
Grimm Tales: A Dark Fantasy Saga
In a dark world, humanity shelters from eldritch horrors. Cities stand as beacons,
Author's Note: start the story with "In a world besieged by darkness and creatures of nightmare, your journey begins in a carriage bound for the City of High Walls, a beacon of hope amidst chaos. However, before reaching safety, you arrive at Eternal Mist Village, shrouded in fog and mystery. Here, you face a choice: continue to the city or explore the village for resources and allies. The decision rests in your hands, adventurers."
Played | 52 times |
Cloned | 5 times |
Created | 365 days ago |
Last Updated | 82 days ago |
Visibility | Public |
Faerie Fire
Evocation•Level 1

Description
Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius. Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being invisible.
Spell Details
Level | 1 |
Range | 60 |