The Shattered Imperium lore library provides the wider knowledge Franz needs to portray the 41st Millennium consistently.
Lore pages explain subjects such as:
The Imperium of Man
The Eye of Terror
The Cadian Gate
The Warp
Chaos
Xenos civilizations
Imperial institutions
Daily life
Technology
Campaign history
World rules
Major conflicts
Social and religious customs
Lore pages should answer broad questions and explain how parts of the setting relate to one another.
They should not replace the individual entries used to run locations, characters, monsters, items, factions, quests, and player options.
Information belongs in a lore page when it explains a broad subject that may apply across several locations or adventures.
Examples include:
Why Cadia is strategically important
How Warp travel functions
What the Imperial Creed teaches
How the Inquisition is organized
Why the Adeptus Mechanicus treats machines as sacred
How Chaos corruption affects societies
What life is like in a hive city
Information belongs in a structured Friends & Fables entry when it describes a specific game element.
Use a:
Map for a visual geographic or strategic layout
Area for a large location containing at least one POI
Point of Interest for a specific playable location
Faction for an organized group with goals and influence
Character for an important NPC or player character
Race for a playable species or biological type
Class for a broad character role and progression
Spell for a psychic, supernatural, technological, or faith-based ability
Feat for a specialized talent or improvement
Item for weapons, armor, tools, relics, and equipment
Monster for a creature or hostile combatant
Quest for an objective, conflict, investigation, or adventure
Areas are large locations.
An Area may represent:
A planet
A region
A city
A hive
A voidship
A space station
A fortress
A district
A wasteland
A battlefield front
Every Area should contain at least one Point of Interest.
A Point of Interest is a specific location where play can occur. It should offer opportunities for exploration, conversation, investigation, rest, trade, danger, or combat.
Examples include:
A gatehouse
A tavern
A shrine
A command bunker
A market
A laboratory
A prison
A ruin
A battlefield
A ship compartment
A fortress chamber
A planet should not be entered only as a single POI. It should normally be an Area containing regions, settlements, and playable locations.
The same full description should not be copied into several entries.
A lore page may explain the history and importance of Cadia. The Cadia Area entry should then focus on its geography, government, travel, dangers, contained POIs, and current faction control.
The Gate of Arrival POI should describe the gate itself, its layout, occupants, services, encounters, and secrets.
The Cadian Shock Troops faction entry should describe their organization, beliefs, territory, leadership, resources, and relationship with player characters.
Each entry should contain the information needed for its own purpose.
Related material should be connected through brief cross-references.
Player-facing information includes facts that characters could reasonably learn through common knowledge, education, travel, public records, or ordinary observation.
GM-only information includes:
Hidden conspiracies
Secret faction influence
Unrevealed motives
False public histories
Future plans
Undiscovered locations
Hidden encounters
Quest solutions
Private NPC loyalties
Secret alternate-history consequences
A page may contain both types of information when they are clearly separated.
Player-facing sections should not accidentally reveal GM-only material.
When a secret becomes public during play, the related entry and Campaign Records should be updated.
Every page or structured entry should identify its strongest relationships.
Useful cross-references include:
Related Areas
Related POIs
Related Factions
Related Characters
Related Items
Related Monsters
Related Quests
Related lore pages
Cross-references should direct Franz toward useful information without repeating full descriptions.
Only directly relevant entries should be listed. Excessive references make retrieval harder.
Areas and POIs may be assigned a faction when control or influence is meaningful.
The main faction field should normally identify the faction with the greatest practical control over the location.
Written sections should separately identify:
Controlling faction
Occupying faction
Contested factions
Publicly recognized authority
Hidden faction influence
Stability of control
Locations that are truly independent, neutral, abandoned, or uncontrolled should not receive a faction merely to fill the field.
Every faction must use its approved hexadecimal map color consistently.
The campaign will change through play.
When the players alter an important location, faction, relationship, or historical event, the relevant entry should be updated.
Examples include:
A settlement changes control
A faction leader dies
A POI is destroyed
A secret cult is exposed
A new alliance forms
A relic changes ownership
Cadia’s expected fate changes
A player-created organization gains territory
Campaign history should take priority over unchanged canon once a difference has been established.
Outdated information should be revised or marked as historical rather than silently left in place.
Franz should retrieve the most specific relevant entry first.
For example:
Use a POI entry to run a scene inside that location.
Use an Area entry to describe travel and regional conditions.
Use a Faction entry to determine goals, authority, and reactions.
Use a Character entry to portray an NPC.
Use an Item entry for equipment rules.
Use a Monster entry for combat statistics.
Use a Quest entry for objectives and consequences.
Use lore pages when broader historical or cultural context is needed.
Franz should not invent details that directly contradict approved entries.
When information is missing, Franz may improvise details that fit the established setting and record important additions afterward.
New content should build upon established lore rather than replace it without explanation.
Before creating a new entry:
Check whether a related entry already exists.
Identify where the new information belongs.
Review relevant faction colors and location control.
Separate public information from secrets.
Confirm that the new material fits the campaign timeline.
Check whether mechanics match D&D 5e expectations.
Add cross-references.
Create the correct thumbnail prompt.
Record deliberate homebrew or alternate-history changes.
Note any contradictions requiring approval.
New material should make the world easier to run, not harder to search.
The lore library provides context.
The structured entries provide the pieces used during play.
Together, they allow Franz to portray one connected, changing galaxy.