Describe the kind of character you want to play.
Include a few important details:
Race or species
Role or preferred class
Background
Personality
Faction connection
Combat style
Personal goal
Starting location
Examples include:
A Cadian scout from a disgraced military family
A Kroot mercenary hunting an unknown creature
A sanctioned psyker troubled by visions of Cadia’s destruction
A renegade Tech-Priest searching for forbidden machinery
A Necromundan bounty hunter fleeing a criminal employer
A Blackshield Astartes hiding their former Chapter
The concept should leave room for the character to change during play.
Ask Franz to create a complete Friends & Fables character sheet containing:
Name
Race
Class and level
Background
Alignment or moral outlook
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
Armor Class
Maximum hit points
Speed
Saving throws
Skill and tool proficiencies
Appearance
Personality
Mannerisms
History
Faction connections
Motivation
Weaknesses
Starting Items
The Mannerisms section should remain near 500 characters.
Characters of level 4 or higher should receive an appropriate feat or Ability Score Improvement.
The generated character is a first draft.
Check that:
The class supports the intended role
Ability scores support the class
The race and background match the concept
Appearance and personality feel distinctive
All six ability scores are listed
Starting Items are included
The character has a reason to join the party
Level 4 or higher characters have a feat or Ability Score Improvement
Ask Franz to revise anything that does not fit.
Most characters should begin with:
One primary weapon
One sidearm or backup weapon
One close-combat weapon
Appropriate armor
Ammunition or power packs
A weapon-maintenance kit
Communication equipment
Class or background tools
Basic survival supplies
One or two personal belongings
Equipment should support the character without providing every possible solution.
A scout might carry a long-las, laspistol, combat knife, reinforced scout flak vest, camouflage cloak, magnoculars, and maintenance kit.
A Tech-Priest might carry a sidearm, utility weapon, armored robes, sacred tools, data equipment, and replacement components.
Select weapons based on:
Preferred range
Strength or Dexterity
Stealth
Reliability
Ammunition availability
Armor penetration
Faction access
Character size and training
Armor should suit the character’s class and background.
A scout may wear reinforced flak armor. An elite shock trooper may use carapace armor. An Astartes requires an appropriate power-armor pattern.
Rare equipment should have a reasonable narrative explanation.
Spellcasting characters should choose powers that match their concept and party role.
A useful selection may include:
One reliable attack
One defensive power
One movement or escape option
One utility or investigation power
One support, healing, or control power
A psyker does not need only damaging powers.
Telepaths, seers, biomancers, Warp warriors, machine mystics, and Orators should receive spells that reflect their specialization.
Use approved campaign spells whenever available.
Feats should reinforce the character’s identity.
Possible themes include:
Marksmanship
Heavy weapons
Close combat
Leadership
Psychic power
Movement
Survival
Armor
Technical skill
Toughness
Fighting styles
Species traits
Choose a feat that adds a memorable capability rather than only the largest bonus.
Once the sheet is final, use the in-game image generator.
The prompt should describe:
Race and gender presentation
Apparent age
Build
Face and expression
Hair, eyes, skin, mutations, or augmetics
Clothing and exact armor
Primary weapon
Important equipment
Faction markings
Pose and personality
Background
Square 1:1 framing
The portrait should match the actual character sheet.
Do not include weapons, armor, mutations, or augmetics the character does not possess.
Art Style: Painterly Realism
Art Theme: Gothic Illuminated Chronicle
Aspect Ratio: 1:1
Composition: One centered subject, waist-up or knees-up
Presentation: Realistic anatomy, weathered materials, strong silhouette, dramatic three-quarter lighting, atmospheric background, PG-rated, no text, border, logo, or watermark
Every character needs a reason to join the opening party.
Possible reasons include:
Orders
A contract
A shared enemy
Mutual survival
Seeking passage
Protecting someone
Investigating a mystery
Recovering a relic
Repaying a debt
Escaping danger
The party does not need to begin as friends. They only need a believable reason to cooperate.
Gate of Arrival, Cadia: Soldiers, pilgrims, agents, and travelers
Scavenger’s Rest, Necromunda: Mercenaries, criminals, mutants, and scavengers
Krell’Sharr Platform: Kroot, xenos traders, and unusual allies
Hall of Supplicant, Medrengard: Renegades, prisoners, and Chaos operatives
Imperator Illuminatio: Inquisitorial agents and assembled specialists
The starting location shapes the opening adventure but does not restrict the campaign.
Copy and edit this prompt:
Create a complete Friends & Fables character for The Shattered Imperium using the campaign’s D&D 5e rules and available custom races, classes, backgrounds, feats, spells, and items.
Character concept: [Two or three sentences]
Race: [Chosen race or ask Franz to select]
Preferred class or role: [Class or battlefield role]
Level: [Starting level]
Background: [Former occupation, home, or history]
Personality: [Temperament, beliefs, and habits]
Appearance: [Build, face, clothing, armor, scars, mutations, and augmetics]
Combat style: [Weapons, range, tactics, or powers]
Faction connection: [Faction, employer, rival, or patron]
Personal goal: [What the character wants]
Weakness or complication: [Fear, debt, enemy, obligation, or vulnerability]
Starting location: [Approved starting location]
Generate:
Name
Race
Class and level
Background
Alignment or moral outlook
All six ability scores
Armor Class, hit points, and speed
Saving throws
Skills and tools
Appearance
Personality
About 500 characters of Mannerisms
History
Faction connection
Motivation and weakness
Reason to join the party
Complete Starting Items
Use ability scores appropriate to the class and concept.
For level 4 or higher, include an appropriate feat or Ability Score Improvement.
Afterward, recommend suitable weapons, armor, ammunition, equipment, spells, and feats for the player to review.
Do not determine future player choices or secretly change the character’s loyalty.
Create a level [level] [race] character for The Shattered Imperium. They are a [role or class] from [background or location] who fights using [weapons, tactics, or powers]. They are [personality], connected to [faction], and want to [goal]. Generate complete statistics, appearance, personality, roughly 500 characters of mannerisms, history, party connection, and Starting Items. Include all six ability scores and an appropriate feat if level 4 or higher. Then recommend weapons, armor, equipment, spells, and feats.
Create a featured-character portrait in painterly realism with a Gothic Illuminated Chronicle theme.
Depict one [race and gender presentation] [class or role] named [name].
Appearance: [Face, age, build, skin, eyes, hair, scars, mutations, and augmetics.]
Armor and clothing: [Exact equipment from the sheet.]
Weapons and gear: [Only items the character possesses.]
Pose and personality: [Expression, posture, and mood.]
Background: [Starting location or atmospheric environment.]
Use realistic anatomy, weathered materials, a strong readable silhouette, dramatic three-quarter lighting, and deep atmospheric shadows. Centered single subject, waist-up or knees-up, strict 1:1 square framing. PG-rated. No extra characters, text, border, logo, or watermark.
Confirm the character has:
Race
Class and level
Background
All six ability scores
Armor Class, hit points, and speed
Skills and saving throws
Appearance and personality
Mannerisms near 500 characters
Faction connection
Personal goal
Party connection
Primary weapon
Sidearm
Close-combat weapon
Armor
Ammunition
Utility equipment
Starting Items
Spells when applicable
Feat or Ability Score Improvement when applicable
Matching 1:1 portrait
Franz creates the first draft.
The player decides who the character becomes.