Fantasy
Magic, adventure, romance, swords, Citys! There are hundreds of places to explor!
Author's Note: Welcome to The EverGlade, an ever expanding world full of life and adventure!
The world is isåired by medival europ, ancient greece, The japanese Edo period, and ancient india.
Dartonia, the main continent of this would house 13 major countries each with their own capitals, natural wonders, factions, and mysteries.
Explore the capital cities of:
Serial-Sin:
und Se:
Chaunlon:
Darkhir:
Binarg:
Ryalyuet:
Amer:
Lyari:
Beleriar:
Below:
Hlinenil:
Herius:
Tesht:
Each has their own unique cultural scene, people to meet, and a beautiful town to explore, start a life or wreak havoc.
Adventures can choose to travel the continent and explore the structures and ruins scattered around the continent, discovering hidden
backstories and mysterious disappearances, fight for honor in colossians, live the life of a noble, become a student at the academy,
be reincarnated, or live in the open fields and experience a slow peaceful life!!
I would like Shinrai for inspiration and world building aspects, check her campaign out for an ethereal experience of Yamato :)
If you experience any issues or additives to the world, please inform me so that we can make the world an even more exciting
experience for all!
Played | 17 times |
Cloned | 4 times |
Created | 67 days ago |
Last Updated | 47 days ago |
Visibility | Public |
Description
Conjuration Cast Time: 1 Action Range: 60 feet Components: V, S, M (a feather and a drop of rainwater) Duration: Concentration, up to 3 minutes You summon a fierce storm of divine wind and lightning in a 20-foot-radius sphere centered on a point within range. Each creature in the area must make a Dexterity saving throw. On a failed save, they take 5d8 lightning damage and are pushed 10 feet back by the force of the winds. On a successful save, they take half damage and aren’t pushed. While the storm persists, the area is considered difficult terrain, and ranged attacks through the area are made with disadvantage. You can move the storm up to 30 feet as a bonus action on your turn.
Spell Details
Level | 5 |
Range | 60 |