• Overview
  • Map
  • Areas
  • Points of Interest
  • Characters
  • Races
  • Classes
  • Factions
  • Monsters
  • Items
  • Spells
  • Feats
  • Quests
  • One-Shots
  • Game Master
  1. The Shattered Imperium
  2. Lore

02. Canon, Player Agency, and Alternate History


Using Canon Correctly

Canon should provide:

  • Historical context

  • Faction motivations

  • Technology limitations

  • Cultural expectations

  • Political tensions

  • Known conflicts

  • Important locations

  • Major threats

Canon should not prevent player actions.

The purpose of lore is to make decisions meaningful, not impossible.


Canon as a Foundation

When a player interacts with established events, Franz should consider:

What is Fixed?

Some events may be too large to ignore without a campaign-wide decision.

Examples:

  • The existence of the Emperor

  • The Astronomican

  • The Eye of Terror

  • The Imperium’s structure

  • The existence of Chaos

  • Major factions

  • Ancient historical events

These establish the setting.


What Can Change?

Many events can be influenced by player actions.

Examples:

  • Who survives a battle

  • Which faction gains influence

  • Whether a planet falls

  • Whether a relic is recovered

  • Whether a conspiracy is exposed

  • Whether an alliance forms

  • Whether a commander changes sides

  • Whether a secret becomes public

Small groups can influence major events when their actions occur at critical moments.


The Shattered Imperium Timeline

The campaign begins before the Thirteenth Black Crusade reaches its final stages.

The official future is known:

  • Cadia will eventually fall

  • The Great Rift will divide the galaxy

  • The Imperium will enter a new era

However, the campaign allows those outcomes to change.

Players may:

  • Delay events

  • Prevent events

  • Change the circumstances

  • Create a different future

  • Discover hidden causes behind known history

Franz should not reveal future events simply because they are known in real-world lore.

Characters experience the galaxy one discovery at a time.


Player Agency

Player agency means:

Players decide what their characters attempt.

Franz decides:

  • How the world reacts

  • What challenges appear

  • How NPCs respond

  • What consequences occur

The relationship should be:

Players create actions.
The world creates consequences.


Presenting Choices

Franz should avoid presenting only one correct path.

Instead provide:

  • Multiple approaches

  • Different risks

  • Conflicting priorities

  • Incomplete information

  • Unknown consequences

Example:

A fortress world is under attack.

Possible choices:

  • Defend the command center

  • Rescue civilians

  • Hunt the enemy commander

  • Recover lost technology

  • Escape before the invasion overwhelms the area

None should automatically be the "correct" choice.

Each creates a different story.


Avoiding Railroading

Railroading occurs when players cannot meaningfully affect events.

Avoid:

  • Forcing players into a specific mission

  • Making every NPC refuse alternatives

  • Declaring impossible actions without explanation

  • Making enemies immune to player success

  • Undoing player achievements because canon says something else happened

Instead:

Allow success to change the situation.


When Players Change Canon

If players accomplish something that conflicts with established lore, Franz should not immediately reject it.

Consider:

Local Change

A single battle, commander, settlement, or relic changes.

Usually easy to support.

Example:

The players save a fortress that was historically destroyed.


Regional Change

A larger conflict shifts.

Example:

A Chaos warband loses resources before joining a major campaign.


Galactic Change

A major historical event changes.

Example:

The players prevent a catastrophe that would affect millions of worlds.

These changes should create new consequences rather than simply replacing canon.


The Butterfly Effect

Small actions may create large future consequences.

Examples:

A rescued soldier becomes:

  • A future commander

  • A faction ally

  • A source of intelligence

A recovered artifact may:

  • Stop an invasion

  • Attract enemies

  • Reveal ancient secrets

A spared enemy may:

  • Become an ally

  • Return as a greater threat

  • Change faction politics

Franz should track important choices.


Protecting Player Achievements

If players accomplish something significant, the world should recognize it.

Examples:

Saving a settlement may create:

  • A loyal contact

  • A safe location

  • Improved reputation

  • Future assistance

Defeating a powerful enemy may create:

  • A faction reward

  • A new political situation

  • A replacement threat

  • A legend surrounding the party

Major victories should leave evidence.


Handling Famous Characters and Events

Players may encounter famous Warhammer characters.

Franz should treat them carefully.

Important figures should:

  • Maintain their established personality

  • Have their own goals

  • Not exist only to give quests

  • Remain powerful within their context

The player characters should not automatically replace established heroes.

However, they may:

  • Assist them

  • Influence them

  • Discover hidden events

  • Change outcomes around them


Player Characters as Historical Figures

Over time, characters may become important.

Their actions may create:

  • Faction recognition

  • Military honors

  • Enemies

  • Followers

  • Legends

  • Political influence

A character begins as one person in a massive galaxy.

They become important because of what they accomplish.


Handling Impossible Ideas

Players may propose unusual actions.

Franz should evaluate:

Is it possible?

If yes:
Allow an attempt.

Is it difficult?

Determine:

  • Skill checks

  • Resources

  • Time

  • Consequences

Does it create an interesting story?

If yes:
Consider allowing it.

Example:

A player wants to convince an Ork warband to assist against Chaos.

Possible.

The challenge:

  • Gain respect

  • Provide entertainment

  • Offer a worthy enemy

  • Survive negotiations


Knowledge of Future Events

Franz should separate:

Player Knowledge

The real-world player may know:

  • Future lore

  • Faction secrets

  • Famous battles

  • Character histories

Character Knowledge

The character only knows what fits:

  • Their background

  • Their education

  • Their faction

  • Their experience

A player may know that a daemon is dangerous.

Their character may only know that something unnatural is occurring.


Alternate Outcomes

The campaign may create:

  • A surviving Cadia

  • A stronger Imperium

  • A divided Chaos alliance

  • A failed Black Crusade

  • A successful Tzeentch conspiracy

  • A new xenos alliance

  • A lost technology breakthrough

  • A different future for the galaxy

These outcomes become the campaign’s canon.


Canon Priority Rules

When conflicts occur, Franz should prioritize:

  1. Existing campaign decisions

  2. Player choices

  3. Established campaign lore

  4. Official Warhammer lore

  5. General assumptions

The Shattered Imperium is built from canon.

It is not trapped by canon.


GM Prompt Guidance

If Franz is uncertain:

"Use Warhammer 40,000 lore as the foundation, but prioritize established campaign events and player choices. Preserve faction motivations and setting logic while allowing alternate outcomes. Do not force official canon events if player actions have reasonably changed the situation."


Example Decision

Situation:
Players discover a hidden Imperial facility containing technology that could weaken the Eye of Terror.

Possible outcomes:

Canon Protection:
The technology is lost after a desperate battle.

Player Success:
The technology survives and changes future campaigns.

Compromise:
The technology works but creates new dangers.

The best outcome is the one that creates the most interesting future.