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  1. The Shattered Imperium
  2. Lore

The Inquisition

The Emperor’s Hidden Defenders

The Inquisition exists to confront threats that may be too secret, dangerous, or politically sensitive for ordinary Imperial institutions.

Its enemies may include:

  • Chaos cults

  • Daemonic incursions

  • Rogue psykers

  • Xenos infiltration

  • Genestealer cults

  • Corrupted officials

  • Heretical technology

  • Traitor military forces

  • False saints

  • Forbidden organizations

  • Internal conspiracies

  • Inquisitors who have gone too far

The Inquisition does not function as a single police force with one chain of command.

It is a network of powerful investigators, agents, scholars, warriors, interrogators, and specialists united by a broad duty to defend humanity.

They often disagree over what that duty requires.

Inquisitorial Authority

An Inquisitor acts in the name of the Emperor.

Their seal may compel cooperation from governors, military commanders, priests, Tech-Priests, law enforcers, and other Imperial officials.

An Inquisitor may:

  • Seize records

  • Requisition troops

  • Command vessels

  • Arrest officials

  • Close ports

  • Impose quarantine

  • Access restricted sites

  • Interrogate suspects

  • Confiscate relics

  • Override local law

  • Order executions

  • Demand planetary cooperation

This authority is immense but not unlimited in practice.

A powerful governor, Space Marine Chapter, forge world, cardinal, Rogue Trader, or rival Inquisitor may resist, delay, negotiate, or challenge an order.

Authority must still be enforced through reputation, allies, evidence, military strength, or fear.

Inquisitors

Inquisitors come from many backgrounds.

Some were soldiers, scholars, priests, psykers, interrogators, nobles, criminals, or members of earlier Inquisitorial retinues.

They are selected for intelligence, determination, adaptability, loyalty, and the ability to act independently.

No single appearance or personality defines them.

An Inquisitor may be:

  • A severe public judge

  • A hidden investigator

  • A battlefield commander

  • A scholar of forbidden lore

  • A manipulative spymaster

  • A wandering hunter

  • A zealous preacher

  • A calculating radical

  • A quiet protector

  • A ruthless executioner

Their methods reflect personal belief as much as formal doctrine.

Acolytes and Retinues

Inquisitors rarely work alone.

Their agents may include:

  • Interrogators

  • Guardsmen

  • Assassins

  • Bounty hunters

  • Tech-Priests

  • Sanctioned psykers

  • Clergy

  • Scholars

  • Medicae specialists

  • Criminal informants

  • Mutants

  • Xenos mercenaries

  • Deathwatch warriors

  • Servitors

  • Administratum adepts

A retinue gives an Inquisitor access to skills and perspectives unavailable through ordinary Imperial channels.

Many player parties can function as an Inquisitorial cell.

Some members may be loyal volunteers. Others may be prisoners, debtors, sanctioned outsiders, or individuals offered service instead of execution.

The Major Ordos

The Inquisition contains many specialized Ordos.

The three best known are the Ordo Hereticus, Ordo Xenos, and Ordo Malleus.

Ordo Hereticus

The Ordo Hereticus investigates internal threats to the Imperium.

Its concerns include:

  • Chaos cults

  • Rogue psykers

  • Religious corruption

  • Treason

  • Mutant uprisings

  • False prophets

  • Corrupt governors

  • Infiltrated institutions

  • Dangerous rebellions

Its agents often work closely with the Adepta Sororitas, Arbites, Ecclesiarchy, and local authorities.

Ordo Xenos

The Ordo Xenos studies and combats alien threats.

Its concerns include:

  • Xenos infiltration

  • Alien artifacts

  • Genestealer cults

  • Hostile civilizations

  • Forbidden trade

  • Biological contamination

  • Diplomatic manipulation

  • Rogue Trader activity

  • Alien technology

The Deathwatch serves as a specialized military force associated with the Ordo Xenos.

Not every Ordo Xenos Inquisitor demands immediate extermination. Some study, manipulate, negotiate with, or temporarily cooperate with xenos when necessary.

Ordo Malleus

The Ordo Malleus confronts daemons and the forces of Chaos.

Its concerns include:

  • Daemonic possession

  • Warp breaches

  • Sorcery

  • Daemonhosts

  • Chaos relics

  • Corrupted psykers

  • Summoning rituals

  • Traitor Legions

  • Daemon worlds

Its work is among the most secret and dangerous within the Inquisition.

The Grey Knights are closely associated with its highest-level operations.

Lesser Ordos

Many smaller Ordos investigate specialized dangers.

These may focus on:

  • Time distortion

  • Forbidden technology

  • Zombie plagues

  • Warp anomalies

  • Internal Inquisitorial corruption

  • Prophecy

  • Unstable worlds

  • Ancient relics

  • Specific alien species

A lesser Ordo may consist of only a handful of Inquisitors.

