(W.I.P.)Westeros world illustration - Low Fantasy theme
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(W.I.P.)Westeros

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Westeros, a land of noble houses, treachery, and war. Power struggles define kingdoms' fate.

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Ashemark

Ashemark

The seat of House Marbrand, Ashemark is a strong castle located along the Tumblestone River. House Marbrand is one of the oldest and most respected houses in the Westerlands, known for their martial prowess and loyalty to the Lannisters. Ashemark’s strategic location along the river gives it control over important trade routes, and the Marbrands’ knights are among the finest in the region. The castle is surrounded by fertile lands, making it a center of both military and economic strength in the Westerlands.

Ashford

Ashford

The seat of House Ashford, this small but prosperous town is located along the banks of the Cockleswhent River. Ashford is known for its annual tourneys, which draw knights and lords from across Westeros to compete. The Ashford Tourney is one of the most famous in the realm, and it has played host to several significant events in Westeros' history. House Ashford is a loyal vassal of House Tyrell, and their castle serves as a key defense against incursions from the Riverlands and Stormlands.

Barrowton

Barrowton

Barrowton: Though technically part of the North, Barrowton lies near the borders of the Neck and serves as a key stronghold for House Dustin. The town is named for the ancient barrows that dot the landscape, which are said to be the burial sites of kings from the Age of Heroes. Barrowton is an important trade hub, connecting the North to the southern kingdoms, and its proximity to the Neck gives it strategic importance. The Dustins are loyal vassals of House Stark, and their lands are a key part of the North’s defense.

Bear Island

Bear Island

The home of House Mormont, Bear Island is located off the western coast of the North. It is a rugged, isolated island known for its fierce warriors, particularly its women, who are trained in combat. The Mormonts are one of the most loyal houses to the Starks, and their island is as tough and resilient as its people. Despite its small size, Bear Island has a formidable reputation, and its inhabitants are known for their strength, honor, and independence. The island’s isolation has made it a place where only the strongest can thrive.

Blackwood Vale

Blackwood Vale

The Blackwood Vale is a mysterious and ancient region steeped in the lore of House Blackwood, known for their unwavering devotion to the old gods. This secluded vale, hidden deep within the dense forests of the Riverlands, is characterized by its towering, gnarled trees and enchanting whispers of the wind through the leaves. As the ancestral home of House Blackwood, it embodies rich traditions and fierce loyalty, though its peace is often marred by the longstanding feud with the neighboring House Bracken. The godswood here, vast and sprawling, serves as a sacred site for worship and rituals, bringing an air of reverence to the ancient lands.

Bloodstone

Bloodstone

Bloodstone: The largest and most infamous of the Stepstones, Bloodstone has been a base for pirates, sellswords, and exiled nobles for centuries. Its strategic position at the entrance to the Narrow Sea makes it a highly sought-after stronghold for those seeking to control maritime trade between Westeros and Essos. Bloodstone’s rocky, barren landscape hides numerous hidden coves and caves used by pirates to store their plunder. The island’s history is steeped in blood, with frequent battles for control among the various factions that vie for dominance in the region.

Braavos

Braavos

The most powerful and independent of the Free Cities, Braavos is a city of canals and secrets. It was founded by escaped slaves from Valyria and has since become one of the wealthiest and most influential cities in the world. Braavos is home to the Iron Bank, the most powerful financial institution in Essos, and the Faceless Men, a mysterious order of assassins. The city is ruled by the Sealord and the key merchant families, and its position at the mouth of the Narrow Sea gives it control over vital maritime trade routes between Essos and Westeros. The Titan of Braavos, a colossal statue, stands guard over the harbor, symbolizing the city’s strength and independence.

Brightwater Keep

Brightwater Keep

The seat of House Florent, Brightwater Keep is a well-defended fortress that has stood the test of time along the southern coast of the Reach. With a proud lineage marked by rivalry with House Tyrell, the Florents have established themselves as a key stronghold in the defense of the Reach’s borders against the harsh lands of Dorne. Their ambition continues to shape their interactions with neighboring houses, ensuring their place among the most powerful families in the region.

Bywater

Bywater

A small but prosperous town located along the banks of the Blackwater Rush, Bywater serves as a trading post for goods flowing into King’s Landing from the Riverlands. The town is known for its markets and its skilled boatmen, who navigate the river’s treacherous currents. Bywater’s proximity to the capital makes it a vital link in the trade network that sustains King’s Landing. Despite its modest size, the town plays an outsized role in the economic life of the Crownlands.

