lord Arrabas. The clan was ennobled in the Year of the Wagon, 1273 DR and were of Illuskan descent. During the period 1249 to 1369 DR, the family lost seventeen servants, one at a time, always on the night of Shieldmeet during a fete hosted by the Snomes.

South Gate

South Gate

The South Gate was the southern point of entrance through the Trollwall into Waterdeep, City of Splendors. The gate featured a single tower on either side of the High Road. Each tower stood four stories tall. Any large caravan that wished to enter through South Gate had to register with one of the Magisters of Waterdeep, who was always accompanied by members of the City Guard. Small parties and individuals only had to register with one if their stay extended beyond a tenday. Access to the South Gate from outside of the city was only possible through Southfort Keep. Prior to the Year of Blue Fire, 1385 DR, as a defensive measure one of the Walking Statues of Waterdeep were stationed beneath the South Gate and hidden away on the Ethereal plane. It actively defended against ethereal intrusion, attacking any ethereal creatures it perceived within Waterdeep's bounds, but would ignore ethereal humanoids unless there was a group of ten or more of them.

Stormweather Villa

Stormweather Villa

Stormweather Villa was the family estate of the Waterdhavian noble house Stormweather. The three buildings of Stormweather Villa stood between two and five stories tall.

Sulmest's Splendid Shoes & Boots

Sulmest's Splendid Shoes & Boots

Sulmest's Splendid Shoes & Boots was a high-quality shoe store. This structure stood one story tall. The footwear sold by this store was incredibly expensive, costing as much at ten times the going rate elsewhere in the city. But the footwear in general was always guaranteed to be of good craftsmanship and they charged half the going rate for repairing their products. And many of their boots, which were quite fashionable, could be purchased with a lifelong guarantee of free replacements for any reason, save loss due to theft. Men's shoes, slippers, and boots for both sexes were custom made to fit their customers' feet, though one could purchase any of their off-the-shelf sizes, which were much cheaper at only twice the average cost for footwear. The proprietor, Darion Sulmest, was a high-ranking member of Waterdeep's Order of Cobblers & Corvisers.

Sultlue Villa

Sultlue Villa

Sultlue Villa was the family estate of the Waterdhavian noble house Sultlue. Each of the four buildings of Sultlue Villa were arranged in one corner of the compound. All four buildings stood four stories tall. The Sultlue clan's primary legitimate interests were in horse breeding, mercenary work, and trading. The ostensible patriarch of the family was Lord Asbrior Sultlue (nicknamed "The Serpent"). There were two factions inside the family—one that maintained a willful ignorance of the shady deeds and depravities of the other. The Sultlues did not merely traffic in slaves, they also experimented on them with poisons, drugs, and scents to develop more potent wares to sell in their trading business. Sylsinssath Sultlue and a number of tainted ones resided in the Sultlue family crypt, located in the City of the Dead. The Sultlues are expecting the shipment from Lushpool of a matched pair of bejeweled daggers of venom via a merchant from Calimshan.

Sword Coast Traders' Bank

Sword Coast Traders' Bank

In addition to serving as a normal bank, providing loans and wealth-keeping services, this holding of House Anteos is also capable of taking in coin in one of its three locations (Waterdeep, Baldur's Gate, and Daggerford), and communicating those numbers to any of its other branches magically, almost instantaneously. Rather than risking transporting coin on caravan or shipping routes, merchants moving between one of these three sites may simply place coin in their keeping in one spot, and come by to withdraw it from another (for a modest fee).

Syndra Wands' Tower

Syndra Wands' Tower

A former wealthy citizens private mansion, recently renovated, secret hideout for the Masked Lord Cozandur. The building was fitted with a false wall (which the wizard Glenmaur hid behind) and a collapsing ceiling, which was used to trap Laeral Silverhand. It Was destroyed during the Open Lord's spell duel with two mages on the payroll of Braethan Cazondur. Thantilvur Investments was commissioned to be built in the Year of the Scarlet Witch, 1491 DR by Braethan Cazondur, a Lord of Waterdeep who kept his connection to the building a secret. He murdered the crew of builders who had installed the collapsing ceiling with poisoned elverquisst and had Shrikegulk dispose of their bodies. He would later use it as the site of an ambush against Laeral Silverhand and was able to crush the Open Lord under the collapsing ceiling, however Laeral would later return in the body of Elminster.

