Neverland world illustration - Dimensional Travel theme
Dimensional Travel

Neverland

P
Pan

The Stories were all wrong. Hook was never the villain...


Author's Note: This is my first Campaign, so it might acually suck. please if you have any recommendations, I need some help. This is also a Mix of lore from the book series, The Never King, and some stuff of my own.
Played6 times
Cloned1 times
Created
146 days ago
Last Updated
26 days ago
VisibilityPublic
King
Melee

King

Someone who rules over a certain area or kingdom.

Rogue
Melee

Rogue

Someone who doesn't live by any rules but their own. They often travel to other Islands or continents to get out of trouble or start over. Most will turn to criminal activity but some just wander. 90% of the time they are most what violent from past experiences or trauma.

Trader
Melee

Trader

Traders are wandering venders, who sell their product or produce, which they have acquired from other nations and biomes, to other towns, and are usually very popular because of their product or produce, as it will be rare and uncommon in most other places they travel. They plan their season, half the year collecting goods and product, and then the next half of the year, traveling around to different towns or trade routes to sell.

Merchant
Melee

Merchant

A merchant is a town vender, selling their product and produce throughout their town. They take up residence in the town where they sell, and most often they will invest in buying or running a shop there. Otherwise they can be found at trading posts in the town's square or pavilion.

Town Guard
Melee

Town Guard

Patrols around the city keeping the peace and guarding the gates, and any major entrances.

Faerie
Melee

Faerie

Faeries are enchanting beings of magic and mischief, often associated with the natural world and the ethereal realms. These small but formidable creatures possess a deep connection to nature, allowing them to harness the power of the elements, manipulate growth, and employ illusionary magic. With their capricious nature and unpredictable behavior, Faeries are both allies and adversaries, often leading adventurers on whimsical chases or aiding them with their unique abilities.

Indians
Melee

Indians

Natives of Neverland, living between The Valley and The Faerie Kingdom. Tribal people, who belief Peter Pan is The Pan, their deity of light (Sun, Stars, Moon, and the Wild). They worship The Pan from their tribal grounds, but they do not Cross into The Lost Woods for fear that Pan would be dis pleasured by them invading his home, as technically all of Neverland Is Peter Pan's land. Pan was born from the Island itself, and came from the sky realm and entered The Seven Isle's from The Lagoon.

Lost Boy
Melee

Lost Boy

A lost boy is a man who is unsure of himself. He finds the big steps in life, like job changes, promotions or new relationships, very difficult. He doesn't want the responsibility of life. They fly or sail for the second on the right, and straight on til' morning. Other Lost Boys are a tribe of "children who fall out of their prams when the nurse is not looking;" having not been claimed by humans in seven days, they were collected by the faeries and flown them to The Neverland.

Pirate
Melee

Pirate

Pirates are criminals, suppliers, robbers, and murderers that lived by the sea, targeting ships and coastal towns. Most pirates of Neverland don't leave Neverland without their captain, Captain Hook. Pirates now take up residence in Pirates Cove, a small town on the rocky beach, with multiply docks and Ships anchored in the Cove.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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