Casterly Rock

Casterly Rock

The ancestral seat of House Lannister, Casterly Rock is a massive fortress carved into a rocky promontory overlooking the Sunset Sea. It is one of the wealthiest and most impregnable castles in Westeros, thanks to the gold mines beneath it. The Lannisters have ruled the Westerlands from Casterly Rock for centuries, and the fortress is a symbol of their power and wealth. The castle’s natural defenses make it nearly impossible to capture, and its vast resources ensure the Lannisters remain one of the most influential houses in the realm.

Claw Isle

Claw Isle

Claw Isle is a rugged, isolated location serving as the seat of House Celtigar. The island boasts a weathered castle that stands resilient against the crashing waves and fierce winds, encapsulating the self-sufficient spirit of its inhabitants. Despite its modest wealth, the house thrives on the sea's bounty, adding to the island's strategic significance near Dragonstone, particularly in times of conflict. The sparse vegetation and stark beauty of the landscape reflect a quiet power amidst the harshness of nature.

Crakehall

Crakehall

The seat of House Crakehall, this imposing castle stands proud in the southern Westerlands, its sturdy stone walls a testament to centuries of warfare and defense. As a vital stronghold overseeing the coast, Crakehall serves as a bulwark against potential invaders, showcasing the martial prowess of the Crakehalls and their unwavering loyalty to House Lannister.

Deepwood Motte

Deepwood Motte

The seat of House Glover, Deepwood Motte is a small but vital castle nestled in the heart of dense western North forests. As a key fortification against ironborn raids, the Glovers have earned their reputation for loyalty to the Starks, as well as their exceptional skills in forestry and shipbuilding. While modest compared to other northern castles, its isolation amid towering trees provides a fortress-like protection, having withstood many assaults over the years.

Dragonstone

Dragonstone

An ancient fortress located on the volcanic island of the same name, Dragonstone is the ancestral seat of House Targaryen. Built by the Valyrians before their conquest of Westeros, the castle is made of black stone and shaped like a dragon. Dragonstone is strategically located at the mouth of Blackwater Bay, making it a key stronghold in controlling access to King’s Landing. It has played a pivotal role in many of Westeros' most significant conflicts, and its volcanic forges are famous for producing dragonglass weapons.

Driftmark

Driftmark

Driftmark is a rugged isle characterized by jagged cliffs and wind-swept beaches, crowned by the imposing Driftmark Castle, which stands resilient against the relentless waves of Blackwater Bay. This ancestral seat of House Velaryon is a hub of maritime activity, rich in naval heritage and steeped in legends of ancient Valyrian ancestry. The island serves as a strategic point for trade and naval maneuvers, with hidden coves protecting the formidable Velaryon fleet.

Driftmark’s Shadow

Driftmark’s Shadow

A small island in the Stepstones, named for its proximity to Driftmark, the seat of House Velaryon. Driftmark’s Shadow is often used by Velaryon sailors as a lookout point to monitor naval traffic passing through the Stepstones. The island is little more than a rocky outcropping, but its strategic position makes it valuable for controlling the flow of ships between the Narrow Sea and the Summer Sea. The Velaryons have fortified the island with small garrisons and watchtowers, ensuring their dominance over the surrounding waters.

Fever River

Fever River

This slow-moving river winds through the swamps of the Neck, providing the crannogmen with a source of water and food. The river is known for its dangerous currents and the venomous creatures that inhabit its waters, making it treacherous to navigate. The crannogmen use the Fever River to travel through the swamps, often disappearing into the mists to avoid outsiders. The river is a vital lifeline for the people of the Neck, providing them with fish and fresh water in an otherwise inhospitable region.

Flint’s Finger

Flint’s Finger

A coastal castle located near the western shores of the Neck, Flint’s Finger is the seat of House Flint of the mountains. The Flints are a hardy people, known for their loyalty to House Stark and their skill in battle. Their castle’s position gives them control over important coastal trade routes, and they play a key role in defending the western borders of the North from potential invaders. Flint’s Finger is a small but well-defended castle, surrounded by cliffs and rocky terrain.

Gates of the Moon

Gates of the Moon

A castle at the base of the Mountains of the Moon, the Gates of the Moon serve as the main access point to the Eyrie. It is also the seat of House Royce, a powerful vassal of the Arryns. The Gates of the Moon are strategically important, as they guard the entrance to the Vale from invaders. The castle is the first line of defense before one begins the treacherous ascent to the Eyrie.