Talmost Villa

Talmost Villa

Noble villa. The lavish family home to the Talmost noble family. The villa contained four separate buildings arranged around a central garden. The buildings stood two or three stories tall. The Talmost house was known as one of the city's foremost clothiers and furriers. Thanks to recent events, they had a reciprocal emnity with House Melshimber. House Talmost first came to prominence during the reign of the Kingdom of Man. Members: Delaeya Talmost, Hyara Talmost II, Pallin Talmost, Pallin Talmost II, Hyara Talmost, Delsinger Talmost Items: Crown of Talmost

Tammerbund's Glasswares

Tammerbund's Glasswares

A glass goods shop. This shop stood three stories tall. Circa 1372 DR, Tammerbund's was operated by a trio of gnome women.

Tarm Villa

Tarm Villa

Noble villa. The family estate of the Waterdhavian noble house Tarm. Three separate buildings within the walled compound were arranged around a central pond. All three building were three storys tall. The Tarm clan made their fortune in the caravan business and were well-known for the horses they bred and trained. The patriarch of the family was Lord Thentivil. His consort was Lady Selpara and their son and heir was Arum. The Tarm clan were of Tethyrian descent and followers of Mielikki. The family was ennobled in the Year of the Bold Knight, 1249 DR. There are forty-five living members. Lord Elevur Tarm was observed carrying on a conversation with a painting at one of the annual revels hosted by Lord Narrovan Eagleshield in honor of his deceased wife Embrelle. Rampant gossip ensued and Lord Elevur wanted no part of it, saying it was a private matter. This revived the legend of the Lost Dragon of Waterdeep for a time, and there were other proposed explanations as well.

Taurntyrith Adornments

Taurntyrith Adornments

Taurntyrith Adornments was a shop that was owned and operated by the couple Phelorna and Teirist Taurntyrith. This shop stood two stories tall. Taurntyrith dealed in door panels and wall panels of both painted and iridescent acid-treated copper and enamel. These predominantly depicted blue-green or blue-and-silver forest scenes. At some point, the propietor Phelorna began attaching to the backs of these panels shaped, tempered metal bells. These gave their panels the unique property of ringing a faint, "fey-like" chime whenever they were tapped gently with a coin, fingernail, or ring. During its time of operation, the forest scene panels of Taurntyrith was quite popular among the crowded city's denizens. In addition to Phelorna and Teirist, their son Tanar Taurntyrith worked in the shop in his youth and was quite talented at painting his family's panels.

Tchazzam Villa

Tchazzam Villa

Noble villa. The family estate of the Waterdhavian noble house Tchazzam. The walled compound contained two buildings. The larger building stood on the north side of the estate. Each building stood between one and two stories tall. Lord Ulboth Tchazzam was the patriarch of the family. The Tchazzam family were mainly followers of Mielikki, but were known to venerate allied gods as well. As part of their expertise in archery and hunting, they also were expert bowyers and fletchers. The Tchazzam family were of Tethyrian descent and achieved recognition as nobles in the Year of the Persuasive Trees, 1149 DR. In Tarsakh of the Year of the Horn, 1222 DR, Lord Ornigar Tchazzam was leading a hunting party from Waterdeep when they camped near the ruined tower in Starshadow Vale near the southwestern border of the High Forest. In the Year of the Helm, 1362 DR, Lord Corahk Tchazzam, Ulboth's only son, left Waterdeep and did not return when expected.

Telvar's Tipples

Telvar's Tipples

Only all-night wine shop in the Southern Ward.

Thantilvur Investments

Thantilvur Investments

A former wealthy citizens private mansion, recently renovated, secret hideout for the Masked Lord Cozandur. The building was fitted with a false wall (which the wizard Glenmaur hid behind) and a collapsing ceiling, which was used to trap Laeral Silverhand. It Was destroyed during the Open Lord's spell duel with two mages on the payroll of Braethan Cazondur. Thantilvur Investments was commissioned to be built in the Year of the Scarlet Witch, 1491 DR by Braethan Cazondur, a Lord of Waterdeep who kept his connection to the building a secret. He murdered the crew of builders who had installed the collapsing ceiling with poisoned elverquisst and had Shrikegulk dispose of their bodies. He would later use it as the site of an ambush against Laeral Silverhand and was able to crush the Open Lord under the collapsing ceiling, however Laeral would later return in the body of Elminster.

