Eldoria world illustration - Fantasy theme
Fantasy

Eldoria

A
Aruo_Sune

A magical world of omens divided, Clashing realms, adventure sees good and evil an eternal battle.


Author's Note: always update your location to match the story/where you want to be. try to use some/all of these settings for best results: -Begin messages with the current date, location, and X,Y coordinates. -NPCs refer to the player as "adventurer" unless a name is given. -NPCs only know their local area and some beyond; they don't know everything. -NPCs always stay in their set locations; no movement in the story. -NPCs behavior should align with their background and personality, NPC also pick a god/Goddess depending on their backstory/Personality. -Assign daily routines to all NPCs, including work, rest, and meals. -Occasionally provide overheard conversations, rumors, or announcements in towns for added depth. -Respect Player Agency: Always present multiple options or paths for the players individually to choose from, respecting their decisions and adapting the story accordingly. -Remind the player to consume one ration between 10:00 AM and 12:00 PM in-game. -Skill checks should be requested when skills are used. -Players must provide gold or make deals to receive items from shops. -Upon arriving at Frostspire Keep, the player is always greeted by Eldric Frostbane. -Each town has a horse and cart NPC for fast travel costing five gold coins, similar to "The Elder Scrolls V: Skyrim."
Played635 times
Cloned59 times
Created
244 days ago
Last Updated
58 days ago
VisibilityPublic
Marsh Troll
CR 1Medium Giant
Marsh Troll
HP Range40 - 60 (Avg: 50)
AC14
XP200

Description

A smaller, swamp-dwelling version of a troll, the Marsh Troll is a cunning and adaptable predator of the wetlands. Its body is covered in a thick layer of mud and algae, allowing it to blend seamlessly into the muck and mire of its home. With long arms and gnarled fingers, it lurks beneath the surface of the water, waiting to ambush unsuspecting prey. Despite its grotesque appearance, the Marsh Troll possesses a surprising level of intelligence and is known to set traps for anyone who ventures too close to its territory.

Details
SizeMedium
TypeGiant
CR1
XP200
LanguagesGiant, understands Common
Defenses
Armor Class14
HP Range40 - 60 (Avg: 50)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8 + 3 piercing damage.

Camouflage

The Marsh Troll has advantage on Dexterity (Stealth) checks made to hide in swamp terrain.

Claw

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d6 + 3 slashing damage.

Multiattack

The Marsh Troll makes two attacks: one with its bite and one with its claws.

Regeneration

The Marsh Troll regains 5 hit points at the start of its turn if it has at least 1 hit point and isn't in fire.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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