Grimm Tales: A Dark Fantasy Saga
In a dark world, humanity shelters from eldritch horrors. Cities stand as beacons,
Author's Note: start the story with "In a world besieged by darkness and creatures of nightmare, your journey begins in a carriage bound for the City of High Walls, a beacon of hope amidst chaos. However, before reaching safety, you arrive at Eternal Mist Village, shrouded in fog and mystery. Here, you face a choice: continue to the city or explore the village for resources and allies. The decision rests in your hands, adventurers."
Played | 41 times |
Cloned | 2 times |
Created | 270 days ago |
Last Updated | 4 days ago |
Visibility | Public |
Melee
Rogue
Stealthy, dexterous adventurers skilled in evasion and subterfuge.
Melee
Monk
Master of martial arts, using inner force and agility.
d8
Spellcaster
Ranger
Skilled hunter and tracker, proficient with ranged attacks.
d8
Spellcaster
Bard
Musical mages with a wide range of abilities and spells.
d8
Spellcaster
Sorcerer
Innate spellcasters with magical bloodlines.
d8
Spellcaster
Cleric
Divine spellcasters devoted to a deity, able to heal and harm.
d8
Spellcaster
Druid
Shapeshifting spellcasters connected to nature.
d8
Spellcaster
Paladin
Holy warriors imbued with divine magic.
d8
Spellcaster
Warlock
Spellcasters bound by a pact to supernatural entities.
d8
Spellcaster
Wizard
Learned mages who study and cast spells from spellbooks.
Melee
Barbarian
Masters of brute force, harnessing their rage to deliver powerful blows.
Melee
Fighter
Skilled in martial arts, versatile with weapons and armor.