The Daily Trumpet

The Daily Trumpet

In operation for well over a hundred years, the Daily Trumpet has a large host of writers and investigators, all with a single purpose: to find out the most interesting information, as word-fodder for their many clients.

The Fiery Flagon

The Fiery Flagon

It has a secret access tunnel to Skullport in its cellar.

The Gentle Mermaid

The Gentle Mermaid

Boasting the largest and richest gambling rooms in all of Waterdeep, perhaps all of Faerun, this huge, balconied and turreted, 4-story stone structure, occupies the entire interior of the city block on which it is located. The only public entrance is in a courtyard at the end of a corridor with walls. It reeks of wealth, if not sophistication and taste. The interior is lushly decorated with carpets and tapestries on nearly every surface. In addition to being magically lit, the interior of the building is also magically heated and cooled, providing a welcome comfort no matter the season. Weapons are not permitted inside the Gentle Mermaid, so guests will be expected to check any they are carrying with the coatroom attendant, though guests are not searched for or even asked to remove any but openly worn weapons. The Mermaid is confident in their security. Any person not wearing fine clothes is turned away per the establishment’s dress code.

The God Catcher

The God Catcher

One of the eight enormous statues called the Walking Statues of Waterdeep, scattered throughout Waterdeep to defend the city in times of great peril. This is perhaps the most famous walking statue in the city, thanks to its dramatic pose : a well-muscled but impassive male human with a sphere of stone floating above its right hand raised skyward. The God Catcher is also a tenement building in the Castle Ward of Waterdeep. The building was originally one of the colossal Walking Statues of Waterdeep but in 1385 DR the Spellplague animated all the guardians of the city and they walked around Waterdeep wreaking havoc. The Blackstaff at the time, Tsarra Chaadren, turned the ground to mud underneath the statue and it sank partway into the ground. Over time, the statue was hollowed out and partitioned into living quarters. The leg that sank into the ground penetrated a sewer line so a stairway was hollowed out inside of it allowing access to the sewer system of the city.

The Grand Salle

The Grand Salle

The Grand Salle is a highly respected school of the fighting arts operated by House Agundar.

The Great Drunkard

The Great Drunkard

This walking statue stopped its rampage as it approached the Market, then fell backward and sat upon a building. When it settled, its arms fell limp at its sides and its head tilted forward onto its chest, giving the impression that it had fallen asleep. The statue's huge stone battleaxe still stands nearby, its haft angled upright and its blade half buried in the cobbles. The rubble of the crushed building was long ago rebuilt into a broad stone stair (with railings and a ramp that drunkards are often rolled down) that ascends from the cobbles to the statue's lap. That lap now holds a two-story tavern also built from the rubble, called Gralkyn's Tankard. The unconscious pose of the statue and the tavern in its lap made the name of the Great Drunkard a natural fit.

The Griffon

The Griffon

The walking statue called the Griffon is shaped like the beast for which it is named. Though it stands on all four legs, its back is fully twenty feet off the ground, making it a mount fit for a storm giant. Although it has shown itself to be capable of flight, with the granite feathers of its wings spreading like a bird's, the Griffon now merely stands in a regal pose near Peaktop Aerie atop Mount Waterdeep, looking to the southeast over the Dock Ward. Newcomers sometimes assume it to be a monument to Waterdeep's Griffon Cavalry, but Waterdavians know better. The Walking Statue of Waterdeep known as the Griffon materialized in Waterdeep in 1479 DR in response to an attempted intrusion into Ahghairon's Tower. After flying over the city, it came to rest facing southeast toward the Dock Ward on Mount Waterdeep near Peaktop Aerie. The statue itself appeared as its name implies—a griffon standing on all four legs, although it was approximately twenty feet tall and made of granite.

