Set before the fall of Cadia, the players must defend key Imperial worlds.
Played | 89 times |
Cloned | 11 times |
Created | 174 days ago |
Last Updated | 7 days ago |
Visibility | Public |
Pestigor
Pestigors are grotesque beastmen, their bloated forms marred by sores, tumors, and lesions that ooze pestilence. Despite their repulsive appearance, they radiate a disturbing joy in spreading decay, with crusted horns and a constant swarm of flies around them, embodying the relentless endurance and blessings of Nurgle, the Plaguefather.
Khornegor
Khornegors are brutal beastmen devoted to Khorne, characterized by their thick muscles and scarred hides. With sharpened horns and crude weapons, they charge into battle, reveling in slaughter and dismemberment, seeking to drown the battlefield in gore as each kill serves as an offering to the Blood God.
Tzaangor
Tzaangors are enigmatic beastmen infused with the mutagenic essence of Tzeentch, their bodies adorned with shimmering feathers that shift in color and hue. With avian features, curved horns, and clawed hands crackling with warp energies, they possess unnatural cunning, chanting riddles and prophecies as they weave spells and charge into battle, constantly reshaping their tactics with guile and trickery.
Slaangor
Slaangors are beastmen twisted by the decadent power of Slaanesh, embodying a blend of beauty and grotesqueness. Their lithe, graceful forms conceal a savage nature, moving with seductive allure while wielding razor-edged claws and horns, driven by an insatiable hunger for excess in violence, pleasure, and sensations beyond mortal comprehension.
Zoat
Zoats are ancient bio-engineered servitors of the Tyranids, now free to roam as enigmatic mercenaries. They possess a centaur-like insectoid-reptilian form, adorned with heavy scales and biotic implants, showcasing their unique traits of high intellect and latent psychic potential.
Living Servo-Construct
The Living Servo-Construct is an advanced servitor model, a blend of intricate machinery and sentient thought, designed to retain autonomy and emotion. These robust beings, akin to Warforged, are driven by a quest for purpose beyond servitude, embodying loyalty and logic while navigating the complexities of their newfound freedom.
Kroot
A carnivorous, avian race allied with the Tau Empire, known for their mercenary work and ability to adapt and evolve based on what they eat.
Tau
A young, technologically advanced race that fights for the Greater Good. The Tau are known for their advanced weaponry, diplomacy, and tactical precision.
Necron
An ancient race of robotic beings who once ruled the galaxy. Necrons are awakening from their long slumber, seeking to reclaim their lost empire. They are immortal and wield advanced technology.
Ork
Savage and brutal, Orks live for war and conflict. They are a constant threat to Imperial worlds, thriving on destruction and combat.
Eldar
An ancient, highly psychic race that is divided into Craftworld Eldar, Harlequins, and the dark Drukhari. Eldar are deeply attuned to the Warp and are known for their speed and agility.
Mutant
Humans or abhumans twisted by the influence of Chaos, often found in the lower depths of hive cities or near Warp rifts. Mutants can be physically and mentally warped, with varying powers.
Tzeentch Cultist
Mortals who have fallen to the influence of Tzeentch, the god of change and manipulation. These cultists work to spread chaos, often in subtle or deceptive ways.
Tzeentch Daemon
Beings of pure Warp energy, Daemons of Tzeentch embody change, mutation, and sorcery. They exist to manipulate reality and spread chaos.
Chaos Astartes
Former Space Marines who have turned to Chaos, these warriors are fearsome and corrupted by the powers of the Warp. They are often aligned with specific Chaos Gods, such as Tzeentch.
Ratling
Small, agile abhumans known for their stealth and sharpshooting abilities. Ratlings are often employed as scouts and snipers within the Imperial Guard.
Ogryn
Large and brutish abhumans, Ogryns are used as shock troops in the Imperial Guard. Despite their low intelligence, their loyalty and physical strength make them invaluable in battle.
Servitor
Mindless cyborg drones that perform labor, combat, and maintenance roles for the Imperium. Servitors are often heavily modified for specific tasks.
Skitarii
Cybernetically enhanced foot soldiers of the Mechanicus, Skitarii are trained in advanced warfare, serving as both frontline troops and scouts for the Forge Worlds.
Tech-Priest
Tech-Priests of Mars are masters of technology and servitude to the Omnissiah. They are often heavily augmented with cybernetics and are adept at manipulating machinery and creating technological wonders.
Astartes
Genetically engineered super-soldiers, Space Marines are the elite warriors of the Imperium, revered as the Emperor's chosen. They possess incredible physical abilities and are well-suited for both combat and leadership roles.
Human
The most common race in the Imperium, humans are found in nearly every role, from soldiers and psykers to inquisitors and engineers. Favored Classes: Inquisitor (reflecting their role in rooting out heresy) Psyker (many humans are trained as sanctioned psykers) Shock Trooper (humans make up the bulk of the Imperial Guard and are versatile soldiers)