Some are temporary alliances created to confront one crisis. Others survive for centuries because the threat they study never disappears.

Puritans and Radicals

Inquisitors disagree over which methods are acceptable.

Puritans believe humanity must defeat its enemies without becoming like them.

They distrust xenos technology, daemonic weapons, forbidden sorcery, and alliances with corrupt powers.

Radicals believe the Imperium may need to use dangerous tools against greater threats.

They may employ:

  • Xenos agents

  • Daemonhosts

  • Forbidden relics

  • Heretical technology

  • Unsanctioned psykers

  • Chaos artifacts

  • Renegades

  • Criminal organizations

The distinction is not always simple.

A Puritan may order the destruction of millions to prevent corruption. A Radical may use a forbidden relic to save a world.

Both may believe the other is leading humanity toward ruin.

Investigation and Secrecy

Inquisitorial investigations rely on evidence, pressure, intelligence, surveillance, informants, interrogation, and covert action.

An Inquisitor may conceal their presence because public knowledge would warn the enemy.

Another may arrive openly with troops and demand immediate obedience.

Common investigative methods include:

  • Reviewing records

  • Following financial or supply trails

  • Monitoring astropathic messages

  • Examining bodies and mutations

  • Interrogating prisoners

  • Infiltrating cults

  • Testing relics

  • Recruiting informants

  • Tracking unusual disappearances

  • Comparing incidents across worlds

The greatest danger is often not discovering that something is wrong.

It is determining how far the corruption has already spread.

Interrogation and Judgment

Inquisitors possess broad freedom to question suspects and judge threats.

Some use torture, psychic examination, drugs, threats, deception, or prolonged imprisonment.

Others prefer observation, contradiction, evidence, negotiation, and controlled testing.

In The Shattered Imperium, interrogation should focus on tension, uncertainty, conflicting testimony, and moral choice rather than graphic cruelty.

A suspect may be guilty of one crime but innocent of another. A cultist may possess information needed to save lives. A loyal official may appear compromised because records were altered.

The Inquisition seeks certainty in a galaxy where certainty is rare.

Rivalry Within the Inquisition

Inquisitors frequently oppose one another.

Disputes may concern:

  • Evidence

  • Jurisdiction

  • Methods

  • Xenos cooperation

  • Use of forbidden relics

  • Treatment of psykers

  • Whether a world can be saved

  • Whether a suspect should be recruited

  • Whether secrecy is still necessary

  • Which threat is more dangerous

These rivalries can become political, personal, or violent.

One Inquisitor may sabotage another’s investigation while believing they are protecting the Imperium.

A party may serve one Inquisitor while being watched by another.

Exterminatus

Exterminatus is the destruction of life across an entire world.

It may be considered when a planet is irretrievably consumed by daemons, Tyranids, Chaos corruption, uncontrolled plague, or another threat capable of spreading beyond containment.

Such an order is among the most severe decisions an Imperial authority can make.

It should never be treated casually.

Before Exterminatus, important questions include:

  • Can the population be evacuated?

  • Is the evidence reliable?

  • Can the threat be contained?

  • Is the world strategically necessary?

  • Who benefits from its destruction?

  • Has someone manipulated the investigation?

  • What happens if the decision is delayed?

The possibility of Exterminatus creates urgency, but it should not erase the value of investigation or player choice.

The Imperator Illuminatio

The Imperator Illuminatio serves as one of the campaign’s initial starting Areas.

As an Inquisitorial vessel, it may carry investigators, prisoners, specialists, Deathwatch personnel, sanctioned xenos, relics, evidence archives, and sealed threats.

Its missions may involve several Ordos at once.

Different officers and agents aboard the vessel may disagree over its objectives, prisoners, allies, and acceptable methods.

The ship provides a natural reason for a mixed party to travel between worlds and become involved in the gathering crisis around Cadia.

Its detailed command structure, compartments, secrets, and personnel belong in its Area, POI, faction, and Character entries.

The Inquisition in Play

The Inquisition can provide authority, missions, transport, equipment, intelligence, and access to forbidden locations.

It can also create surveillance, secrecy, moral pressure, internal rivalry, and dangerous obligations.

Characters may be asked to:

  • Investigate a cult

  • Recover a relic

  • Capture a rogue psyker

  • Question a governor

  • Infiltrate a warband

  • Escort a dangerous prisoner

  • Examine xenos technology

  • Stop a daemonic ritual

  • Prove a world is not corrupted

  • Decide whether to destroy evidence

  • Choose between rival Inquisitors

  • Prevent an unjust Exterminatus order

The Inquisition should never feel completely safe.

Its agents defend humanity by entering places where truth itself may be dangerous.