Become a soldier during WW2 and fight for any side you want and rewrite historY
Played | 43 times |
Cloned | 4 times |
Created | 157 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Fighter Pilot
The Pilot is a master of aerial combat and vehicle operation, excelling in maneuvering aircraft and leading aerial missions. They are skilled in dogfighting, reconnaissance, and supporting ground troops from the sky. Hit Dice: 1d8 per Pilot level Primary Abilities: Dexterity, Intelligence Armor and Weapons: Light equipment, pistols, and proficiency with aircraft.
Recon
The Recon class is a master of stealth, scouting, and precision strikes. They excel in gathering intelligence, spotting threats, and delivering deadly attacks from a distance. Hit Dice: 1d8 per Recon level Primary Abilities: Dexterity, Wisdom Armor and Weapons: Light equipment, long range snipers
Infantry
The Infantry is a frontline combatant, specializing in close and ranged combat. They are versatile soldiers, capable of holding their ground in any situation and delivering powerful attacks. Hit Dice: 1d12 per Infantry level Primary Abilities: Strength, Constitution Armor and Weapons: Heavy armor, well rounded guns
Support
The Support class excels in bolstering the capabilities of their allies through buffs, tactical positioning, and logistical support. They are the backbone of any squad, ensuring that others can perform their roles more effectively. Hit Dice: 1d10 per Support level Primary Abilities: Charisma, Dexterity Armor and Weapons: Heavy fire guns, military armor/equipment
Medic
The Medic is a frontline healer, specializing in battlefield medicine and the quick restoration of their allies' health. They are indispensable in prolonged combat situations, where their skills can turn the tide of battle. Hit Dice: 1d8 per Medic level Primary Abilities: Wisdom, Intelligence Armor and Weapons: light rapid fire guns, military equipment, and medical kits (treated as tools).