Ghost Hill

Ghost Hill

Ghost Hill, the formidable stronghold of House Toland, stands as a testament to cunning strategy and defensive prowess. Perched near the western coast of Dorne, this small but significant castle has been pivotal in safeguarding the borders of Dorne. The eerie legends of ghosts haunting the lands add a chilling aura to its strategic significance, as the lords of Ghost Hill have a storied history of allegiance to House Martell.

Golden Tooth

Golden Tooth

The Golden Tooth is a formidable fortress that stands proudly at the entrance to the Westerlands from the Riverlands. It is ruled by House Lefford, controlling a vital trade pass that facilitates commerce and military movement between the two regions. Known for its rich gold mines, the castle boasts immense wealth that bolsters the power of the Lannisters. Its defenses are among the strongest in the area, making it a crucial stronghold in the security of Lannister territory.

Goldengrove

Goldengrove

Goldengrove stands as the proud seat of House Rowan, a testament to their power and longstanding legacy in the Reach. This formidable castle, located near the northern border, serves as a critical bastion against threats from the west and Goldengrove: The seat of House Rowan, Goldengrove is one of the largest and most powerful castles in the Reach. Located near the northern border, it is a key stronghold in defending the region from threats coming from the west or north. House Rowan is one of the oldest noble houses in the Reach, and their lands are known for their vast orchards and rich farmlands. Goldengrove’s strategic location and its wealth of resources make it a vital part of the Tyrells’ power base in the Reach., while its surrounding lands bloom with vast orchards and are enriched by fertile farmlands, products that have long bolstered the House's wealth and influence within the Tyrell's domain.

Great Wyk

Great Wyk

The largest of the Iron Islands, Great Wyk is a rugged paradise dominated by steep cliffs and rocky beaches that carve out the island's fierce landscape. It serves as a bastion for noble houses, particularly House Goodbrother, and is a hub for the Ironborn's seafaring and shipbuilding endeavors. The people here are as strong and resilient as the land they inhabit, embodying the spirit of their harsh environment while commanding respect in the waters of the Iron Islands.

Grey Gallows

Grey Gallows

Grey Gallows: Named for the hangman’s trees that once dotted its shores, Grey Gallows is a small, desolate island in the Stepstones. It was once a notorious pirate haven, where criminals and outlaws were executed in gruesome displays of power. The island’s dark reputation remains, though it is now mostly abandoned. A few pirate bands still use Grey Gallows as a hideout, but its haunted past keeps most sailors away. The island’s jagged cliffs and treacherous waters make it difficult to navigate, adding to its mystique and danger.

Greywater Watch

Greywater Watch

The mysterious seat of House Reed, Greywater Watch is located deep within the swamps of the Neck. The castle is said to be built on a floating island, constantly moving through the bogs, making it impossible to find unless the Reeds allow it. House Reed is one of the most loyal vassals of House Stark, and their knowledge of the swamps makes them invaluable defenders of the North. Greywater Watch is surrounded by treacherous terrain, and its people are experts in guerrilla warfare, using the swamps to their advantage against invaders.

Griffin's Roost

Griffin's Roost

The ancestral seat of House Connington, Griffin's Roost is a formidable castle located near the rugged coast of the Stormlands, steeped in the history of a once-mighty family whose fortunes have waned since Robert's Rebellion. It stands as a testament to the ancient politics of the region, with its lords having frequently navigated the tumultuous waters of power and intrigue throughout the ages.

Gulltown

Gulltown

Gulltown is a vibrant port city that bustles with activity, serving as the main economic hub of the Vale of Arryn. Its strategic coastal location allows for a rich tapestry of trade and commerce, welcoming merchants and travelers from far and wide. The city balances the power of its economy with a sense of loyalty to House Arryn, while still maintaining its unique identity and connection to the region's rugged landscapes.

Harlaw

Harlaw

The second-largest of the Iron Islands, Harlaw is the seat of House Harlaw, one of the most powerful and influential houses in the Ironborn hierarchy. The island is known for its extensive libraries and more scholarly pursuits, which are rare among the Ironborn. Harlaw’s stronghold, Ten Towers, is an impressive fortress with a network of towers connected by bridges. The island’s wealth and influence come from its control of trade routes and its ability to produce skilled warriors and sailors.

