Eclipse Haven world illustration - Post-Apocalyptic theme
Post-Apocalyptic

Eclipse Haven

K
Kimmykay

Survive Eclipse Haven’s apocalypse: battle walkers, forge bonds, face betrayal, and build hope.


Author's Note: Welcome Note: "Welcome to Eclipse Haven—a world where survival is brutal, friendships are fragile, and betrayal waits in the shadows. Every decision you make shapes this harsh, post-apocalyptic landscape. Will you find hope or let darkness consume you?" Atmosphere Reminder: "This isn’t just a game; it’s a test of wit, trust, and perseverance. Expect the gruesome and the unexpected at every turn. Keep your wits sharp, and remember: not all threats come from the undead." Encouragement: "Forge bonds, build your sanctuary, and uncover the secrets lurking in the ruins. But tread carefully—every alliance carries risks, and every choice matters." Personal Note: "Thank you for stepping into this story. I've poured passion into crafting this world, and I hope you embrace the chaos, camaraderie, and chills that await. Good luck, survivor."
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Created
21 days ago
Last Updated
21 days ago
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Armory Annex

Armory Annex

The Armory Annex is a concealed storage area filled with defensive weapons, secured behind heavy reinforced steel doors. Adventurers must either solve intricate puzzles or negotiate with the vigilant guards to gain access to this treasure trove of armaments.

Barracks Bay

Barracks Bay

Barracks Bay is a fortified safe zone nestled along a rugged coastline, providing refuge for survivors. The area offers basic food and weapon supplies in exchange for trade or assistance with daily chores, fostering a sense of community among its inhabitants.

Biohazard Quarantine Zone

Biohazard Quarantine Zone

A once-thriving research facility now lies in ruins, overrun by escaped mutants and filled with corrosive substances. The air is thick with toxic fumes, and the ground is littered with hazardous waste, making navigation treacherous. Supplies are scarce but hold immense value for those brave enough to venture inside.

Blackout Plaza

Blackout Plaza

Blackout Plaza is a haunting square enveloped in darkness, where flickering streetlights cast eerie shadows. The air is thick with the stench of decay, and the occasional groan of lurking zombies echoes through the night, creating an unsettling atmosphere. Amidst the chaos, hidden food stashes can be discovered, offering a glimmer of hope for survival.

Bleeding Alley

Bleeding Alley

Bleeding Alley is a narrow, dimly lit passageway in the heart of the city, perpetually shrouded in an eerie mist. The air is thick with the stench of decay, and the ground is slick with moisture, making it treacherous to navigate. Undead creatures roam the alley, drawn by the dark energies emanating from the nearby old morgue, creating a constant threat for any who dare to traverse this haunted path.

Blighted Pond

Blighted Pond

A seemingly serene pond surrounded by lush greenery, the Blighted Pond is a deceptive oasis. Beneath its calm surface, it harbors infected wildlife and spores that can contaminate the unwary, making it a dangerous place for the unprepared.

Bloodshade Tunnels: Train Depot

Bloodshade Tunnels: Train Depot

Once a bustling subway station, the Bloodshade Tunnels now lie in eerie silence, overrun by the undead. Treasures and forgotten relics are scattered throughout the darkened platforms, but adventurers must tread carefully, as tight corners and shadowy alcoves hide lurking zombies ready to ambush the unwary.

Bluffside Gardens

Bluffside Gardens

Bluffside Gardens are the overgrown ruins of an ancient botanical garden, where nature has reclaimed its territory. Survivors have turned this wild space into a vital resource, cultivating various herbs and berries that are essential for medicinal purposes, creating a delicate balance between nature and survival.

Bluffstone Asylum

Bluffstone Asylum

Once a grim asylum, Bluffstone has transformed into a settlement where the echoes of madness linger. The self-proclaimed 'prophet' leads the inhabitants, blurring the lines between sanity and insanity, as they navigate their new lives amidst the shadows of their past.

