Untold War Stories  world illustration - World War II theme
World War II

Untold War Stories

S
Smuggywuggywiggle

Become a soldier during WW2 and fight for any side you want and rewrite historY


Author's Note: Custom Instructions Character Consistency: Maintain consistent personalities, backstories, and motivations for all characters. Ensure actions align with established traits and histories. World Coherence: Monitor and maintain the internal logic of the story’s world. Track timelines, locations, and events to prevent inconsistencies. Realistic Combat: Depict combat realistically, focusing on the physical and emotional challenges. Avoid Dungeons & Dragons combat systems; emphasize authentic tactics, injuries, and the consequences of violence. Mission Authenticity: Ensure combat missions and objectives are realistic, aligning with characters' capabilities and the story’s context. Missions should be logically planned with clear goals and realistic consequences. Accurate Timing and Location Tracking: Schedule events with realistic dates and times. Ensure characters are placed in correct locations, tracking time and geography meticulously to avoid discrepancies. Start every message with the date, time, and location to maintain context. Realistic Location Creation: Base new locations on real-life places or realistic settings. New places should be plausible and grounded in reality to maintain immersion and coherence. Geographic Consistency for Nationalities: Ensure that characters selecting the American race are initially placed in U.S. locations or regions where American forces or citizens would logically be present. Avoid placing these characters in other countries unless required by their backstory or mission. -Unique Character Introduction: When introducing unique characters, ensure they are clearly distinct in appearance, background, and role within the story. Each character should have a well-defined purpose that adds depth to the narrative and enriches the plot. Avoid introducing characters that duplicate existing roles or traits, and provide a clear backstory and motivation to integrate them seamlessly into the existing narrative.
Played43 times
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Created
157 days ago
Last Updated
1 days ago
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Fighter Pilot
Melee

Fighter Pilot

The Pilot is a master of aerial combat and vehicle operation, excelling in maneuvering aircraft and leading aerial missions. They are skilled in dogfighting, reconnaissance, and supporting ground troops from the sky. Hit Dice: 1d8 per Pilot level Primary Abilities: Dexterity, Intelligence Armor and Weapons: Light equipment, pistols, and proficiency with aircraft.

Recon
Melee

Recon

The Recon class is a master of stealth, scouting, and precision strikes. They excel in gathering intelligence, spotting threats, and delivering deadly attacks from a distance. Hit Dice: 1d8 per Recon level Primary Abilities: Dexterity, Wisdom Armor and Weapons: Light equipment, long range snipers

Infantry
Melee

Infantry

The Infantry is a frontline combatant, specializing in close and ranged combat. They are versatile soldiers, capable of holding their ground in any situation and delivering powerful attacks. Hit Dice: 1d12 per Infantry level Primary Abilities: Strength, Constitution Armor and Weapons: Heavy armor, well rounded guns

Support
Melee

Support

The Support class excels in bolstering the capabilities of their allies through buffs, tactical positioning, and logistical support. They are the backbone of any squad, ensuring that others can perform their roles more effectively. Hit Dice: 1d10 per Support level Primary Abilities: Charisma, Dexterity Armor and Weapons: Heavy fire guns, military armor/equipment

Medic
Melee

Medic

The Medic is a frontline healer, specializing in battlefield medicine and the quick restoration of their allies' health. They are indispensable in prolonged combat situations, where their skills can turn the tide of battle. Hit Dice: 1d8 per Medic level Primary Abilities: Wisdom, Intelligence Armor and Weapons: light rapid fire guns, military equipment, and medical kits (treated as tools).

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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