AUREA NOX world illustration - Dystopian theme
Dystopian

AUREA NOX

Y
YANLEI

AUREA NOX, a post-modern triadic creed society dystopia, sprawl of power, decadence, and suffering.


Author's Note: Disclaimer: Basically Complete (around 98% ill say). This is 80% AI-generated and English is not my native language, so im sorry in case 😢 🥲 (images) — What will you find here (if i can count): 78 POIs. (Areas and POIs have placeholder images for now). 114 NPCs. 18 Factions. 43 Classes. 9 Races. Whats currently missing: I. An actual (cadastral) map II. Insert Characters into Factions III. Monsters? IV. Items? VI. Spells? (Ehh not really) VII. More Classes? What I used: ChatGPT, DeepAI Image Generator (placeholder). Also, if you want, check my other (first) world! play.fables.gg/worlds/01959bf5-9059-74a4-a78d-c1706d0e854c Ive also started to stream the creation of the map on Twitch. If you want to check me out on how i work or just want to hmu, give me some ideas and advice, share any critique, id appreciate it, tysm for reading til here! HF 👽— https://twitch.tv/vi_yanlei_xv Thanks for reading, hf!
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10 days ago
Last Updated
2 days ago
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Aesth-Net Cathedrals

Aesth-Net Cathedrals

The Aesth-Net Cathedrals are grand structures adorned with shimmering digital displays, where worshippers gather to receive aesthetic sermons. Patrons must scan their biometrics to receive beauty ratings, which dictate their standing within the community, enforcing a strict adherence to beauty standards.

Aurea Nox

Aurea Nox

Aurea Nox is a towering mega-cityscape that rises vertically into the sky, divided into distinct zones of light, dusk, and deep night. The architecture is a blend of organic and mechanical structures, with bioluminescent flora illuminating the darkened areas. The air is thick with a golden haze, a remnant of the light that was devoured, creating an eerie yet beautiful atmosphere. The inhabitants, navigate this vertical labyrinth, adhering to the Triadic Creed that governs their lives. The city is a testament to the collapse of meaning, where beauty, strength, and intelligence dictate one's existence, and the echoes of the past linger in the shadows.

Aurum Sanctus

Aurum Sanctus

The Aurum Sanctus is a levitating crystalline megastructure that orbits the summit of a towering spire. Its walls shift and rearrange themselves in response to the emotional resonance of its inhabitants, creating a dynamic and ever-changing environment. Entry is strictly forbidden without blood-based biometric clearance, ensuring only the chosen may enter its sacred halls.

Bastard Gallery

Bastard Gallery

A crumbling art-hive filled with sculptures and cloned representations of 'undesirable' citizens, artists, and rebels. Forgotten statues, flickering AR portraits, and withering cyber-canvases line its shifting corridors, each piece branded with a social failure: ugliness, ideological deviance, or broken potential. Periodically burned and rebuilt with new exiles, sometimes art reanimates, creating a haunting atmosphere.

Cacophaneum

Cacophaneum

The Cacophaneum is a surreal structure of suspended echo-chambers and psychic tuning rods, designed to amplify the philosophical performances of beauty and cruelty. Attendees must undergo surgical augmentation of their auditory cortex to fully experience the profound and disorienting propaganda that unfolds within its walls.

Cathex Warren

Cathex Warren

A winding network of damp tunnels, The Cathex Warren is infested with sentient parasites that feed on the memories, desires, and guilt of those who wander too close. The Vratheen, a local race, often sell themselves to these parasites for the vivid hallucinations they induce, creating a dark economy of addiction and despair.

Chardak Fissure

Chardak Fissure

The Chardak Fissure serves as a grim nexus of punishment and production, where the city's undesirables are transformed into labor and energy. This deep vertical canyon is filled with prison-stacks and labor pits, where the air is thick with sulfur and the echoes of despair. The Massive Core Chain channels the energy produced by the suffering of inmates, making it a haunting reminder of their fate.

Cogclave Sanctum

Cogclave Sanctum

The Cogclave Sanctum is a unique fusion of architecture and technology, where debates are conducted by neural simulations, allowing for a swift and efficient legislative process. Human jurists oversee the proceedings, serving primarily to enforce order and punish dissenters, creating an atmosphere of both reverence and fear.

