Virethar world illustration - Fantasy theme
Fantasy

Virethar

F
FAFTrevor

Ruins, enchanted forests, and hidden secrets galore, all encompassed by a looming Infernal threat!


Author's Note: **TO AVOID SPOILERS, DON'T LOOK AT ANY SETTINGS OR INSPECT ANY CHARACTERS. IT'S BEST TO GO IN BLIND.** This custom game has tons of races to choose from, as well as a multitude of NPC's and monsters to interact with. Get lost in the story of an internal struggle between infernal forces that are brewing deep within the land, or forge your own adventure, independent of what goes on entirely! I personally recommend using Friends and Fables turn based combat feature, and due to the mass amounts of NPC's, locking game-changing/story-altering memories if you have the capability to do so. Some races have racial abilities that might come in handy, so make sure to ask Franz about it at the beginning of your game, and lock it into his memory as well!
Played31 times
Cloned0 times
Created
57 days ago
Last Updated
29 days ago
VisibilityPublic
Dunehaven

Dunehaven

Dunehaven is the largest city in the desert, thriving as a bustling trade hub where merchants from distant lands converge. Its vibrant markets are filled with exotic goods, rare magical artifacts, and the tantalizing scents of spices and incense, attracting adventurers and traders alike.

Elderwood

Elderwood

Elderwood is a serene settlement nestled beside the mystical Grove of Elders, known for its towering ancient trees and calming atmosphere. Spiritual seekers flock here to meditate and connect with nature, but the forest holds secrets, as some travelers have vanished without a trace, leaving behind only whispers of the unknown.

Frosthaven

Frosthaven

Frosthaven is a small, fortified village nestled in the foothills, serving as a sanctuary for weary travelers and local inhabitants. Its sturdy walls and watchtowers provide safety from the harsh winter elements and potential threats, while its warm hearths and welcoming taverns offer respite and camaraderie.

Grove of Elders

Grove of Elders

The Grove of Elders is a sacred glade surrounded by towering ancient trees, their gnarled branches intertwined like the fingers of wise old sages. It is said that these trees hold the memories of the world, whispering secrets and wisdom to those who seek their counsel, often revealing hidden truths and forgotten lore to worthy adventurers.

Hell’s Reach

Hell’s Reach

Hell’s Reach is a grim city perched on the edge of the Infernal Rift, where the Abyssal Gates loom ominously. The inhabitants, having forged dark pacts with devils, wield infernal magic to gain power, but at a perilous cost, as fiends roam the streets and the distinction between mortal and devil often fades.

The Abyssal Gates

The Abyssal Gates

The Abyssal Gates are colossal, rune-inscribed structures that loom ominously over the landscape, pulsating with dark energy. Every few weeks, they creak open, unleashing a torrent of infernal creatures and chaotic energies that threaten to engulf the surrounding area. Legends tell of brave adventurers who sought the gates, only to be lost to the Nine Hells, their fates sealed by the malevolent forces within.

The Blackened Spire

The Blackened Spire

A towering, jagged spire made of obsidian and infernal stone, reaching high into the sky. It was an ancient fortress of a devil lord, whose dark power still pulses, influencing the flow of infernal magic in the region.

The Crystal Shrine

The Crystal Shrine

The Crystal Shrine is an ancient temple, its walls adorned with luminescent crystals that pulse with magical energy. Surrounded by a serene forest, the shrine serves as a focal point for arcane rituals and is said to grant visions to those who meditate within its hallowed halls.

The Lost City of Aelthar

The Lost City of Aelthar

Once a thriving metropolis, Aelthar now lies in ruins, its grand structures entwined with ancient trees and vibrant foliage. The city is rumored to be filled with magical artifacts and scrolls of forgotten knowledge, waiting to be uncovered by brave adventurers.

The Sunken Oasis

The Sunken Oasis

Once a vibrant oasis, this location is now a desolate expanse of cracked earth and scattered palm trees. Beneath the surface lies the ruins of an ancient city, its treasures and artifacts hidden beneath layers of sand, waiting to be uncovered by intrepid adventurers.

The Veil of Echoes

The Veil of Echoes

A mystical cavern where the echoes of past voices linger, creating an eerie atmosphere. It is said that those who enter may hear whispers of long-lost souls, offering guidance or driving them to madness, depending on their intentions.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
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