Brine Hollow

Brine Hollow

Brine Hollow is a grim settlement of desperate survivors who have taken refuge in dilapidated fishing shacks along a murky inlet. Known for their ruthless raids on nearby settlements, the residents are driven by hunger and desperation, often masking their true intentions behind pleas for help.

Burned Blockade

Burned Blockade

A desolate stretch of road, once bustling with life, now lies in ruins. Charred vehicles and the remains of unfortunate travelers are scattered across the asphalt, serving as grim reminders of a violent conflict. The air is thick with the smell of smoke and decay, while shadows lurk among the wreckage, hinting at traps set by desperate survivors or rogue factions seeking to protect their territory.

Chapel of Solace

Chapel of Solace

The Chapel of Solace is a humble sanctuary nestled in a serene glade, providing weary travelers with a place to rest and recover. Overseen by a kindly medic named Elara, the chapel offers healing supplies and a warm meal to those in need, fostering a sense of community and safety.

Chasm’s Edge

Chasm’s Edge

Chasm’s Edge** - **Description:** A long, narrow passageway running along the edge of a deep chasm. The tunnel exits to two distant locations, but the unstable ground creates hazards for anyone passing through. - **Gameplay Hook:** Players must tread carefully to avoid triggering collapses or being attacked by creatures dwelling in the depths. - **Environmental Features:** - Rope bridges connecting precarious ledges. - Faint growling noises echoing from the chasm below.

Cliff’s Edge Commune

Cliff’s Edge Commune

A small community of survivors has established their homes within the protective embrace of cliffside caves. Utilizing natural barriers, they have created a safe haven, but recent storms have left their dwellings in disrepair, requiring urgent assistance.

Cloudwatch Observatory

Cloudwatch Observatory

Once a bustling research outpost dedicated to studying the skies, Cloudwatch Observatory has been transformed into a safe haven by its last remaining scientist. The observatory offers rare items such as detailed weather maps and specialized night-vision gear, attracting adventurers and scholars alike.

Collapsed Cathedral

Collapsed Cathedral

Once a grand place of worship, this half-destroyed cathedral now stands as a haunting reminder of its former glory. The crumbling stone walls and shattered stained glass windows create an eerie atmosphere, while whispers from the hidden crypts below hint at dark secrets and horrors that lie beneath.

Crimson Cafe Entrance

Crimson Cafe Entrance

The Door to get inside the Crimson Cafe

Echo Plaza

Echo Plaza

Echo Plaza is a mysterious square shrouded in dense fog, where the undead flicker in and out of existence like shadows. Abandoned supplies lie scattered throughout, luring adventurers to take risks amidst the eerie atmosphere.

Echoing Abyss

Echoing Abyss

The Echoing Abyss is a towering, dilapidated skyscraper that looms ominously over the cityscape. Its broken elevator shaft plunges into darkness, forcing adventurers to navigate the treacherous stairwells while evading the relentless zombies that lurk in the pitch-black corners of each floor.

Emberstone Underground

Emberstone Underground

Beneath the ancient fort of Emberstone lies a sprawling tunnel system originally designed for military storage. Now, these dark corridors are infested with the remnants of soldiers who fell victim to a mysterious infection, their twisted forms lurking in the shadows, waiting to ambush intruders.

Forgotten Sewer Hatch

Forgotten Sewer Hatch

An old, rusted sewer grate lies hidden behind a tangle of overgrown bushes and debris, leading to the darker, less explored sections of the tunnels. This area is fraught with dangers, including territorial wildlife that has mutated over time, such as oversized rats and aggressive insects, making access a challenge for any adventurer.

Fungal Caverns

Fungal Caverns

The Fungal Caverns are a sprawling network of underground tunnels filled with bioluminescent fungi and mutated plant life. Adventurers brave enough to explore these caverns can find rare herbs with potent magical properties, but they must also contend with aggressive fungal creatures and toxic spores that can cause debilitating effects.

