
Post-Apocalyptic
Survive Eclipse Haven’s apocalypse: battle walkers, forge bonds, face betrayal, and build hope.
Author's Note: Welcome Note: "Welcome to Eclipse Haven—a world where survival is brutal, friendships are fragile, and betrayal waits in the shadows. Every decision you make shapes this harsh, post-apocalyptic landscape. Will you find hope or let darkness consume you?"
Atmosphere Reminder: "This isn’t just a game; it’s a test of wit, trust, and perseverance. Expect the gruesome and the unexpected at every turn. Keep your wits sharp, and remember: not all threats come from the undead."
Encouragement: "Forge bonds, build your sanctuary, and uncover the secrets lurking in the ruins. But tread carefully—every alliance carries risks, and every choice matters."
Personal Note: "Thank you for stepping into this story. I've poured passion into crafting this world, and I hope you embrace the chaos, camaraderie, and chills that await. Good luck, survivor."
Played | 1 times |
Cloned | 0 times |
Created | 21 days ago |
Last Updated | 21 days ago |
Visibility | Public |
Arcane Lock
Abjuration•Level 2

Description
You touch a closed door, window, gate, chest, or other entryway, and it becomes locked for the duration. You and the creatures you designate when you cast this spell can open the object normally. You can also set a password that, when spoken within 5 feet of the object, suppresses this spell for 1 minute. Otherwise, it is impassable until it is broken or the spell is dispelled or suppressed. Casting knock on the object suppresses arcane lock for 10 minutes. While affected by this spell, the object is more difficult to break or force open; the DC to break it or pick any locks on it increases by 10.
Spell Details
Level | 2 |
Range | 1 |