Crown

Crown

The Crown is a celestial realm of suspended palaces and weightless architecture, where the Hypherans and Seraphyx High Ecclesia reside. This area is characterized by its golden twilight skies and structures that resonate with the emotions of their inhabitants, creating a unique atmosphere of beauty and transcendence.

Favor Wells

Favor Wells

The Favor Wells are public terminals resembling grotesque sculptures of open mouths, intricately lined with a pulsating data-flesh. Citizens approach these nodes to offer their secrets, emotional confessions, or betrayals, receiving temporary boosts in social standing in return, creating a unique economy of trust and manipulation.

Flayed Forum

Flayed Forum

The Flayed Forum, is a circular arena constructed from the remnants of ancient battles, featuring jagged bones and rusted metal. Here, gladiators, debt-thralls, and rebels engage in brutal combat or confess their sins, hoping to earn a reprieve from their fates.

Hall of Weighted Smiles

Hall of Weighted Smiles

The Hall of Weighted Smiles is a grand, circular coliseum adorned with vibrant murals depicting exaggerated expressions of joy and perfection. Convicts are compelled to perform acts of happiness or showcase their skills, while the audience, a mix of nobles and commoners, watches intently, ready to judge and punish any failure with public humiliation and aesthetic degradation.

Hemicrust

Hemicrust

The Hemicrust is a dimly lit industrial zone where the labor of its inhabitants fuels the Emotive Economy. Towering structures and compact hive-clusters create a claustrophobic atmosphere, while motivational scripture and public humiliation stages serve as constant reminders of the societal hierarchy. Here, emotional output is harvested for Favor Credits, and work is revered as a form of worship, with loyalty and beauty strictly regulated by caste.

Hollow Tribunal

Hollow Tribunal

The Hollow Tribunal is a vast black chamber where trials are conducted without the presence of defendants. Algorithmic judges oversee symbolic trials, using puppets, voice simulations, or neural memories to represent the accused. The philosophy of the court is that truth need not be perceived, only enforced, leading to retroactive punishments for the guilty and blissful ignorance for the innocent.

Industry Trenches

Industry Trenches

The Industry Trenches are a network of gloom-choked trenches filled with the sounds of clanking machinery and the distant hum of energy extraction. Rail lines snake through the area, transporting resources to and from the megafactories, while organ-harvest tanks loom ominously, a grim reminder of the cost of progress. Labor pit drones scuttle about, overseen by workers wearing emotion-tracking collars that monitor their every feeling, ensuring compliance in this harsh environment.

Labyrinth of Law

Labyrinth of Law

The Labyrinth of Law is an endless, shifting grid of sterile corridors filled with robotic clerks and loyalty tests. Citizens often find themselves trapped for years, endlessly waiting to renew their identity papers amidst the bureaucratic chaos.

Lumen Quarter

Lumen Quarter

The Lumen Quarter is a simulated daylight residential district designed for 'model citizens' and social credit influencers. It features artificially lit homes that mimic pre-collapse suburbs, with bugged interiors, fake streets, and corporate ads masquerading as sunsets, creating a performative ideal of utopia that serves as a gilded prison for the upwardly mobile.

Lustrum Hall

Lustrum Hall

The Lustrum Hall is an ethereal promenade suspended in the air, where the Hypherans showcase their physical forms, innovative ideas, and devoted followers. Each graceful movement is meticulously recorded and broadcasted to the lower Zones, establishing the aesthetic standards of fashion, doctrine, and worship.

Maw

Maw

The Maw is a city-sized structure resembling a massive maw filled with steel teeth and incinerator veins. It digests corpses, failed rebels, obsolete thralls, and even architecture, recycling them into food, energy, and building materials for the surrounding area.

Mirefields

Mirefields

The Mirefields is a toxic swamp where industrial runoff and failed bioplants create a hazardous environment. The ground pulses with a sickly energy, bodies of the fallen melt into the muck, and mutated Vratheen thrive in this nightmarish landscape, making it a place of exile and despair.

Mirror Coil

Mirror Coil

A towering data-complex filled with brain-farms and performance pods, The Mirror Coil specializes in creating and distributing synthetic celebrities and trend-puppets. Here, real citizens are forced to compete with digital versions of themselves, blurring the lines between reality and hyper-reality.