Greenhaven Farm

Greenhaven Farm

Greenhaven Farm is a thriving community hub dedicated to sustainable agriculture, providing fresh produce to nearby settlements. The farm features several fields of crops, a small livestock pen, and a communal barn where villagers gather to share resources and knowledge.

Havenhold Bastion

Havenhold Bastion

Havenhold Bastion is a sprawling settlement nestled in the heart of Eclipse Haven, designed to grow and evolve alongside its inhabitants. Surrounded by sturdy barricades made from salvaged materials, it offers unmatched security from the undead while fostering hope for rebuilding humanity. Its residents are a mix of skilled survivors, traders, and refugees, each contributing unique expertise to keep the settlement thriving.

Healing Garden

Healing Garden

The Healing Garden is a lush, overgrown sanctuary filled with vibrant, rare herbs and plants known for their potent healing properties. Nestled within a secluded glade, the air is fragrant with the scent of blooming flowers, and the gentle sound of a nearby stream adds to the tranquil atmosphere, making it a perfect spot for herbalists and adventurers seeking to craft high-grade medical supplies.

Highrise Hideout

Highrise Hideout

Perched atop a crumbling skyscraper, the Highrise Hideout serves as a refuge for survivors in a city overrun by chaos. Here, they gather to signal for rescue, launching flares into the sky as a desperate plea for help, while the remnants of the urban landscape stretch out below them.

Howling Ravine

Howling Ravine

Howling Ravine is a deep canyon carved by ancient winds, where the eerie howls of the wind echo through the rocky walls, masking the sounds of lurking predators. The ravine is dotted with unstable bridges and treacherous paths, making it a perilous journey for those seeking to cross or scavenge for supplies left behind by previous adventurers.

Ironclad Armory Entrance

Ironclad Armory Entrance

The Door to Ironclad Armory

Ironclad Prison Entrance

Ironclad Prison Entrance

The Entrance to get inside Ironclad Prison and their's alot of Guards that Guard the Outside and Inisde of the Door.

Ironclad Transport Ship

Ironclad Transport Ship

This is the Ship that Transport stuff towards other Cities or Allies, But one thing it always sail towards the Night Tower first to Drop off the Soldiers Guards the Night Tower and then the Ship be on it's way.

Ironforge Town

Ironforge Town

Ironforge Town is a resilient settlement where survivors have transformed an old industrial forge into a bustling center for weapon and tool production. This forge serves as the town's lifeline, providing essential defenses against external threats and fostering a sense of community among its inhabitants.

Lantern Ridge Gate Entrance 2

Lantern Ridge Gate Entrance 2

This is Entrance 2 of Lantern Ridge that will lead you into District 2, you have to enter throught District 1 to enter District 2. There are guards guarding this Gate with Sniper Rifes and Blades.

Lantern Ridge Last Gate Entrance 3

Lantern Ridge Last Gate Entrance 3

This is the last Gate in Lantern Ridge, and leads into District 3, you can't go through District 3 without going through District 1 and 2. This leads to the Boss of The Lantern Ridge building called "The Great Hall".

Lantern Ridge Main Gate Entrance

Lantern Ridge Main Gate Entrance

This is the Main Gate Entrance that will lead you into Lantern Ridge, also into The First District as well, District 1. There are guards here with Guns.

Lighthouse Lookout

Lighthouse Lookout

A towering lighthouse stands at the edge of the city, its light flickering as it struggles to guide ships safely to shore. The structure is weathered but offers a panoramic view of the surrounding area, making it a crucial point for spotting incoming survivors and threats alike.

Maintenance Bunker

Maintenance Bunker

The Maintenance Bunker is a fortified industrial storage area, featuring heavy barricades and flickering emergency lighting. Inside, players will find an array of repair tools and spare parts, making it a valuable resource for those in need of quick fixes. However, the bunker also holds secrets, with hidden pathways that lead deeper into the vault, enticing adventurers to explore further.

