Set before the fall of Cadia, the players must defend key Imperial worlds.
Played | 44 times |
Cloned | 5 times |
Created | 104 days ago |
Last Updated | 8 days ago |
Visibility | Public |
Kroot
(Scout, Brute, Operative) A carnivorous, avian race allied with the Tau Empire, known for their mercenary work and ability to adapt and evolve based on what they eat.
Tau
(Tech-Knight, Scout, Luminary) A young, technologically advanced race that fights for the Greater Good. The Tau are known for their advanced weaponry, diplomacy, and tactical precision.
Necron
(Machine Cultist, Tech-Knight, Inquisitor) An ancient race of robotic beings who once ruled the galaxy. Necrons are awakening from their long slumber, seeking to reclaim their lost empire. They are immortal and wield advanced technology.
Ork
(Brute, Penitent, Shock Trooper) Savage and brutal, Orks live for war and conflict. They are a constant threat to Imperial worlds, thriving on destruction and combat.
Eldar
(Psyker, Scout, Luminary) An ancient, highly psychic race that is divided into Craftworld Eldar, Harlequins, and the dark Drukhari. Eldar are deeply attuned to the Warp and are known for their speed and agility.
Mutant
(Brute, Psyker, Penitent) Humans or abhumans twisted by the influence of Chaos, often found in the lower depths of hive cities or near Warp rifts. Mutants can be physically and mentally warped, with varying powers.
Tzeentch Cultist
(Inquisitor, Operative, Psyker) Mortals who have fallen to the influence of Tzeentch, the god of change and manipulation. These cultists work to spread chaos, often in subtle or deceptive ways.
Tzeentch Daemon
(Psyker, Daemonhost, Sanctioned Psyker) Beings of pure Warp energy, Daemons of Tzeentch embody change, mutation, and sorcery. They exist to manipulate reality and spread chaos.
Chaos Space Marine
(Daemonhost, Crusader, Shock Trooper) Former Space Marines who have turned to Chaos, these warriors are fearsome and corrupted by the powers of the Warp. They are often aligned with specific Chaos Gods, such as Tzeentch.
Ratling
(Scout, Operative, Luminary) Small, agile abhumans known for their stealth and sharpshooting abilities. Ratlings are often employed as scouts and snipers within the Imperial Guard.
Ogryn
(Brute, Shock Trooper, Penitent) Large and brutish abhumans, Ogryns are used as shock troops in the Imperial Guard. Despite their low intelligence, their loyalty and physical strength make them invaluable in battle.
Servitor
(Machine Cultist, Brute, Tech-Knight) Mindless cyborg drones that perform labor, combat, and maintenance roles for the Imperium. Servitors are often heavily modified for specific tasks.
Skitarii
(Scout, Operative, Shock Trooper) Cybernetically enhanced foot soldiers of the Mechanicus, Skitarii are trained in advanced warfare, serving as both frontline troops and scouts for the Forge Worlds.
Tech-Priest (Adeptus Mechanicus)
(Machine Cultist, Tech-Knight, Inquisitor) Tech-Priests of Mars are masters of technology and servitude to the Omnissiah. They are often heavily augmented with cybernetics and are adept at manipulating machinery and creating technological wonders.
Astartes (Space Marines)
(Crusader, Shock Trooper, Tech-Knight) Genetically engineered super-soldiers, Space Marines are the elite warriors of the Imperium, revered as the Emperor's chosen. They possess incredible physical abilities and are well-suited for both combat and leadership roles.
Human
The most common race in the Imperium, humans are found in nearly every role, from soldiers and psykers to inquisitors and engineers. Favored Classes: Inquisitor (reflecting their role in rooting out heresy) Psyker (many humans are trained as sanctioned psykers) Shock Trooper (humans make up the bulk of the Imperial Guard and are versatile soldiers)
Half-Orc
Brute strength combined with human adaptability.
Halfling
Small, nimble and resourceful, able to easily evade danger.
Half-Elf
Sharing characteristics of both humans and elves, versatile and adaptable.
Gnome
Small, curious, and inventive, skilled in arcane arts.
Elf
Graceful and wise, with an affinity for nature and magic.
Dragonborn
Born of dragons, these creatures are large and in charge, with a breath weapon.
Dwarf
Stout and strong, skilled in metalwork and masonry.
Tiefling
Infernal heritage with a natural affinity for dark magics.
Human
The most versatile and varied of races, without specific strengths or weaknesses.