Harrenhal

Harrenhal

Once the largest castle in Westeros, Harrenhal is now a ruin, cursed by its dark history. Built by Harren the Black, it was destroyed by dragonfire during Aegon’s Conquest, and no family that has held it since has prospered. Harrenhal’s immense size makes it difficult to maintain, and its halls are often empty. The castle’s ominous presence on the landscape serves as a reminder of the cost of hubris and the power of dragons.

Hellholt

Hellholt

The seat of House Uller, Hellholt is a fortress located in the central deserts of Dorne. House Uller is known for their unpredictable and often violent nature, earning them a fearsome reputation among their neighbors. Hellholt’s position in the heart of the desert makes it difficult to reach, and its walls are built from dark stone, giving the castle a forbidding appearance. The Ullers have a long history of defiance and rebellion, and their castle reflects their fierce independence.

Highgarden

Highgarden

The seat of House Tyrell, Highgarden is one of the most beautiful and fertile castles in all of Westeros. Located along the banks of the Mander River, it is the heart of the Reach and the center of its wealth. Highgarden is known for its lush gardens, vast orchards, and fields of grain. The Tyrells, as Wardens of the South, rule over one of the most populous and prosperous regions in the Seven Kingdoms. Highgarden’s strategic position and agricultural output make it a key stronghold in the politics of Westeros.

Horn Hill

Horn Hill

The ancestral seat of House Tarly, Horn Hill is located in the southern Reach, near the Red Mountains of Dorne. The Tarlys are known for their martial prowess, and Horn Hill has produced some of the finest soldiers in the Seven Kingdoms. The castle is surrounded by fertile lands and forests, providing the Tarlys with ample resources to support their armies. House Tarly’s loyalty to House Tyrell is well-known, and their strategic position along the Dornish Marches makes them key defenders of the southern Reach.

Karhold

Karhold

The seat of House Karstark, Karhold is a formidable stronghold in the northeastern part of the North. The Karstarks are a cadet branch of the Starks, and their loyalty to Winterfell has been tested over the centuries. Karhold is known for its isolation and the strength of its warriors, who are used to the cold and harsh conditions of the region. The castle is strategically important due to its proximity to the eastern coast and the possibility of raids from the Shivering Sea. Its harsh climate and remote location make it a difficult place to live but an ideal location for defense.

King's Landing

King's Landing

The capital of the Seven Kingdoms, King’s Landing is a sprawling, chaotic city located along the As the seat of the Iron Throne, it is the political and economic heart of Westeros. King’s Landing is known for its towering Red Keep, where the royal family resides, as well as the Great Sept of Baelor and the Dragonpit. The city is a melting pot of people from all over the realm, but it is also rife with corruption, intrigue, and danger. The city’s history is marked by civil wars, sieges, and the ever-present threat of rebellion.

Kingswood

Kingswood

A dense forest located south of King’s Landing, the Kingswood is famous for its wildlife and outlaws. Historically, the Kingswood was a royal hunting ground, but over time it became a haven for bandits and rebels. The forest's dense canopy provides ample cover for those who wish to avoid the king’s justice, and several notorious groups have made the Kingswood their home. The forest also plays a crucial role in supplying King’s Landing with timber and game.

Lannisport

Lannisport

A thriving city located near Casterly Rock, Lannisport is one of the wealthiest cities in Westeros. It serves as the primary port for the Westerlands, facilitating trade with the rest of the Seven Kingdoms and beyond. Lannisport is a bustling center of commerce, known for its shipyards, markets, and goldsmiths. The city is heavily fortified, with strong walls and a well-trained garrison. Lannisport’s prosperity is closely tied to House Lannister’s wealth, and the city is a key part of their economic power.

Last Hearth

Last Hearth

Last Hearth: The northernmost castle of the North, Last Hearth is the seat of House Umber, known for their immense size and strength. The castle is located near the Last River, and its remote location makes it one of the first lines of defense against Wildling incursions. The Umbers are fiercely loyal to the Starks, and their castle, though not as grand as Winterfell, is a symbol of northern resilience. Last Hearth is a stark reminder of the harsh realities of life in the far North, where the winters are longer, and the enemies are closer.

Lys

Lys

An island city known for its beauty, Lys is one of the most decadent of the Free Cities. The Lyseni are famous for their love of luxury, and their city is renowned for its pleasure houses and exotic goods. Lys’s wealth comes from its control of key shipping routes and its thriving trade in slaves, wines, and perfumes. The Lyseni are often involved in the politics of the Disputed Lands, hiring mercenaries to fight on their behalf. The city’s beauty and wealth attract visitors from across the world, but beneath the surface, Lys is a city of intrigue and power struggles.

