
Fantasy
A world frozen in time in comparsion to the rest. Explore the truth of the new world
Author's Note: On the continent where most of the cities and progress is the world has had big advancements in technology, culture and religion. While Gal an island west of the main continent has been stagnant, due to infigthing and pagan religious traditions this island is now seen as tribal and brutish. Yet the main continent may not know the roots of the world. This adventure takes place on the Island of gal and the revival of one of the primordial gods which long has been forgotten.
Played | 0 times |
Cloned | 0 times |
Created | 395 days ago |
Last Updated | 95 days ago |
Visibility | Public |
Spike Growth
Transmutation•Level 2

Description
The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels. The development of land is camouflaged to look natural. Any creature that does not see the area when the spell is spell casts must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.
Spell Details
Level | 2 |
Range | 150 |