Market Square Holdout

Market Square Holdout

Once a vibrant shopping district, Market Square Holdout has transformed into a makeshift village where former shops now serve as living quarters for the displaced. The atmosphere is a mix of resilience and desperation, with residents bartering supplies to survive amidst the remnants of their former lives.

Military Headquarters Entrance

Military Headquarters Entrance

The Heavey Strong Double Steel Entrance to get into the Military Headquarters

Night Tower Docks

Night Tower Docks

Where the Guards arrive to, to get inside the Night Tower. and Where the Guards leave to leave the Night Tower.

Night Tower Entrance

Night Tower Entrance

To enter the Night Tower.

Nightshade Village

Nightshade Village

Nightshade Village: A serene mountaintop settlement led by Matron Isolde, a master herbalist with sinister motives. The village produces rare herbs but secretly creates deadly poisons to weaken and dominate neighboring settlements. Outsiders are lured with kindness while the residents enforce unwavering loyalty to Isolde. Traps and toxic secrets guard their plans.

Observation Chamber

Observation Chamber

A secure, glass-enclosed room once used for monitoring experiments. The chamber is filled with scattered notes, dried herbs, and basic medical kits, all left intact as if the previous occupants vanished suddenly. The air is thick with an unsettling silence, occasionally broken by faint, eerie noises that suggest something dangerous lurks just beyond the glass walls.

Overwatch Tower

Overwatch Tower

The Overwatch Tower is a tall, stone structure perched on a rocky outcrop, providing a panoramic view of the surrounding landscape. It serves as a crucial lookout point for nearby settlements, allowing scouts to spot incoming threats and monitor enemy movements from a safe distance.

Poison Thicket

Poison Thicket

The Poison Thicket is a dense area of overgrown vegetation, where vibrant yet deadly herbs thrive. The air is thick with the scent of toxins, and the ground is littered with the remains of unfortunate creatures that ventured too close.

Power Plant Delta

Power Plant Delta

Power Plant Delta is a power station that the Warlord uses to power his City maybe the only city that uses power, The Lord uses his Scientis smart minds to keep his city power online and his military and army and technology.

Power Plant Delta Entrance

Power Plant Delta Entrance

The Entrance to the Underground Power Plant

Prison Cell 1

Prison Cell 1

First Prison Cell

Prison Cell 10

Prison Cell 10

Tenth Prison Cell

Prison Cell 11

Prison Cell 11

11th Prison Cell

Prison Cell 12

Prison Cell 12

12th Prison Cell

Prison Cell 2

Prison Cell 2

Second Prison cell

Prison Cell 7

Prison Cell 7

Seventh Prison Cell

Prison Cell 8

Prison Cell 8

Eight Prison Cell

Prison Cell 9

Prison Cell 9

Ninth Prison Cell

Prison Kitchen

Prison Kitchen

Where the Servers serve the Prisoners their food and meals and cook their food

Prison Stairs

Prison Stairs

The Only Way to the Upstairs Area, the only room on the Second Floor is the Warden Office, this is the Way to get to the Warden Office.

Prison cell 13

Prison cell 13

13Th Prison Cell

Prison cell 14

Prison cell 14

14th Prison Cell

Prison cell 3

Prison cell 3

Third Priosn cell

Prison cell 4

Prison cell 4

Fourth Prison cell

Prison cell 5

Prison cell 5

Fifth Prison cell

Prison cell 6

Prison cell 6

Sixth Prison cell

Rogue’s Hold

Rogue’s Hold

Rogue’s Hold is a fortified settlement run by a faction of former soldiers who have turned to a life of crime. They extort travelers for supplies and weapons, often using intimidation and force to get what they want, making it a dangerous place for the unprepared.

