A magical world of omens divided, Clashing realms, adventure sees good and evil an eternal battle.
Played | 706 times |
Cloned | 65 times |
Created | 261 days ago |
Last Updated | 75 days ago |
Visibility | Public |

Description
The Hill Giant Skeleton is a colossal remnant of a once-mighty giant, now animated by dark magic. It is a fearsome sight, lumbering across the plains, leaving a trail of destruction in its wake. Although it lacks flesh, the sheer size and weight of its skeletal frame make it a formidable opponent. With unyielding strength, it causes havoc wherever it roams, terrifying the local populace and instilling dread in adventurers who dare to confront it.
Size | Large |
Type | Undead |
CR | 4 |
XP | 1100 |
Languages | understands Common but cannot speak |
Armor Class | 13 |
HP Range | 30 - 60 (Avg: 45) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Slamming Smash
The Hill Giant Skeleton uses its massive bony fists to smash down on its foes. It makes a melee weapon attack, dealing 2d10 + 7 bludgeoning damage.
Stomp
The skeleton stomps down with tremendous force on a target within reach. Each creature in a 10-foot radius must make a DC 15 Dexterity saving throw, taking 3d6 bludgeoning damage on a failed save or half as much damage on a successful one.