Moat Cailin

Moat Cailin

A massive ruin located at the southern edge of the Neck, Moat Cailin is one of the most important defensive fortresses in the North. The fortress once guarded the causeway between the North and the southern kingdoms, and its strategic position makes it nearly impossible to conquer from the south. Though much of the castle has fallen into ruin, its remaining towers and fortifications are still formidable. Moat Cailin has played a key role in defending the North from southern invasions throughout history.

Myr

Myr

Famous for its fine craftsmanship, particularly in lenses and glasswork, Myr is one of the Free Cities that has long competed for control over the Disputed Lands. Myr is also known for its skilled artisans and its involvement in the production of dyes, textiles, and weapons. The city’s wealth comes from its crafts and trade, and it is a key player in the politics of western Essos. Myr’s proximity to the sea and its alliance with Tyrosh and Lys make it a significant force in the region, though it is often at odds with its neighbors.

Old Oak

Old Oak

Old Oak serves as the prestigious seat of House Oakheart, known for its chivalry and deep-rooted ties to House Tyrell. Standing near the western coast of the Reach, this grand castle has witnessed the rise of many famed knights throughout the ages, lending it the air of a revered sanctuary of knighthood. Its strategic coastal location fortifies the realm against the looming threat of invaders from the sea.

Old Wyk

Old Wyk

The most sacred of the Iron Islands, Old Wyk is the site of the Ironborn’s religious and cultural heart. It is here that the kings of the Iron Islands are crowned, and the island is home to several ancient stone circles and religious sites dedicated to the Drowned God. Old Wyk is steeped in the traditions of the Ironborn, and its lords hold great sway over the other islands. The island’s rugged terrain and its association with the Drowned God give it an air of mysticism and reverence.

Oldtown

Oldtown

Oldtown, the ancient heart of the southern coast, serves as a vibrant nexus of knowledge and culture, with its sprawling streets echoing the footsteps of scholars and traders. The iconic Hightower rises majestically, casting a long shadow over the bustling marketplace and the serene Honeywine River, a reminder of the city's rich legacy and its pivotal role in the realm's political landscape.

Olivetide

Olivetide

Nestled atop the cliffs of the Arbor, House Orliss of Olivetide is a splendid estate that reflects the family's commitment to beauty and indulgence. With their renowned olive groves and vibrant poppy fields surrounding the castle, the estate offers a lavish lifestyle that is seamlessly intertwined with the strength of its knights. The estate is famed for its grand feasts and tournaments, drawing elite guests into a world of music, dance, and exquisite food, while the family maintains a vigilant watch over their lands.

Pentos

Pentos

A prosperous port city located on the western coast of Essos, Pentos is known for its wealth, trade, and luxurious lifestyle. The city is ruled by a prince, but true power lies with the wealthy merchant families who control the city's vast resources. Pentos trades in goods such as wine, spices, and textiles, as well as slaves, though the latter is done covertly due to political pressures from neighboring cities like Braavos. Its position along the coast makes Pentos a vital hub for trade between Essos and Westeros. The city’s beautiful harbors are filled with ships from across the world, but behind its wealth lies a fragile political balance.

Pinkmaiden Castle

Pinkmaiden Castle

Ruled by House Piper, Pinkmaiden Castle is located along the Red Fork of the Trident River. The castle is known for its distinctive pink stone, from which it gets its name. House Piper is one of the more powerful houses in the Riverlands, loyal to House Tully. Pinkmaiden is strategically important, as it controls the surrounding fertile lands and has access to the river, making it a key location for trade and transport.

Pyke

Pyke

Pyke: The ancient seat of House Greyjoy, Pyke is a bleak and imposing fortress built on a series of rocky islands off the coast of the Iron Islands. The castle is partially in ruins, with parts of it having collapsed into the sea over the centuries. Pyke’s rugged cliffs and dangerous waters make it nearly impossible to assault by land or sea, and the Greyjoys use it as a base for their reaving and naval raids. Pyke is a symbol of the Ironborn way of life, rooted in their harsh, maritime culture and their adherence to the Old Way.

Riverrun

Riverrun

Riverrun, the ancestral seat of House Tully, stands proudly at the confluence of the Red Fork and Tumblestone rivers. This formidable fortress serves as a thriving symbol of Tully power, renowned for its honor and loyalty. Its strategic location renders it a vital stronghold in the Riverlands, where the lords navigate the intricate web of political and military affairs, making it a key focal point in any regional conflict.