Scorched Library

Scorched Library

The Scorched Library is a half-burned structure that stands as a testament to the knowledge of survival in apocalyptic times. Inside, charred books and scrolls are scattered among the ashes, containing invaluable strategies for enduring harsh conditions and navigating a world in chaos.

Seaside Sanctuary

Seaside Sanctuary

The Seaside Sanctuary is a quaint lighthouse base perched on a rocky cliff overlooking the turbulent sea. A small, hopeful community of sailors and fishermen resides here, dedicated to guiding lost ships to safety with their flickering beacon, which has recently dimmed due to a broken light mechanism.

Shadow's Refuge

Shadow's Refuge

Shadow's Refuge: A seemingly welcoming settlement with friendly residents led by the cunning Elder Crowley. Beneath their hospitality lies a plot to take over nearby settlements through sabotage and infiltration. The charismatic Crowley manipulates allies and enemies alike, while his followers spy and gather intel. Hidden tunnels and secret operations keep their dark agenda concealed.

Silent Woods

Silent Woods

A dense, fog-laden forest that encircles the town, known for its eerie silence and the unsettling presence of shadowy figures. Those who wander too far from the safety of the town often hear whispers and feel the sensation of being watched, as if the woods themselves are alive with malevolence.

Skyline Bridge

Skyline Bridge

The Skyline Bridge is a once-majestic structure now reduced to a crumbling ruin, spanning a deep chasm. On one side, a group of desperate survivors clings to hope, while the other side is littered with abandoned vehicles, offering both danger and potential treasure for scavengers.

Submerged District

Submerged District

The Submerged District is a once-thriving area now engulfed by rising waters, leaving only the tops of buildings and precarious walkways visible. Survivors navigate the flooded streets, where lurking dangers and valuable loot await, but they must be wary of the unseen force that drags those who linger too long beneath the murky surface.

Tainted Well

Tainted Well

Once the lifeblood of the town, the Tainted Well now stands as a grim reminder of the outbreak that ravaged the area. Its waters, once clear and refreshing, are now murky and foul, hinting at the dark secrets hidden beneath its surface.

The Beacon Lodge

The Beacon Lodge

Nestled on a rugged mountainside, The Beacon Lodge serves as a sanctuary for weary travelers. Equipped with basic survival tools and a cozy wood stove, it offers warmth and shelter amidst the harsh wilderness.

The Collapsed Underpass

The Collapsed Underpass

A partially destroyed roadway leading into the tunnels below, filled with rubble that creates narrow passages. Faint growls echo from the depths, hinting at lurking dangers and hidden secrets.

The Construction Yard

The Construction Yard

A bustling site filled with tools, materials, and skilled laborers ready to assist adventurers in fortifying their defenses. Players can customize the layout, build barricades, and create a thriving base to withstand any threats.

The Cracked Dome

The Cracked Dome

Once a grand sports arena, The Cracked Dome now serves as a haunting hive for the undead. The air is thick with the echoing moans of zombies, creating an unsettling atmosphere that makes it difficult for adventurers to pinpoint the source of danger. Despite the lurking threats, valuable supplies and treasures lie hidden deep within its crumbling walls, waiting to be claimed by the brave or the foolhardy.

The Crossroads Entrance

The Crossroads Entrance

The Stairs door to enter the Crossroads.

The Cryo Wing

The Cryo Wing

The Cryo Wing is a chilling, fog-laden area filled with broken glass chambers that house the remnants of failed experiments. The air is thick with frost, and the faint sounds of movement echo through the mist, creating an unsettling atmosphere for any who dare to explore its depths.

The Drowned Bastion

The Drowned Bastion

A half-sunken ship that serves as a lawless trading post, The Drowned Bastion is a haven for cutthroats and rogues. The air is thick with tension as deals are struck in the shadows, and betrayal is a common currency among its inhabitants.

