Avatar: The Last Airbender (version 0.9) world illustration - Elemental theme
Elemental

Avatar: The Last Airbender (version 0.9)

B
Backlash84

The world from the "Avatar: The Last Airbender" series. Just a fun little project I'm working on.


Author's Note: Still in construction. I have the map finished (54 locations), but intend to add all the races, classes, NPCs, "spells", and potentially all items from the show. I will not be creating classes for organizations such as the Kyoshi warriors. That sort of thing will be allocated to the sub class. Items marked (C) are cannon, (N) for non cannon. Non cannon items are items that while not explicitly shown in the series, likely exist in that world. All information shamelessly copy/pasted from https://avatar.fandom.com/wiki/Avatar_Wiki A homebrew I'm using. https://www.gmbinder.com/share/-NSelKTwd-b2pWS3eUYW Update to version 0.2! 115 spells added. Update to version 0.3! Added the core characters of the first season! Update to version 0.4! 80 items from the show added! Update to version 0.5! Over 100 items from the show, marked (C) for cannon. Update to version 0.6! Added 64 non cannon (N) items. I have yet to adjust their descriptions to make them fit into the universe better. I am considering MAYBE remaking the images in AI to better fit the cartoon style of Avatar. That would be a pain in the ass, but I MIGHT do it. Update to version 0.7! Started generating images in the Avatar art style for all items. Update to version 0.8! 12 factions added, and a ton of items. Update to version 0.9! 5 new characters and a bunch of images added. A few items too.
Played176 times
Cloned28 times
Created
91 days ago
Last Updated
9 days ago
VisibilityPublic
Immolation
Level 5
Immolation

Description

Firebending Technique. Flames wreathe one creature you can see within range, engulfing it in fire. The target must make a Dexterity saving throw, taking 8d6 fire damage on a failed save, or half as much on a successful one. If it fails, the target burns for the spell’s duration, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. At the end of each of its turns, the target repeats the saving throw, taking 4d6 fire damage on a failed save, and the spell ends on a successful save. If the damage from this spell kills the target, it is turned to ash.

Spell Details
Level5
Range90
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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