The Archi Galaxy world illustration - Science Fiction theme
Science Fiction

The Archi Galaxy

S
Steward

The dawn of a new era has arisen within the Archi Galaxy. A vast expanse with a diameter of 275,000 light years which holds countless agendas, factions, and powerful people within it along with many different planets and star systems to explore and influence. The core planet within this galaxy is called Kyriopelagos, which is a place riddled to the brim with talented and powerful people, along with several mysteries that are yet to be uncovered.


Author's Note: There are a multitude of young and talented individuals, each one of them looking to find their place within this new era: Enoch Archon, the secret son of Emperor Anax Archon whose immense rule caused the galaxy to bear his name; Kleos Lampsi, a studious, and innovate young lady who awakened a powerful ability called a concept ability; Lekhazot, a special prodigy born as a response to the cry of the galaxy for balance; Theo, a dangerously curious individual who will stop at nothing to explore and reach the furthest extents of his powers; and these are just to name a few… This particular story, however, begins with you… ...or you can choose one of them to start with lol. Take note, this current world is incomplete though I'm regularly adding to it. Things like the complete amount of spells for each class, all the POIs, and balancing with each NPC's custom weapons are yet to be added. So you might have to prompt some things from Franz when battling inside this world, such as giving yourself items and balancing the featured character's weapons (should you encounter them). DISCLAIMER: This world does NOT have the 5e default races, classes, monsters, items, and spells as a part of its lore. However, if you'd like to have them, you can add them by cloning the world and selecting 'Include 5e defaults' before you start your adventure.
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6 days ago
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Battlesuiter - Stealth Mod
0

Battlesuiter - Stealth Mod

Deactivates all other active Battlesuiter - Mod spells. Grants +3 bonus to Dexterity, Stealth, Sleight of Hand, and Deception checks. Provides advantage on the first attack roll in battle. Reduces AC by 3 while active.

Battlesuiter - Analysis Mod
0

Battlesuiter - Analysis Mod

This spell deactivates all other Battlesuiter - Mod spells when active. It grants a +4 proficiency bonus to Intelligence, Investigation, and Perception checks, enhancing analytical abilities. However, it reduces AC by 2 and imposes disadvantage on attack rolls.

Reverse Heal
0

Reverse Heal

This spell rewinds the state of a selected ally to how they were four turns ago, restoring their health, conditions, and status effects to that previous state. It effectively reverses damage taken and removes any conditions gained since then, but also undoes any beneficial effects or healing received in that time.

Enhance Physique
0

Enhance Physique

Choose up to three allies within range. Each target's AC increases by 2 for 24 hours.

Controller Analysis
0

Controller Analysis

You analyze the environment and layout of a point of interest within range. Upon casting, you gain insight into traps, routes, NPCs, special items, and treasures present in the area. The quality of the information depends on a spellcasting ability check made during casting, with higher results revealing more detailed and numerous elements.

Summon Assets
2

Summon Assets

You summon three spectral units or illusions that last for 3 turns. These units can attract enemy attacks, disappearing immediately when hit.

Utiliser - Transform Weapon
0

Utiliser - Transform Weapon

Transforms a non-weapon item into a functional weapon. The type of weapon (melee or ranged) depends on the item's nature and the caster's explanation of its use.

Target Lock
0

Target Lock

You choose a single opponent as your target for 1 turn. You gain advantage on attack rolls against the target, and the target has disadvantage on attack rolls against you for the duration.

Counter Ward
4

Counter Ward

For one turn, all party members are marked with a Ward. When a marked ally is attacked, the Warder teleports in front of them, making a parry attack and dealing counter damage based on their Constitution modifier.

Warder - Bodyguard
2

Warder - Bodyguard

You select a willing ally within 30 feet to shadow for 5 turns. When the chosen ally is attacked, you instantly teleport in front of them, intercepting the attack, then return to your original position. Any damage received by the Warder by intercepting an attack is reduced by 3/4.

Sieger - Fission
5

Sieger - Fission

The caster skips their next two turns to build energy, then unleashes a devastating cone-shaped blast of force damage affecting all enemies within 15 meters in front of them.

Genius Analysis
0

Genius Analysis

This spell allows the caster to analyze a single object or enemy, revealing detailed and concise information about its configuration, properties, or abilities. The analysis provides insight into the target's strengths, weaknesses, and unique traits, aiding strategic decisions. The quality of the analysis depends on a spellcasting ability check made during casting, with higher results revealing more significant and deep incisive elements.

Effector Blast
1

Effector Blast

A ranged spell attack that unleashes a blast of energy tailored to the caster's effect control, such as fire, ice, or pure energy. The damage type and visual effect depend on the caster's specific effector specialization.

Empathic Motivation
0

Empathic Motivation

You inspire your allies within 30 meters, granting them advantage on all rolls for 5 turns as long as they remain within the radius.

Battlesuiter - Defence Mod
0

Battlesuiter - Defence Mod

Increases your Armor Class by 3 but imposes a -2 penalty on your attack rolls. Automatically deactivates all other Battlesuiter - Modifier spells if active.

Battlesuiter - Attack Mod
0

Battlesuiter - Attack Mod

This spell enhances your battlesuit, granting you advantage on attack rolls and a +3 bonus to attack rolls. However, the enhanced offensive capability reduces your AC by 2. Automatically deactivates all other Battlesuiter - Mod spells when active.

Critical Aim
1

Critical Aim

Enhances the Gunslinger's aim, granting advantage on attack rolls for the next two turns as they target vital points of their enemy.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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