Neuro-Cathexis Relay Nodes

Neuro-Cathexis Relay Nodes

Concealed public kiosks resembling confession booths, these terminals are designed for local memory, personality, and perception alteration. They are often used to enforce mental loyalty, particularly among the upper classes who seek to edit trauma or reshape memories of thrall mistreatment. However, those who undergo forced neuro-cathexis often return soulless, stripped of their former selves.

Nullchapel

Nullchapel

The Nullchapel is a shrine constructed within a deactivated power core, where the echoes of erased Mechovants and rejected deities linger. Inside, glitching machine-priests chant forgotten codes, AI oracles offer cryptic prophecies, and digital ghosts flicker in and out of existence, creating an eerie atmosphere of lost reverence.

Orchid Spire

Orchid Spire

The Orchid Spire is a breathtaking sanctuary where golden vine-shaped towers entwine crystal sacs, each housing engineered embryos or sacred clones. Inside, the air is filled with silence, punctuated only by the soft amniotic hymns that resonate through the halls, accompanied by the delicate fragrance of orchids.

Petalvault

Petalvault

The Petalvault is a vast, suspended dream-bank housed within a massive translucent flower that drifts gracefully above The Orchid Spire. Inside, dreams manifest as tangible experiences, allowing visitors to walk through living hallucinations that resemble grand cathedrals, each echoing the subconscious of the Hypheran elite.

Red Memory

Red Memory

The Red Memory a massive psychotronic archive filled with towering obsidian data obelisks that pulse with a faint, eerie glow. The air is thick with a smog of neuro-pollen, which reads the thoughts and fears of those who enter, creating an unsettling atmosphere where privacy is a luxury long forgotten.

Sightloom Grid

Sightloom Grid

The Sightloom Grid is an all-seeing surveillance network that utilizes a mesh of invisible light, thought-frequency sensors, and ambient audio receivers to monitor the populace. Administered by the enigmatic Mechovants and the Rethakhul 'Gaze Priests', it detects emotional tones and subtext, predicts rebellion weeks in advance, and can implant subliminal corrections to maintain order.

Sorrow Furnace

Sorrow Furnace

The Sorrow Furnace is a grim edifice where despair is harvested and converted into kinetic energy. Citizens, in their moments of emotional breakdown, are brought here to undergo a harrowing process of ritualistic breakdown, leaving them drained and devoid of hope.

Spindle Markets

Spindle Markets

The Spindle Markets is a chaotic bazaar illuminated by flickering neon lights, sprawling across multiple vertical levels. Here, traders barter everything from exotic goods to illicit services, with stalls offering everything from flesh markets to aesthetic modifications, creating a vibrant yet dangerous atmosphere.

Spirebelt

Spirebelt

The Spirebelt is a vast, multi-tiered arcology where law is forged from whispers rather than truth. It serves as a hub for bureaucratic and ideological control, housing a population of Seraphyx Administrators, Nargathim Strategists, Rethakhul Techno-ministries, Elite Aesthari, and Mechovant Codeseers. The environment is characterized by interconnected neural grids and memory conduits, with streets that shift based on social credit algorithms. Structures are entwined with surveillance vines, psychic monitors, and echo-jammer auras, creating a sense of constant observation. The Intrascend Bureau oversees state psycho-surveillance, and workers inhabit performance apartments where every room acts as a stage, broadcast live to supervisors. Thoughtcrime is diagnosed through neuro-pollen exposure and dream analytics.

Veinwound

Veinwound

The Veinwound is a nightmarish underbelly where the air is thick with the stench of decay and the oppressive heat seeps into the bones. Here, bioluminescent fungi cast an eerie glow over collapsing megastructures and toxic waste rivers, while echoes of lies and screams intertwine in a chaotic symphony. This lawless realm is a breeding ground for the desperate and the damned, where fighting pits serve as both entertainment and a grim reminder of the power dynamics above.

Voxcleaver Towers

Voxcleaver Towers

The Voxcleaver Towers are imposing angular spires that loom over the city, embedded with oscillating psychic amplifiers that emit fear frequencies. These towers serve as instruments of psychological control, broadcasting public executions and morality plays to instill terror and loyalty among the populace.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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