Virethar world illustration - Fantasy theme
Fantasy

Virethar

F
FAFTrevor

Ruins, enchanted forests, and hidden secrets galore, all encompassed by a looming Infernal threat!


Author's Note: **TO AVOID SPOILERS, DON'T LOOK AT ANY SETTINGS OR INSPECT ANY CHARACTERS. IT'S BEST TO GO IN BLIND.** This custom game has tons of races to choose from, as well as a multitude of NPC's and monsters to interact with. Get lost in the story of an internal struggle between infernal forces that are brewing deep within the land, or forge your own adventure, independent of what goes on entirely! I personally recommend using Friends and Fables turn based combat feature, and due to the mass amounts of NPC's, locking game-changing/story-altering memories if you have the capability to do so. Some races have racial abilities that might come in handy, so make sure to ask Franz about it at the beginning of your game, and lock it into his memory as well!
Played33 times
Cloned0 times
Created
59 days ago
Last Updated
31 days ago
VisibilityPublic
Cursed Mummy
CR 5Medium Undead
Cursed Mummy
HP Range80 - 90 (Avg: 85)
AC15
XP1600

Description

Once a powerful sorcerer, this mummy was cursed for his dark deeds, bound to protect his secrets for eternity. Wrapped in ancient bandages, he seeks to reclaim his lost power and punish those who disturb his rest.

Details
SizeMedium
TypeUndead
CR5
XP1600
LanguagesCommon, Thieves’ Cant, Infernal
Defenses
Armor Class15
HP Range80 - 90 (Avg: 85)
Damage VulnerabilitiesFire
Damage ResistancesNecrotic, Poison
Damage ImmunitiesCold, Lightning
Condition ImmunitiesBlinded, Charmed, Deafened, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Stunned
Actions

Curse of the Mummy

The Cursed Mummy can target one creature within 30 feet, forcing it to make a DC 15 Wisdom saving throw or be cursed, suffering disadvantage on attack rolls and ability checks for 1 minute.

Mummified Touch

Melee Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) necrotic damage, and the target must succeed on a DC 15 Constitution saving throw or be paralyzed until the end of its next turn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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