The Echoing Hollow

The Echoing Hollow

A labyrinth of caves beneath a towering bluff, The Echoing Hollow is known for its eerie acoustics that distort sounds, creating unsettling echoes that can disorient even the most seasoned adventurers. Whispers of past explorers and hidden treasures linger in the air, but the constant threat of cave-ins looms large, urging those who dare to delve deeper to act quickly.

The Engineer’s Refuge

The Engineer’s Refuge

The Engineer’s Refuge is an old repair wing repurposed by technically inclined survivors. Here, they diligently maintain the vault’s life support systems, ensuring the survival of its inhabitants amidst the chaos outside.

The Entrance to the Prison Cafeteria

The Entrance to the Prison Cafeteria

To get inside the Cafeteria

The Forked Depths

The Forked Depths

A large open area in the tunnels where the path splits into two branching exits. One leads to a dangerous zone filled with mutated creatures, while the other exit is safer but heavily barricaded. Players must choose their path carefully based on their resources and objectives, with a third hidden tunnel that can be discovered for a secret shortcut. The area is littered with collapsed debris that provides cover from enemies, and ominous glow-in-the-dark fungal growths illuminate the surroundings.

The Forsaken Precinct

The Forsaken Precinct

Once a bastion of law and order, The Forsaken Precinct now stands as a haunting reminder of a world overrun by chaos. The air is thick with the stench of decay, and the echoes of distant moans fill the halls, hinting at the horrors that lurk within its crumbling walls.

The Forsaken Shaft

The Forsaken Shaft

The Forsaken Shaft is a collapsed mine located on the outskirts of a forgotten village. Once a source of precious minerals, it now serves as a haunting ground for restless zombies, drawn to the remnants of their former lives. Adventurers brave enough to explore its depths may uncover untapped resources, but they must tread carefully to avoid the dangers lurking in the shadows.

The Fungus Warrens

The Fungus Warrens

A dangerous underground community where residents have adapted to live among toxic fungal growths. Many suffer strange mutations, leading to suspicion and paranoia. The air is thick with spores, and the ground is covered in vibrant, yet deadly fungi. Residents trade rare medical herbs and food, but the risk of exposure to harmful spores looms large for any who linger too long.

The Greenstead

The Greenstead

The Greenstead is a quaint farming village nestled in a lush valley, known for its fertile soil and vibrant fields. The villagers cultivate a variety of crops, but their specialty lies in rare herbs that attract traders from distant lands, making the village a hub of commerce and culture.

The Harbor Refuge

The Harbor Refuge

The Harbor Refuge is a cluster of dilapidated docks that have been repurposed into makeshift shelters by a group of survivors. Here, explorers can find supplies left behind by previous adventurers, but gaining the trust of the survivors is essential to access the hidden caches of valuable resources.

The Haven Trading Post

The Haven Trading Post

The Haven Trading Post is a bustling supply hub nestled between two hills, providing a safe haven for weary travelers and traders alike. Here, NPC traders gather to barter food, medical supplies, and various goods, creating a vibrant marketplace filled with the sounds of haggling and laughter.

The Healer’s Nook Entrance

The Healer’s Nook Entrance

The Entrance to get inside the Healer's Nook

The Hidden Cache

The Hidden Cache

A clandestine stall tucked away in a shadowy alley, The Hidden Cache is a hub for adventurers seeking rare and unique items. The vendor, a mysterious figure shrouded in a hooded cloak, offers everything from enchanted weapons to rare potions, all in exchange for weapons, ammunition, or high-value supplies.

The Hollowed Crossing

The Hollowed Crossing

The Hollowed Crossing is a precarious settlement built around a network of unstable tunnels. Survivors live in constant fear of cave-ins caused by underground tremors, and the lurking creatures that emerge from the depths add to their peril.

The Iron Bastion Entrance

The Iron Bastion Entrance

The Entrance to into The Iron Bastion

The Ironed Beast

The Ironed Beast

This is one of Ironclad Heights Biggest Battle/Warships called, "The Ironed Beast" with Missles, Guns, and Soldiers on it.

