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Chieftain Grumm Ironclaw
Chieftain Grumm Ironclaw
Level 3 Ursan Barbarian -
Grumm Ironclaw is the respected leader of the Ursan people, a race of bear-like Therions living in Stonefang Fortress. Known for his tactical brilliance and unshakable demeanor, Grumm is deeply committed to protecting his city and its people. His leadership style blends strength with wisdom, and he is revered both as a warrior and a diplomat, focused on fostering peace between the various races of Therion.
Details
RaceUrsan
ClassBarbarian
Level3
Alignment
PronounsHe/Him
Location8087, -640
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold Pieces0
Silver Pieces0
Copper Pieces0
appearance
Grumm is an imposing figure, standing well over eight feet tall, with a muscular build that speaks to his years of combat and leadership. His thick brown fur is streaked with gray, particularly around his muzzle and chest, marking his age and experience. His face is heavily scarred, a testament to the countless battles he has fought, but his deep amber eyes remain sharp and alert. Grumm often wears a simple yet finely crafted set of dark steel armor, adorned with the emblem of the Ursan people — a bear’s claw etched into the chestplate. His right paw, which is notably larger than the left, ends in long, iron-like claws that gave him the name "Ironclaw."
personality
Grumm is calm and measured, rarely showing emotion beyond a steady, contemplative demeanor. He speaks little but listens much, preferring to understand all sides before making decisions. He is fiercely protective of his people and will go to great lengths to ensure their safety, even if it means making difficult alliances. Though feared for his combat prowess, Grumm is also known for his kindness and wisdom, often serving as a mediator between rival factions. He values honor, loyalty, and strength, but unlike many warrior leaders, he believes that true power lies in unity and wisdom. His leadership is defined by a balance of ferocity in battle and empathy in peacetime.
backstory
Born into a family of warriors, Grumm’s early life was filled with tales of valor and heroism. From a young age, he trained in the ways of combat and tactics, quickly rising through the ranks of the Stoneguard, the elite warriors who protect Stonefang Fortress. His rise to leadership was solidified after a great battle against marauders who sought to breach the Ursan stronghold. During the battle, Grumm’s strategic brilliance and personal courage saved the city, earning him the title of chieftain. Since then, he has led with an iron paw, yet with a heart open to diplomacy and peace, always striving to ensure the prosperity of Stonefang Fortress and its surrounding regions.
Stats
Strength
10
Dexterity
10
Constitution
10
Intelligence
10
Wisdom
10
Charisma
10
Armor Class
10
Max HP
20
Speed
30

HP

20 / 20 HP

XP

900900 XP2,699
Level 3
Equipped Items
Spellbook
Chieftain Grumm Ironclaw is not a spellcaster.
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
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