The Hanging Lantern

The Hanging Lantern

The building stood an impressive six storys tall. The escorts within the Hanging Lantern are actually dopplegangers working for the Unseen. The owner of the festhall is Lady Cyrtue.

The Hawk Man

The Hawk Man

This statue looks like a winged, hawk-headed being. The statue's wings are folded tightly against its back and have never unfurled, leaving its flight capability uncertain. It was brought low during its rampage across the city, and now it tilts decidedly toward the northeast due to a missing right foot-long ago broken up for building rubble, along with its right arm. Its left arm is extended out toward the north, palm forward as if in a gesture to say, "Stop." The body has been hollowed out and turned into a tower shared by several wealthy tenants, which is officially known as Sparaunt Tower after its owner. The statue's left hand extends over a courtyard to the north, wherein lies the entrance of a tunnel carved through the arm. Visitors and residents can ring a bell in the courtyard, whereupon a door guard acknowledges the ringer and lowers a rope ladder for tenants and expected guests (or a rope chair that is drawn up for guests who are infirm or laden with heavy items).

The Honorable Knight

The Honorable Knight

One of the eight enormous statues called the Walking Statues of Waterdeep, scattered throughout Waterdeep to defend the city in times of great peril. The Honorable Knight is a statue of a male warrior in plate armor with a shield and a longsword. When the walking statues stopped, it bowed to those opposing it, straightened, sheathed its sword, and doffed its shield, setting it point down on the ground and upright by its side. It then ceased motion in this position, facing southwest toward the harbor, and looking for all the world like a castle guard standing at ease. The pose it assumed led to its naming, and it is viewed with respect by the citizens of the southerly wards.

The House of Purple Silks

The House of Purple Silks

The ladies working at the festhall were known for wearing purple silks. Inside, its floors were covered in carpets and filled with cushions. Its guests were bold but met by bolder women. It was rumored that illicit goods were concealed under the carpet in some areas and even within a few of the cushions. The proprietress was a petite woman in her forties named Jathaliira Thindrel. She was pert and always busy and still energetic and attractive.

The Lady Dreaming

The Lady Dreaming

One of the eight enormous statues called the Walking Statues of Waterdeep, scattered throughout Waterdeep to defend the city in times of great peril. This statue has the appearance of a titanic sculpture of a noble lady asleep in her garden. The fair lady caused much chaos when she was active. The statue has the appearance of a female elf, whose hair and clothing appeared to flow naturally as it walked through the city during the Spellplague.

The Medusa's Glare

The Medusa's Glare

This shop has changed hands many times over the years. Today it is a place that provides carved goods on commission, with the sculptors working on projects that interest them between commissions. Their works find their way into that tier of homes who desperately wish to emulate the wealthy and fine, but don't quite have the shine of coin to do it.

The Purple Palace

The Purple Palace

The building is four stories high. Described as "the closest thing Waterdeep has to a Calishite silks-boudoir", the Purple Palace is a luxurious place of soft carpets, countless cushions, lavender-hued silk draperies and gauzy hangings, which were strongly perfumed. Companionship here is pricy, but said to be very good. Undermountain through the Old Xoblob Shop, then burst into the Purple Palace. The proprietress of the Purple Palace was Tathla "Flamehair" Nightstar, a famed courtesan of Calimshan. Known courtesans at the Purple Palace were: - Dessra of the Dark Desires, a famous courtesan - Naneethil of the Sword Tattoo, a famous courtesan - Aletha and Jhoysil Samprava, twin sisters and secret contacts for the Red Sashes Notable guests included: - Sammereza "Sammer" Sulphontis, a merchant and Masked Lord of Waterdeep, stayed at the Purple Palace whenever he was in the city.

The Sahuagin Humbled

The Sahuagin Humbled

One of the eight enormous statues called the Walking Statues of Waterdeep, scattered throughout Waterdeep to defend the city in times of great peril. For years, the only visible walking statue of Waterdeep. This Walking Statue was a 90‑foot-tall (27‑meter) stone colossus. It was one of a set of eight such constructs in Waterdeep. After defending the city from a sahuagin invasion in the Year of the Tankard, 1370 DR, Khelben reshaped the statue into the image of a sahuagin, moved it to the base of Mount Waterdeep, and had it pose down on one knee showing reverence toward the House of Heroes on the far side of the Field of Triumph to the north.

