Eclipse Haven world illustration - Post-Apocalyptic theme
Post-Apocalyptic

Eclipse Haven

K
Kimmykay

Survive Eclipse Haven’s apocalypse: battle walkers, forge bonds, face betrayal, and build hope.


Author's Note: Welcome Note: "Welcome to Eclipse Haven—a world where survival is brutal, friendships are fragile, and betrayal waits in the shadows. Every decision you make shapes this harsh, post-apocalyptic landscape. Will you find hope or let darkness consume you?" Atmosphere Reminder: "This isn’t just a game; it’s a test of wit, trust, and perseverance. Expect the gruesome and the unexpected at every turn. Keep your wits sharp, and remember: not all threats come from the undead." Encouragement: "Forge bonds, build your sanctuary, and uncover the secrets lurking in the ruins. But tread carefully—every alliance carries risks, and every choice matters." Personal Note: "Thank you for stepping into this story. I've poured passion into crafting this world, and I hope you embrace the chaos, camaraderie, and chills that await. Good luck, survivor."
Played1 times
Cloned0 times
Created
21 days ago
Last Updated
21 days ago
VisibilityPublic
Unicorn
CR 5Large Celestial
Unicorn
HP Range27 - 108 (Avg: 68)
AC12
XP1800
Details
SizeLarge
TypeCelestial
CR5
XP1800
LanguagesCelestial, Elvish, Sylvan, telepathy 60 ft.
Defenses
Armor Class12
HP Range27 - 108 (Avg: 68)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage Immunities
Condition Immunities, ,
Actions

Healing Touch

The unicorn touches another creature with its horn. The target magically regains 11 (2d8 + 2) hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target.

Hooves

Melee Weapon Attack: +7 to hit, reach 5 ft ., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Horn

Melee Weapon Attack: +7 to hit, reach 5 ft ., one target. Hit: 8 (1d8 + 4) piercing damage.

Multiattack

The unicorn makes two attacks: one with its hooves and one with its horn.

Teleport

The unicorn magically teleports itself and up to three willing creatures it can see within 5 ft. of it, along with any equipment they are wearing or carrying, to a location the unicorn is familiar with, up to 1 mile away.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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