Fantasy
Ruins, enchanted forests, and hidden secrets galore, all encompassed by a looming Infernal threat!
Author's Note: **TO AVOID SPOILERS, DON'T LOOK AT ANY SETTINGS OR INSPECT ANY CHARACTERS. IT'S BEST TO GO IN BLIND.**
This custom game has tons of races to choose from, as well as a multitude of NPC's and monsters to interact with. Get lost in the story of an internal struggle between infernal forces that are brewing deep within the land, or forge your own adventure, independent of what goes on entirely!
I personally recommend using Friends and Fables turn based combat feature, and due to the mass amounts of NPC's, locking game-changing/story-altering memories if you have the capability to do so. Some races have racial abilities that might come in handy, so make sure to ask Franz about it at the beginning of your game, and lock it into his memory as well!
Played | 33 times |
Cloned | 0 times |
Created | 59 days ago |
Last Updated | 31 days ago |
Visibility | Public |

HP Range80 - 90 (Avg: 85)
AC15
XP1600
Description
Once a powerful sorcerer, this mummy was cursed for his dark deeds, bound to protect his secrets for eternity. Wrapped in ancient bandages, he seeks to reclaim his lost power and punish those who disturb his rest.
Details
Size | Medium |
Type | Undead |
CR | 5 |
XP | 1600 |
Languages | Common, Thieves’ Cant, Infernal |
Defenses
Armor Class | 15 |
HP Range | 80 - 90 (Avg: 85) |
Damage Vulnerabilities | Fire |
Damage Resistances | Necrotic, Poison |
Damage Immunities | Cold, Lightning |
Condition Immunities | Blinded, Charmed, Deafened, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Stunned |
Actions
Curse of the Mummy
The Cursed Mummy can target one creature within 30 feet, forcing it to make a DC 15 Wisdom saving throw or be cursed, suffering disadvantage on attack rolls and ability checks for 1 minute.
Mummified Touch
Melee Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) necrotic damage, and the target must succeed on a DC 15 Constitution saving throw or be paralyzed until the end of its next turn.