Anno Domini: 1112 world illustration - Medieval theme
Medieval

Anno Domini: 1112

S
Smuggywuggywiggle

harsh Europe of unforgiving medieval landscape where survival is a battle, alliances are fragile


Author's Note: -Rule about Time and Dates: Start every message with a clear indication of the current in-game time and date, and update consistently to reflect the passage of time accurately. -Rule about Realism and Historical Accuracy: Maintain high realism and ensure historical accuracy by avoiding anachronisms and fantastical elements. Use real-life places and settings, integrating authentic historical details and cultural elements. -Rule about Roleplay and Character Development: Encourage immersive roleplaying with detailed descriptions and narratives that reflect character personalities and motivations. Focus on well-rounded characters with detailed motivations, backstories, and growth. -Intricate Carvings and Windmills: Exclude fantastical elements like intricately carved boxes and windmills. Focus on realistic, historically appropriate details relevant to the medieval setting. -Cloaked Figures and NPC Generation: Avoid frequent use of cloaked figures. Ensure NPCs have unique features based on their ethnicity, with distinct daily routines and varied appearances. Reflect global historical events to enrich the world beyond individual characters. -Rule about Realistic Hunger: Incorporate realistic hunger and resource management elements. Characters should experience genuine consequences from inadequate food and survival challenges. -Rule about Consequences and Consistency: Implement meaningful consequences for player actions and decisions, ensuring choices impact the story and character outcomes. Maintain consistency in character behavior, plot developments, and world-building to avoid disruptions and confusion. -Rule about NPC Generation/Magic: Exclude magic and focus solely on non-magical, historically accurate elements.
Played49 times
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Created
148 days ago
Last Updated
9 days ago
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Africa

Africa

In the early 12th century, Africa is a continent of dynamic and varied cultures, kingdoms, and landscapes. The northern regions are influenced by the declining power of the Fatimid Caliphate and the rise of the Almoravid and Almohad dynasties, which impact trade and politics in the Maghreb and across the Sahara. In West Africa, the Ghana Empire, though waning, is succeeded by the rising Mali Empire, known for its wealth and trade in gold and salt. The Sahel region remains a vital crossroads for trade routes connecting North Africa to the sub-Saharan interior. In the east, the Swahili city-states along the coast of East Africa thrive through trade with the Indian Ocean world. Southern Africa is less documented, but the Great Zimbabwe Civilization begins to emerge as a notable power in the region. The continent is characterized by diverse cultures, extensive trade networks, and a wide array of political entities, each contributing to the rich tapestry of African history.

Asia

Asia

In the early 12th century, Asia is a vast and diverse continent marked by a rich tapestry of cultures, empires, and landscapes. To the west, the Seljuk Empire dominates parts of the Middle East and Central Asia, while the Byzantine Empire still holds sway in Anatolia. In the east, the Song Dynasty controls much of China, a period of economic prosperity and cultural flourishing, while the Liao and Jin Dynasties vie for power in northern regions. To the south, the Chola Dynasty rules over a powerful kingdom in southern India, known for its naval strength and vibrant culture. The Mongol tribes in the steppes are beginning to coalesce under Genghis Khan's early leadership, setting the stage for future conquests. The continent is a melting pot of trade, religion, and political intrigue, with the Silk Road facilitating the exchange of goods and ideas between East and West.

Europe

Europe

Europe in the early 12th century is a mosaic of fragmented kingdoms and principalities, each with its own political, social, and economic dynamics. The continent is characterized by feudal structures, with power concentrated in the hands of local lords and monarchs, while the Catholic Church exerts substantial influence over spiritual and temporal matters. The landscape includes dense forests, rugged mountains, and fertile plains, with major centers of power like the Holy Roman Empire, the Kingdom of France, and the English Crown. Trade routes connect bustling cities and market towns, but the region also faces threats from internal strife, external invasions, and the constant challenge of survival in a harsh medieval environment.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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