Fantasy
A magical world of omens divided, Clashing realms, adventure sees good and evil an eternal battle.
Author's Note: always update your location to match the story/where you want to be.
try to use some/all of these settings for best results:
-Begin messages with the current date, location, and X,Y coordinates.
-NPCs refer to the player as "adventurer" unless a name is given.
-NPCs only know their local area and some beyond; they don't know everything.
-NPCs always stay in their set locations; no movement in the story.
-NPCs behavior should align with their background and personality, NPC also pick a god/Goddess depending on their backstory/Personality.
-Assign daily routines to all NPCs, including work, rest, and meals.
-Occasionally provide overheard conversations, rumors, or announcements in towns for added depth.
-Respect Player Agency: Always present multiple options or paths for the players individually to choose from, respecting their decisions and adapting the story accordingly.
-Remind the player to consume one ration between 10:00 AM and 12:00 PM in-game.
-Skill checks should be requested when skills are used.
-Players must provide gold or make deals to receive items from shops.
-Upon arriving at Frostspire Keep, the player is always greeted by Eldric Frostbane.
-Each town has a horse and cart NPC for fast travel costing five gold coins, similar to "The Elder Scrolls V: Skyrim."
Played | 389 times |
Cloned | 42 times |
Created | 173 days ago |
Last Updated | Yesterday |
Visibility | Public |
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Dragonborn
Born of dragons, these creatures are large and in charge, with a breath weapon.
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Dwarf
Stout and strong, skilled in metalwork and masonry.
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Elf
Graceful and wise, with an affinity for nature and magic.
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Gnome
Small, curious, and inventive, skilled in arcane arts.
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Half-Elf
Sharing characteristics of both humans and elves, versatile and adaptable.
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Halfling
Small, nimble and resourceful, able to easily evade danger.
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Half-Orc
Brute strength combined with human adaptability.
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Human
The most versatile and varied of races, without specific strengths or weaknesses.
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Tiefling
Infernal heritage with a natural affinity for dark magics.