The Lantern Crypts

The Lantern Crypts

The Lantern Crypts** - An abandoned burial ground with scattered lanterns that flicker eerily. Rumors of haunting shadows abound. - Gameplay Hook: Crypts may hide herbs, rare treasures, or NPCs seeking help—but are guarded by hostile creatures

The Quarry Pit

The Quarry Pit

An abandoned mining quarry with a deep sinkhole that leads directly to a network of tunnels below. Rope ladders and pulleys provide a perilous means of descent, while scattered remnants of mining equipment hint at the riches that once were, now overshadowed by the risk of collapses and lurking creatures.

The Red Spire

The Red Spire

The Red Spire is a fortified settlement ruled by an ex-military leader known for his iron-fisted control. Residents are coerced into servitude, working for the faction in exchange for the promise of protection from external threats, creating a tense atmosphere of fear and desperation.

The Scorched Gate

The Scorched Gate

The Scorched Gate is the outermost section of a once-mighty fort, now a desolate battlefield littered with the remnants of failed attacks from zombies and rogue factions. Charred remains of siege weapons and broken shields are scattered across the ground, serving as a grim reminder of the fort's turbulent past. Adventurers brave enough to scavenge for valuable scraps must remain vigilant, as lurking enemies watch from the shadows, ready to ambush the unwary.

The Shattered Gate

The Shattered Gate

The Shattered Gate serves as the primary entry point to Eclipse Haven, a massive structure crafted from scrap metal and scavenged materials. Heavily reinforced and guarded by watchtowers, it functions as a checkpoint where newcomers are meticulously screened for infection or hidden threats, creating a tense atmosphere for all who approach.

The Shattered Gate Entrance 2

The Shattered Gate Entrance 2

the Seond Entrance into Exlips Haven, Broken and Shatter and needs rebuild

The Shattered Gate Entrance 3

The Shattered Gate Entrance 3

the Third Entrance into Exlips Haven, But it's collapsed in so no one can go in or out through this Entrance, it can be moved with something strong or blown up and it can be climbed over.

The Shattered Gate Entrance 4

The Shattered Gate Entrance 4

the Fourth Entrance into Exlips Haven, Broken and Shatter and needs rebuild

The Shattered Quarter

The Shattered Quarter

The Shattered Quarter is a makeshift settlement formed by survivors who have barricaded several apartment blocks in the heart of a devastated city. They scavenge the nearby ruins for food and weapons while constantly facing the threat of zombie hordes lurking in the shadows.

The Shelter Hall

The Shelter Hall

The Shelter Hall** - **Description:** Deep within the vault, a secure living area for survivors who risk staying in the eerie complex. - **Gameplay Hook:** The players must clear out nearby mutant threats to keep the hall safe.

The Sorrow Vaults

The Sorrow Vaults

The Sorrow Vaults are a labyrinthine network of claustrophobic tunnels, echoing with the whispers of those who once traversed them. Haunting graffiti adorns the walls, depicting the despair and struggles of survivors who met their fate within these dark passages, serving as a chilling reminder of the dangers that lie ahead.

The Submerged Rails

The Submerged Rails

The Submerged Rails is a flooded subway station, where murky waters conceal the remnants of a once-bustling transit hub. Faint gurgling sounds echo through the damp air, hinting at the lurking dangers beneath the surface, including aquatic creatures and forgotten horrors.

The Undermarket

The Undermarket

A hidden black-market settlement deep within the tunnels, where survivors and smugglers trade rare goods. The atmosphere is tense, illuminated by flickering lanterns, and the air is thick with the scent of damp earth and desperation. Two exits lead to different perilous sections of the tunnel system, one towards a faction hideout and the other into a swarm-infested area, making every departure a gamble.