The Sleeping Dog

The Sleeping Dog

The Sleeping Dog is a quiet boarding house run by a sweet old halfling woman named Terricott Calumn, Terri to her friends and guests. Rooms are reasonably priced and clean. She gets a great deal of her business from The Yawning Portal and is quite friendly with Bonny (a doppelganger barmaid at the Portal). She does not tolerate roughhousing or shenanigans in her establishment and employs a burly dwarf named Grady (a retired adventurer with the stats of a veteran) who does the heavy lifting around the place and ejects any customers who don't comply with the rules. He is very much in love with Terricott, though he would never admit it and claims he is far too old for such nonsense. Terricott loves him in return, just not in the same way.

The Smiling Siren

The Smiling Siren

The Smiling Siren was a bawdy tavern/nightclub and theater in Waterdeep that later became a festhall run by the Church of Sune. The nightclub and theater was housed in a plain stone and mudbrick building. It was home to a local troupe of actors, who often put on (somewhat risque) private shows for Waterdhavian nobles. Traveling troupes, bards, comedians, and nearly nude dancers also performed regularly. Many years later in 1479, the Smiling Siren had been turned into festhall that primarily functioned as a brothel for the prostitute priestesses of Sune. A female dwarf named Sanchel was the proprietress. Sanchel was able to deduce the preferences of customers just by looking at them. The Siren's entry room featured elaborate, extremely life-like murals of dryads, nymphs, satyrs, and the like frolicking in the forest, as well as murals of knights and maidens reclining and embracing in the boughs of trees. A magical golden basin sat in the entry room.

The Storm's Front

The Storm's Front

A popular gathering place for the young and wealthy. The tavern was decorated with a nautical theme so it looked like a faux Dock Ward tavern. In 1480 DR, the Storm's Front Tavern was burned to the ground during a confrontation between the deva Jinnaoth Ir'Gadohn and the dark angel Sathariel.

The Swordmaiden

The Swordmaiden

The head of the Swordmaiden sits in a stand of tall trees in the center of the block of the North Ward bounded by Hassantyr's Street, Tarsar's Street, Whaelgond Way, and Ussilbran Street. The center of its jaw and mouth have been replaced by a door, which leads into the shop known as Thort's Findings. Undevvur Thort is a wizened ex-adventurer who leans on a cane (which some locals insist is more than just a cane). He lives in the small shop, whose many levels, staircases, and landings fill the hollowed-out interior of the head, and which is crammed with oddments sold to Thort by adventurers and other travelers. These items bear little placards in Thort's beautiful, flowing handwriting that identify them (or at least provide speculation as to their origin and purpose). Nobles and wealthy merchants who desire props for themed revels often rent some of Thort's wares as decoration-and many sages, alchemists, and wizards visit him regularly in search of potentially useful items.

The Tao Wall Street's Pub

The Tao Wall Street's Pub

The lendary warrior Taozrens once lived within these walls in the Wall Street, near the River Gate. He and his family, with a total of 6 children, shared stories of his greatness for years near the hearth. Now, years after his death in the Dungeon of the Mad Mage, a new pub is founded in the place. The innkeeper is Elmira, an older woman with great kitchen skills and even greater stories to tell. Every third day of each month, the stage is open to all and adventurers from Faerun come to share their's stories, just like Taozrens once did with his family.

Thort’s Findings

Thort’s Findings

Thort's Findings was a small curios shop that was housed within the detached head of the Swordmaiden, one of the colossal Walking Statues of Waterdeep. The hollowed-out head of the Swordmaiden had multiple floors with tight staircases and landings. It also sported a number of hidden rooms. Thort's sold a variety of exotic goods, artifacts, relics, and oddities that had been brought in by adventurers. Many of these came from dungeons, such as the local Undermountain. The hidden rooms within Thort's served as safe houses for agents of the Harpers or the organization's contacts. Thort's was regularly visited by all manner of alchemists, sages, and wizards in search of items that could prove useful. Thort's Findings was established sometime after 1385 DR, the year in which the Walking Statues rampaged across the city as a result of the Spellplague. Thort's was owned, operated, and lived-in by the retired adventurer Undevver Thort.