Rosby

Rosby

A small but wealthy town located near King’s Landing, Rosby is the seat of House Rosby. Its location along the Kingsroad makes it a key stop for travelers heading to and from the capital. The Rosbys are known for their strategic marriage alliances, which have kept their house in favor with the ruling powers of Westeros. Though small in size, the town is well-defended, and its wealth allows the Rosbys to maintain a significant amount of influence in the Crownlands.

Runestone

Runestone

Runestone: The seat of House Royce, Runestone is one of the oldest castles in the Vale, with a history dating back to the time of the First Men. The Royces are known for their bronze armor, which is engraved with runes that are believed to provide protection in battle. Runestone is located near the coast, giving the Royces control over key maritime routes. The castle’s ancient history and powerful lords make it one of the most important strongholds in the Vale.

Saltcliffe

Saltcliffe

The seat of House Saltcliffe, this island is known for its salt mines and its strategic location near the western shores of the Iron Islands. Saltcliffe is a key trading hub, and its salt mines provide valuable resources to the Ironborn. The island’s economy is heavily dependent on trade with the mainland, and its ports are among the busiest in the Iron Islands. House Saltcliffe is a respected player in the politics of the Iron Islands, and their control over trade routes gives them significant influence.

Sandstone

Sandstone

The seat of House Qorgyle, Sandstone is a fortress located in the deep deserts of western Dorne. House Qorgyle is known for their fierce warriors, who are adept at surviving in the harsh desert climate. The castle is built from red sandstone, giving it its name, and its isolation makes it a difficult target for invaders. The Qorgyles have a long history of loyalty to House Martell, and their strategic position in the desert allows them to monitor movements along the borders of the Reach and the Stormlands.

Seagard

Seagard

Seagard is a coastal castle ruled by House Mallister, standing vigilant against the threat of ironborn raiders. Its strategic location on the western coast of the Riverlands grants it a critical role in coastal defense, and the inhabitants take great pride in their maritime skills and loyalty to the Tullys. The castle’s history is intertwined with countless encounters against raiders, instilling a sense of resilience within its people. The impressive Booming Tower pierces the sky, a remnant of times past, where a great horn once summoned defenders to protect the realm.

Silverhill

Silverhill

A town and castle located in the eastern Westerlands, Silverhill is ruled by House Serrett. The region is known for its silver mines, which, while not as valuable as the gold mines of the west, contribute significantly to the wealth of the Westerlands. Silverhill is a prosperous town, its economy built on trade in precious metals. The castle itself is modest compared to Casterly Rock, but it is well-defended and strategically important due to its location near the borders of the Reach and the Riverlands.

Skyreach

Skyreach

The seat of House Fowler, Skyreach is a fortress located in the Red Mountains near the Dornish Marches. House Fowler is one of the most powerful houses in Dorne, and their castle is perched high in the mountains, giving it a commanding view of the surrounding valleys. Skyreach is a key stronghold in defending Dorne from potential invasions from the Stormlands or the Reach. The Fowlers are known for their military prowess, and their strategic position makes them one of the most important houses in the region.

Starfall

Starfall

The seat of House Dayne, Starfall is located on the western coast of Dorne, near the mouth of the Torrentine River. House Dayne is one of the most prestigious noble families in Dorne, known for their legendary sword, Dawn, and their famed warriors. Starfall is a beautiful castle, surrounded by mountains and overlooking the sea. The Daynes are known for their honor and their close ties to House Martell. Starfall’s location makes it an important stronghold in defending the western coast of Dorne from invaders.

Stone Hedge

Stone Hedge

The seat of House Bracken, Stone Hedge is a formidable castle nestled in the southeastern Riverlands. Known for its massive stone walls and imposing towers, the stronghold stands as a testament to the Bracken family's ambition and their historical rivalry with House Blackwood. Its strategic position among the river valleys has cemented the Brackens' influence over the region, making the castle a significant power in the Riverlands.

Storm's End

Storm's End

The ancestral seat of House Baratheon, Storm’s End is one of the most formidable fortresses in all of Westeros. Built by Brandon the Builder, the castle sits on a rocky promontory overlooking Shipbreaker Bay. Its massive walls and defensive design have withstood countless storms and sieges, making it nearly impregnable. Storm’s End is a symbol of Baratheon power and resilience, and its strategic location gives House Baratheon control over the eastern coast of the Stormlands. The castle’s history is steeped in legend, and its lords are known for their strength and loyalty.