The Watcher's Perch

The Watcher's Perch

The Watcher's Perch is a cliffside platform that offers breathtaking views of the surrounding landscape, making it an ideal spot for scouting. However, survivors have reported seeing ominous shadows moving in the darkness, hinting at lurking dangers that may be drawn to those who linger too long.

Underground Vent

Underground Vent

This leads to the Underground Power Plant Delta Entrance, it's Tight and Small.

Void Haven

Void Haven

Survivors have established a community near the vault's deepest section, where ominous vibrations resonate through the walls. They worship the 'Void' as a mysterious force, believing it offers protection, but those who question its power mysteriously vanish without a trace.

Warden Office

Warden Office

This is the Warden Office where people come in to have a Talk with the Warden or Where the Warden Abuse it's Prisoners, Nobody is allowed in the Warden Office only Private Officers, The Warlord and the Warden ofc. The Warden Office is Upstairs, the only room Upstairs.

Warden’s Post

Warden’s Post

Warden’s Post is a fortified village that was once a ranger station, now transformed into a bustling hub for adventurers and scouts. It offers excellent vantage points over the surrounding lands, making it a strategic location for monitoring the nearby forests and mountains.

Warlord's Stairs

Warlord's Stairs

Entrance to the Upstairs of the Residents.

Warlord's Tower Entrance

Warlord's Tower Entrance

This is the Doors to get inside the Warlords Tower, Guarded by 3 Military Ranked Officials, One holding a Smg, the other 2 Armed with Ak's

Warlords Church Room

Warlords Church Room

Where the Warlord and it's Family pray and it's guess, but this is a secert when the Warlord captures a Leader of a City and Town they Kill and Scarfice them in the Church. Shouting "DOING GOD'S WORK, DOING GOD'S WORK"

Warlords Family Dinner Room

Warlords Family Dinner Room

Where the Warlord and it's Family Eat and have Dinner and where they have Dinner with the Guess as well.

Warlords Libray

Warlords Libray

Where the Warlord and it's family read books and with its guess if they have them over.

Warlords Living Room

Warlords Living Room

Where the Warlord and it's family chill and laugh in their Living Room

Warlords Outside Residents Gates

Warlords Outside Residents Gates

To get inside and set foot on the Warlords Resident Land

Warlords Outside Residents Gates 2

Warlords Outside Residents Gates 2

To get inside and set foot on the Warlords Resident Land this is the second gate

Warlords Residents Entrance

Warlords Residents Entrance

The First Door of the Warlords Residents

Warlords Residents Entrance 2

Warlords Residents Entrance 2

The First Second of the Warlords Residents, this is the last door to get inside the Residents Manison

Warlords Tower Door Ahead

Warlords Tower Door Ahead

This Door leads to the Warlord's Tower, this door is in the back of the Headquarters of the Military Headquarters.

Warlords torture room 1

Warlords torture room 1

Where the Warlord knock out the leaders of City and Towns and Torture them there.

Warlords torture room 2

Warlords torture room 2

Another Torture room

Warlord’s Tower

Warlord’s Tower

A foreboding stronghold that looms over the surrounding landscape, the Warlord’s Tower is a symbol of power and fear. Its walls are made of dark stone, and the air is thick with tension, as the ruthless faction leader rules with an iron fist, punishing any intruders without mercy.

Whispering Pines Lodge

Whispering Pines Lodge

Nestled deep within the Whispering Pines Forest, this rustic hunter's cabin serves as a refuge for weary travelers and a base for those seeking to gather herbs and hunt. The lodge is surrounded by cleverly concealed traps that can be repurposed by adventurers, providing both protection and resources for their journeys.

Whispering Pines Lodge Entrance 1

Whispering Pines Lodge Entrance 1

One of the Entrances to get inside the Lodge

Whispering Pines Lodge Entrance 2

Whispering Pines Lodge Entrance 2

Another way to get inside the Lodge

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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