Three Pearls Nightclub

Three Pearls Nightclub

The Three Pearls Nightclub was a festhall and nightclub. The building was a single story tall.

Trollfort

Trollfort

Trollfort was a fortification in what later became known as the Field Ward of Waterdeep. This structure stood four stories tall and was directly connected to the city walls that surrounded the Field Ward. It's possible that the origins of the name "Trollfort" derived from the same place as the Trollwall, which was noted as having originally been constructed primarily for the purpose of holding off attacks from trolls north of Waterdeep.

Trollskull Manor

Trollskull Manor

Trollskull Manor was one of the largest buildings of Trollskull Alley in the North Ward of Waterdeep. The manor was four stories tall with a basement. It had numerous balconies, five chimneys, and a turret. Numerous entries provided access into the building from Trollskull alley and the alley's north entrance. The ground floor consisted of a large taproom, a kitchen, and a pantry from where the basement could be accessed. The upper floors contained numerous bedrooms, bathrooms, and studies. The historic building was originally a tavern kept by the half-elf Lif. Following Lif's death, Trollskull Manor fell into abandon. It was bought by Volothamp Geddarm sometime in the early 1490s DR. By the Year of Three Ships Sailing, 1492 DR, the abandoned building was haunted by Lif's poltergeist. Lif could not abandon his former life's work of maintaining the tavern and his spirit could only be appeased if the place was restored to its former functions.

Trolltower

Trolltower

The North Tower, also known as the Trolltower, was a fortified structure in Waterdeep that stood at the most northerly tip of the city's Sea Ward and on the western end of the Field Ward. This structure stood four stories tall, had spires, and was directly connected to the Trollwall that separated the two wards. Being a torchtower, North Tower had all the features that were common among them. This included a debriefing room, a small armory, holding cells, storage rooms for the holding of evidence or confiscated items, some bedchambers, and some garderobes. Like all other torchtowers, this structure had three beacon-fires that were constantly kept on standby. North Tower, like all torchtowers, was manned by members of the City Watch. It's possible that the origins of the name "Trolltower" derived from the same place as the Trollwall, which was noted as having originally been constructed primarily for the purpose of holding off attacks from trolls north of Waterdeep.

Upper Towers

Upper Towers

The Uppers Towers was the formal name given to a pair of parallel, major torchtowers — civic owned guard towers that stood along the city of Waterdeep's Trollwall. The Upper Towers both stood four stories tall. They were each connected to the Trollwall that bounded the city and separated the North and Sea Wards from the Field Ward. Being torchtowers, the Upper Towers both had all the features that were common among them. This included a debriefing room, a small armory, holding cells, storage rooms for the holding of evidence or confiscated items, some bedchambers, and some garderobes. Additionally, being major torchtowers, the Upper Towers both had six small holding cells that could hold up to ten people, which were used in times of trouble. Like all other torchtowers, these towers both had three beacon-fires that were constantly kept on standby. The Upper Towers were manned by members of the City Watch.

Velatha's Delights

Velatha's Delights

Velatha's has served as the setting for several steamy romance novels about Waterdhavian nobles, and over the years has gained a reputation as a place where one comes to socialize as much as shop – as long as one has gold in-purse.

Verdas' potions and poisons

Verdas' potions and poisons

Run by an old lizardfolk with more then a few screws loose, this shop sells a wide variety of potions and potent poisons at a reasonable price.

Watch Guardpost

Watch Guardpost

A generic guard post of the City Watch that citizens can use to report crimes they witnessed.

Watching Tower

Watching Tower

A tower established to look out for dangers to the Waterdeep Palace. It's built on the lower slopes of the Mount Waterdeep.

Watchtower

Watchtower

A tower built to look over an uninhabited area of Waterdeep. The surrounding area was ideal for smuggling operations, given that it's very close to the water gates of the city, and it's also largely abandoned. The Lords of Waterdeep decided that they don't like the criminal activity in the area and established this tower as a way to push back on smugglers.