Sunset Isle

Sunset Isle

Known for its golden beaches and beautiful sunsets, Sunset Isle is a rare gem in the otherwise hostile Stepstones. Despite its idyllic appearance, the island has been a battleground for control over the years, as pirate lords and would-be kings seek to claim it for their own. The island’s natural beauty hides a brutal history of raids, sieges, and betrayals. Sunset Isle is home to a few small fishing villages, but most of its inhabitants are transient mercenaries or pirates, constantly fighting to maintain control of the island.

Sunspear

Sunspear

The ancestral seat of House Martell, Sunspear is the capital of Dorne and a symbol of the region’s independence and pride. Located on the southeastern coast of Dorne, Sunspear is a fortress city known for its tall towers, sun-baked walls, and the Water Gardens, where the ruling family often retreats. The Martells have ruled Dorne for centuries, and their policy of equality between men and women has shaped Dornish culture. Sunspear’s strategic location allows it to control trade routes from the Summer Sea, and its history is steeped in both conflict and diplomacy.

Tarth

Tarth

An island off the coast of the Stormlands, Tarth is known as the Sapphire Isle due to the brilliant blue color of its waters. The island is the seat of House Tarth, loyal vassals of House Baratheon. Tarth is a fertile island with rich farmlands, and its proximity to the Narrow Sea makes it a key player in maritime trade. The island’s lords are known for their honor and martial skill, and the Tarths have produced some of the finest knights in the Stormlands. The island’s beauty and strategic location make it one of the most coveted holdings in the region.

The Arbor

The Arbor

The Arbor is a lush and vibrant island off the southwestern coast of the Reach, renowned for its rolling vineyards and the opulent estate of House Redwyne. Famous for producing the finest wine in Westeros, the island serves as a key maritime hub with its impressive Redwyne fleet, which dominates the waters of the Sunset Sea. The strategic control of vital sea routes enhances the wealth and influence of House Redwyne, making the Arbor a significant player in the politics of the region.

The Blackstone

The Blackstone

The Blackstone: A volcanic island in the Stepstones, the Blackstone is known for its black sand beaches and towering basalt cliffs. The island is largely uninhabited due to its rugged terrain and lack of fresh water, but it has been used as a refuge for pirates and smugglers fleeing from the navies of Westeros and Essos. The Blackstone’s dark, imposing appearance has given rise to numerous legends of cursed treasure and lost ships. The island’s inhospitable nature has made it a dangerous place, but for those seeking to avoid the law, it offers a temporary safe haven.

The Bloody Gate

The Bloody Gate

A formidable defensive structure that guards the entrance to the Vale from the Mountains of the Moon. The Bloody Gate is a narrow pass flanked by steep cliffs, making it easy to defend. It has repelled numerous invasions over the centuries, and its grim name reflects the bloodshed that has occurred there. The Bloody Gate is one of the key strategic points in the Vale, and it ensures that any invasion of the region is a costly endeavor.

The Crannogs

The Crannogs

The swampy region of the Neck is home to the crannogmen, a unique people who live in small, stilted houses known as crannogs. The crannogmen are known for their reclusive nature, their expertise in living off the land, and their loyalty to House Reed. The swamps of the Neck are full of hidden dangers, including quicksand, venomous creatures, and treacherous waters, making the region nearly impenetrable to outsiders. The crannogmen use their knowledge of the land to defend their homes, and they are skilled hunters and warriors.

The Dreadfort

The Dreadfort

The ancestral seat of House Bolton, the Dreadfort is infamous for its grim reputation and the cruelty of its lords. Known for flaying their enemies, the Boltons are one of the most feared houses in the North. The Dreadfort itself is a bleak, foreboding castle, with high walls and a history soaked in blood. It is strategically located along the Weeping Water River, giving the Boltons control over key northern routes. The castle's reputation for terror is well-earned, and its lords have a long history of rebellion against the Starks.

The Eyrie

The Eyrie

The ancestral seat of House Arryn, the Eyrie is a castle perched high atop the Mountains of the Moon, accessible only by a narrow, winding path. Its elevation makes it nearly impregnable, and it is one of the most defensible castles in Westeros. The Eyrie is famous for its “sky cells,” open-air prison cells that expose prisoners to the elements. The Arryns have ruled the Vale for centuries, and their castle symbolizes their lofty position both literally and figuratively.

