Fiore is a land where magic is more than a tool. The kingdom thriving on its many guilds.
Played | 28 times |
Cloned | 2 times |
Created | 26 days ago |
Last Updated | 14 days ago |
Visibility | Public |

Bosco
Theme: Innovation, alchemy, and a rising political power. Environment: Large industrial cities, mining towns, and rail networks. Culture: A mix of aristocrats, engineers, and magical craftsmen. Description: Bosco is a kingdom where technology and magic are fused, creating a booming industrial nation. The nation’s wealth comes from its mines of rare magical minerals, fueling the development of powerful magical devices and weaponry. Bosco is expansionist and competes with other nations economically, sometimes engaging in political conflicts.

Cedar Town
Description: A forest town where woodcutters and craftsmen thrive. It has an earthy and rustic atmosphere, home to skilled artisans and builders.

Clover Town
Description: A small but prestigious town where the Masters of all guilds gather for annual meetings. It is known for its peaceful, secluded environment and historic landmarks.

Crocus
Description: The grand capital of Fiore, home to the Kingdom’s monarchy and the political heart of the country. Crocus is a city of beautiful gardens, towering castles, and noble districts. It hosts major events such as the Grand Magic Games, where wizards from all over Fiore compete.

Dragnof
Theme: Ancient history, dragonkind, and forgotten power. Environment: Majestic mountain ranges, ancient ruins, and dragon nests. Culture: Once a kingdom ruled by humans and dragons in harmony, now reduced to ruins and legend. Description: Dragnof was once a mighty kingdom where dragons and humans coexisted, founded centuries ago by Irene Belserion, the mother of Dragon Slayer Magic. It was a land of prosperity and power, where dragon-slaying magic was first developed. However, the Dragon Civil War led to its downfall, leaving only ruins and whispers of its past greatness. Today, it is an uninhabited wasteland, with remnants of Draconic Magic hidden within its mountains and caves. Only the bravest treasure hunters or historians dare to venture into these lands, seeking lost knowledge.
Earth Land
Earth Land is a vast, magical world teeming with wonder, adventure, and powerful sorcery. It is a realm where magic is not just a tool but the very foundation of civilization. Sprawling continents, enchanted landscapes, and legendary guilds shape the destiny of those who call it home. Though filled with beauty and prosperity, Earth Land is also rife with conflicts between nations, guilds, and ancient forces lurking in the shadows.

Era
Description: A fortified city high in the mountains, Era serves as the headquarters of the Magic Council, the governing body overseeing all wizard guilds in Fiore. The city is heavily guarded and off-limits to most civilians.

Fiore
Theme: A land of adventure, guild rivalries, and magic-driven society. Environment: Lush forests, rolling plains, bustling cities, and coastal ports. Culture: Guild-centered economy, magic-infused cities, and a blend of nobility and common folk. Description: Fiore is one of the most influential countries in Ishgar, where magic is an everyday part of life. It is known for its vibrant guild culture, with many legal guilds operating under the Magic Council’s laws. The kingdom thrives on magical commerce, producing some of the finest enchanted goods. However, dark guilds also lurk in the shadows, causing political unrest.

Franz Notes
An Area for Franz to go to see needed information.

Guilds
An Area that houses the Guild information.

Hargeon
Description: A major port town on the southern coast, known for its maritime trade and fishing industry. It has a mix of wealthy merchants, sailors, and tourists, with a coastal charm that attracts visitors from all over Fiore.

Isvan
Isvan is a rugged, mountainous region nestled between the northern territories of Seven and Bosco, bordering the icy lands of Iceberg and the mystical dragon territory of Dragnof. It is a place where harsh winters, war-hardened warriors, and a deep history of magical conflict have shaped its people into some of the toughest survivors in Ishgar. Once a neutral land, Isvan has become a battleground for different factions vying for control due to its strategic position and abundance of rare magical minerals. The people of Isvan are strong-willed, often mercenaries or nomads who worship ancient spirits of war and winter.

Magnolia
Description: A lively town known for its vibrant atmosphere and strong magical presence. It is best known as the home of Fairy Tail, one of the most powerful guilds in Fiore. The town thrives on commerce, with bustling markets and annual celebrations.

Morgate Town
Description: Morgate Town is a grim and desolate port town on the edges of Fiore, known for its dangerous waters, criminal underbelly, and eerie atmosphere. Unlike the lively and prosperous port of Hargeon, Morgate is a place where outlaws, mercenaries, and black-market traders gather. The town is perpetually shrouded in mist, and many locals whisper that the surrounding seas are cursed, with ships mysteriously vanishing.

Oak Town
Description: A town rich in history and magical relics, with old stone buildings and towering cathedrals. It has a mysterious, almost eerie charm, attracting scholars and treasure hunters.

Seven
Theme: Mysticism, druidic traditions, and deep spiritual magic. Environment: Enchanted forests, ancient mountains, and sacred groves. Culture: A tribal and monastic society that values harmony with magic. Description: Seven is a land of sacred temples and deep forests, where magic is woven into nature itself. Many people here follow spiritual paths, worshipping celestial bodies, nature spirits, and the flow of magic. It is a reclusive kingdom with limited political interactions, making it one of the most mysterious lands in Ishgar.