Watchway Tower

Watchway Tower

Watchway Tower was one of the major torchtowers of Waterdeep's Trollwall, located in the city's graveyard district, the City of the Dead. Watchway Tower stood four stories tall. It was directly connected to the eastern Trollwall and was situated at its northeast corner, right where it ended before the Cliffwatch as a gap, a sheer 30 meters drop that presented a grand view of the countryside east and south of the city. Being a torchtower, Watchway Tower had all the features that were common among them. This included a debriefing room, a small armory, holding cells, storage rooms for the holding of evidence or confiscated items, some bedchambers, and some garderobes. Like all other torchtowers, this structure had three beacon-fires that were constantly kept on standby. Watchway Tower, like all torchtowers, was manned by members of the City Watch, who carefully watched over the edge of the Cliffwatch for any sign of invasion.

Waterdeep Wazoo Headquarters

Waterdeep Wazoo Headquarters

The Waterdeep Wazoo was a broadsheet periodical newspaper published in Waterdeep. The newspaper was published by Gaxly Rudderbust. Gaxly authored some of the newspaper's articles himself, but the paper also accepted editorials from freelance contributors. In 1492 DR, Jarlaxle anonymously submitted to the paper an exposé on the rising devil worship cults among Waterdhavian noble families. That same year, an article written by Gaxly was also published, speculating on the origins of the Black Viper and linking her to the Cassalanter family. The Wazoo's news were followed by noble Waterdhavian families and various organizations, such as the Order of the Gauntlet.

Waukeen's Wares

Waukeen's Wares

Located on Grocer's Lane is a small moneylenders and pawn shop with an old copper sign of Waukeen swinging in the breeze out front. Within is a cluttered, hopelessly disorganized (to all but the owner) shop of curios, trinkets, and some valuable items pawned for quick sums of pocket money. The proprietor, a bald little human by the name of Alek Lenter, is a hyperactive, skinny fellow who can't sit still for more than 10 seconds at a time. He is more than happy to accept nearly anything of value and pay up to 70% of what it's worth; of course, the interest fees are 12% per tenday to buy back the same item, and few return to pick up their goods.<br>After four months, items are for sale at 90-100% of their value to all but the original seller. Despite Alek's apparent harmlessness, people who cheated him have never been seen after they've left his shop.

Weirdbottle's Concoctions

Weirdbottle's Concoctions

Weirdbottle's Concoctions is managed Skeemo Weirdbottle. This rock gnome sold non-magical potions.

West Gate

West Gate

The West Gate was the western point of entrance and exit through the Trollwall into and out of Waterdeep, the City of Splendors, as well as the least used of the city's four gates. The gate featured two towers, both standing three stories tall. It was comparatively smaller than the city's other gates. Like other gates, members of the City Guard were stationed at West Gate, though by contrast there were no magisters stationed at it. Prior to the Year of Blue Fire, 1385 DR, as a defensive measure one of the Walking Statues of Waterdeep was stationed beneath the West Gate and hidden away on the Ethereal plane. The West Gate was typically used by various sorts of fishermen, from those who fished from shore to those who went out with nets or traps, as well as clam diggers and the occasional bather.

Wyvern's Rest

Wyvern's Rest

Originally constructed as a stone watch house, the Wyvern's Rest was a favorite of guards and watchmen. The building stood two stories tall. A large stuffed wyvern was hung over the bar. A hunchback named Murklar was the janitor of the inn.

Yellowcrest Manor

Yellowcrest Manor

Noble house. Home of the Yellowcrest family

Zephyr Post

Zephyr Post

Birds of all colors can be seen delivering letters through the upper windows of this sky-blue townhouse at all hours of the day. The residents of Trollskull Alley and other nearby streets use the Zephyr Post to deliver letters to friends, colleagues, and mercenaries throughout Waterdeep. The inside of the shop is filled with the sweet aroma of Calishite incense. The Zephyr Post’s hawks can deliver a message to any address in Waterdeep for 2 silvers. Additionally, mercenaries and other hirelings can be contracted through the Zephyr Post. By sending a hawk and attaching their fee in advance, an NPC hireling will arrive at the characters’ residence the next morning. There are only so many mercenaries in Waterdeep, and you may deny any unreasonable requests.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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