The Shield Islands

The Shield Islands

A group of islands at the mouth of the Mander River, the Shield Islands are a key line of defense against ironborn raids from the Sunset Sea. They are ruled by four noble houses: House Hewett, House Chester, House Grimm, and House Serry. The islands are known for their strong fortifications and naval defenses, which protect the Reach’s rich farmlands from seaborne invaders. The ironborn have frequently targeted the Shield Islands due to their strategic importance, but the inhabitants are skilled sailors and fierce defenders of their lands.

The Tor

The Tor

The seat of House Jordayne, the Tor is a coastal castle located along the shores of the Summer Sea. House Jordayne is one of the most powerful noble families in Dorne, and their castle is known for its tall towers that overlook the sea. The Jordaynes are closely aligned with House Martell, and their control of the coastal trade routes makes them influential in Dornish politics. The Tor’s location makes it an important stronghold in defending the southern coast of Dorne from potential invaders.

The Twins

The Twins

The seat of House Frey, the Twins are two castles connected by a bridge that spans the Green Fork of the Trident River. This strategically important location allows House Frey to control the crossing between the North and the Riverlands. The Freys have grown wealthy and powerful by charging tolls for the crossing, and their castle has become a symbol of their ambition. The Twins are notorious for the Red Wedding, a massacre orchestrated by the Freys to eliminate their rivals.

The Water Gardens

The Water Gardens

A summer palace located near Sunspear, the Water Gardens are a tranquil retreat for the ruling family of Dorne. Built by Prince Maron Martell, the palace is known for its beautiful fountains, pools, and lush gardens. The Water Gardens are a place of relaxation and peace, far removed from the political intrigues of Sunspear. It is also where the ruling princes and princesses often educate their children, teaching them the values of Dornish culture. The palace is a symbol of Martell wisdom and their connection to both land and water.

Tumbleton

Tumbleton

A town located near the northern border of the Reach, Tumbleton is a prosperous settlement ruled by House Footly. The town’s location along the Roseroad makes it a key stop for travelers and traders moving between the Reach and the Crownlands. Tumbleton is known for its fertile farmlands and its role in supplying the Tyrells’ armies with food and resources. The town has also been the site of several significant battles in the history of Westeros, most notably during the Dance of the Dragons, when it was sacked by opposing factions.

Tyrosh

Tyrosh

A city located on an island near the Narrow Sea, Tyrosh is known for its vibrant dyes, which are prized across Essos and Westeros. The city’s merchants have grown wealthy from their trade, and Tyrosh’s strategic position allows it to control shipping routes between the Free Cities and Westeros. The city is also known for its flamboyant culture, with Tyroshi often dyeing their hair in bright colors. Tyrosh is frequently involved in the conflicts of the Disputed Lands, and its mercenary forces are some of the most skilled in Essos.

White Harbor

White Harbor

The largest city in the North and the principal port, White Harbor is ruled by House Manderly, one of the few houses in the North with strong southern ties. Its location on the mouth of the White Knife River makes it a vital trading hub, and it is the closest thing to southern culture that the North has. The city is a blend of northern and southern architecture, with a large harbor and bustling markets. Despite its prosperity, White Harbor is fiercely loyal to the Starks, and its strategic importance cannot be overstated, particularly during times of war.

Wickenden

Wickenden

A town located along the eastern coast of the Vale, Wickenden is known for its production of fine wines and other spirits. House Upcliff rules from here, and the town is one of the few places in the Vale that enjoys significant trade with the rest of Westeros due to its proximity to the sea. Wickenden’s sheltered harbor allows it to maintain a steady flow of goods, making it an economic asset to the Vale. Its wines are highly sought after, especially by the nobility in King's Landing.

Winterfell

Winterfell

Winterfell is the ancestral seat of House Stark and serves as a sprawling fortress and cultural center for the northern people. Its thick stone walls have stood the test of time, while the iconic godswood, filled with ancient weirwood trees, holds deep spiritual significance for the Starks. Beneath the castle, the crypts are a testament to its storied past, housing the remains of its noble ancestors. The hot springs that flow through the castle ensure warmth even during the harshest winters, making it a bastion of strength and tradition in the heart of the North.

Yronwood

Yronwood

The seat of House Yronwood, Yronwood is one of the most powerful and ancient castles in Dorne. The Yronwoods once ruled all of Dorne as kings before the Martells united the region. Their castle is located near the Boneway, a key pass through the Red Mountains, and it serves as a vital defense against invasions from the Stormlands. The Yronwoods are known for their martial traditions and their rivalry with House Martell, though they are loyal vassals to the ruling family. Yronwood is a symbol of Dornish strength and resilience.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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